AprilGodotGame/scenes/bullet.tscn

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[gd_scene load_steps=4 format=3 uid="uid://cy02yf4v8q5v6"]
[ext_resource type="Script" uid="uid://wmy17yj81te8" path="res://bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://dwn36dqvridjp" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
size = Vector2(34, 8)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_y25gk")
debug_color = Color(0.931576, 2.76271e-05, 0.652218, 0.42)
[node name="BulletImage" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-8, 5)
scale = Vector2(-0.25, 0.225)
texture = ExtResource("2_y25gk")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]