JulyGame/scripts/gamecontroller.gd

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GDScript3
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2025-07-29 01:19:32 +00:00
extends Node2D
signal playerDamage
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body:Variant) -> void:
print("GC sees trigger "+effect)
match effect:
"player_hurt":
if body is Player:
print("ouch")
playerDamage.emit()
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if not body is Player:
body.queue_free()
func bulletDamage(body, bullet):
print("gc knows about bullet hit")
body.queue_free()
#apply_central_impulse(Vector2(shoveDirection,0)*700)