JulyGame/scenes/bullet.tscn

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[gd_scene load_steps=4 format=3 uid="uid://lg8k51aicde4"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bpcfw"]
[ext_resource type="Texture2D" uid="uid://c4jgxarp4pf2s" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_imvee"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oprgb"]
size = Vector2(8, 3)
[node name="Bullet" type="Area2D"]
script = ExtResource("1_bpcfw")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_oprgb")
debug_color = Color(0.866207, 0.326527, 0.373638, 0.42)
[node name="BulletGraphic" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-2, -2)
rotation = 3.14159
scale = Vector2(0.0601394, 0.0601394)
texture = ExtResource("2_imvee")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]