JuneGame/scripts/ui.gd

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590 B
GDScript3
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extends Control
@onready var health = $VBoxContainer/HBoxContainer/MarginContainer/Health
@onready var timer = $VBoxContainer/HBoxContainer/MarginContainer2/Timer
@onready var coins = $VBoxContainer/HBoxContainer/MarginContainer3/Coins
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func healthUpdate(healthRemaining):
health.text = "Health: "+str(healthRemaining)
func timerUpdate(timeRemaining):
timer.text= str(timeRemaining)
func coinsUpdate(coinsRemaining, startingCoins):
coins.text="coins: "+str(coinsRemaining)+"/"+str(startingCoins)