JuneGame/scripts/bullet.gd

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GDScript3
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2025-06-10 14:13:01 +00:00
class_name Bullet extends Area2D
var speed = 700
signal bulletDamageSignal(body, bullet)
2025-06-10 14:13:01 +00:00
func _ready() -> void:
pass
pass
func setSpeed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_area_entered(area):
print("bullet is hitting area")
if area is Slime:
bulletDamageSignal.emit(area,self)