JuneGame/scripts/bullet.gd

20 lines
370 B
GDScript

class_name Bullet extends Area2D
var speed = 700
signal bulletDamageSignal(body, bullet)
func _ready() -> void:
pass
pass
func setSpeed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_area_entered(area):
print("bullet is hitting area")
if area is Slime:
bulletDamageSignal.emit(area,self)