JeremyGodot/scripts/GameManager.gd

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536 B
GDScript3
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2024-08-20 01:11:17 +00:00
extends Node
var player: Resource
var coinCollectedTotal:int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
print("GameManager is here, queer, get used to it!")
player = load("res://scripts/resources/player_stats.tres")
func coinCollected():
coinCollectedTotal += 1
print("coins collected"+str(coinCollectedTotal))
func playerDamage():
player.health -= 20
print("Player health is now"+str(player.health))
func resetPlayer():
player.health = player.max_health
func _process(delta):
pass