static body, rigid body, trigger, custom signal, game controller

This commit is contained in:
JunhanFang 2026-03-02 21:00:40 -05:00
commit 012b7e13d0
17 changed files with 274 additions and 0 deletions

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icon.svg.import Normal file
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MarchGame"
run/main_scene="uid://cqk2rgy3m1chs"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://assets/": "red",
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3d/physics_engine="Jolt Physics"
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rendering_device/driver.windows="d3d12"

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scenes/create.tscn Normal file
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[gd_scene format=3 uid="uid://8c7u50hn4l8l"]
[ext_resource type="Script" uid="uid://cmdfo4oomie42" path="res://scripts/create.gd" id="1_jsj3a"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(19.181015, 20.986694)
[node name="Create" type="RigidBody2D" unique_id=1182340047]
rotation = 0.66360474
script = ExtResource("1_jsj3a")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=231736165]
position = Vector2(0.40948486, 0.49349976)
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.81693137, 0.3461625, 0.5577157, 0.41960785)

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scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
[ext_resource type="Script" uid="uid://rintkrku4ld1" path="res://scripts/gameController.gd" id="1_lnu2h"]
[ext_resource type="PackedScene" uid="uid://8c7u50hn4l8l" path="res://scenes/create.tscn" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(71.45, 2.6500006)
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
[node name="Game" type="Node2D" unique_id=194725900]
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1395018923]
position = Vector2(576, 457)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=315339386]
position = Vector2(4.5776367e-05, 2)
scale = Vector2(10, 10)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Create" parent="." unique_id=1182340047 instance=ExtResource("2_lbhrr")]
position = Vector2(607.00006, 343.00003)
[node name="trigger" parent="." unique_id=370558120 instance=ExtResource("3_lbhrr")]
position = Vector2(994, 554)
[node name="player" type="CharacterBody2D" parent="." unique_id=2100658411]
position = Vector2(619, 417)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=116863376]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
[node name="trigger2" parent="." unique_id=1589939050 instance=ExtResource("3_lbhrr")]
position = Vector2(147, 558)
[node name="Create2" parent="." unique_id=1480887512 instance=ExtResource("2_lbhrr")]
position = Vector2(773, 385)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1469811553]
position = Vector2(993, 644)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=454036517]
position = Vector2(-2, 0)
shape = SubResource("WorldBoundaryShape2D_lbhrr")
[node name="Create3" parent="." unique_id=2035400368 instance=ExtResource("2_lbhrr")]
position = Vector2(757, 324)
[node name="Create4" parent="." unique_id=371721949 instance=ExtResource("2_lbhrr")]
position = Vector2(878, 331)
[connection signal="AreaTrigger" from="trigger" to="." method="_on_trigger"]

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scenes/trigger.tscn Normal file
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[gd_scene format=3 uid="uid://bf50mxdma8wq4"]
[ext_resource type="Script" uid="uid://d2oygy23eq11k" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
radius = 76.96753
[node name="trigger" type="Area2D" unique_id=370558120]
script = ExtResource("1_du5ex")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=917684238]
position = Vector2(0, 1)
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0.64798075, 0.51728547, 0.18089244, 0.41960785)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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scripts/create.gd Normal file
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class_name Create extends RigidBody2D

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scripts/create.gd.uid Normal file
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uid://cmdfo4oomie42

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scripts/gameController.gd Normal file
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extends Node2D
var createTotal = 3
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_trigger(body, effect):
print("GC knows trigger...." + effect)
if body is Create:
match effect:
"destroy":
createTotal -= 1
if createTotal <= 0:
print("You won")
body.queue_free()

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uid://rintkrku4ld1

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const BUMP_POWER = 50
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)

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scripts/player.gd.uid Normal file
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uid://cugku4bbar0fk

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scripts/trigger.gd Normal file
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extends Area2D
signal AreaTrigger(body, effect)
@export var effect = "destroy"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta)-> void:
pass
func _on_body_entered(body: Node2D) -> void:
#pass # Replace with function body.
print("Trigger activated")
AreaTrigger.emit(body, effect)

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scripts/trigger.gd.uid Normal file
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uid://d2oygy23eq11k