static body, rigid body, trigger, custom signal, game controller
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commit
012b7e13d0
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.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7qaobwl83wy6"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="MarchGame"
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run/main_scene="uid://cqk2rgy3m1chs"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://assets/": "red",
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"res://scenes/": "yellow",
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"res://scripts/": "green"
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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scenes/create.tscn
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scenes/create.tscn
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[gd_scene format=3 uid="uid://8c7u50hn4l8l"]
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[ext_resource type="Script" uid="uid://cmdfo4oomie42" path="res://scripts/create.gd" id="1_jsj3a"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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size = Vector2(19.181015, 20.986694)
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[node name="Create" type="RigidBody2D" unique_id=1182340047]
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rotation = 0.66360474
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script = ExtResource("1_jsj3a")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=231736165]
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position = Vector2(0.40948486, 0.49349976)
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shape = SubResource("RectangleShape2D_uwrxv")
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debug_color = Color(0.81693137, 0.3461625, 0.5577157, 0.41960785)
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scenes/game.tscn
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scenes/game.tscn
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[gd_scene format=3 uid="uid://cqk2rgy3m1chs"]
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[ext_resource type="Script" uid="uid://rintkrku4ld1" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://8c7u50hn4l8l" path="res://scenes/create.tscn" id="2_lbhrr"]
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[ext_resource type="Script" uid="uid://cugku4bbar0fk" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(71.45, 2.6500006)
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
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[node name="Game" type="Node2D" unique_id=194725900]
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1395018923]
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position = Vector2(576, 457)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=315339386]
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position = Vector2(4.5776367e-05, 2)
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scale = Vector2(10, 10)
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Create" parent="." unique_id=1182340047 instance=ExtResource("2_lbhrr")]
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position = Vector2(607.00006, 343.00003)
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[node name="trigger" parent="." unique_id=370558120 instance=ExtResource("3_lbhrr")]
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position = Vector2(994, 554)
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[node name="player" type="CharacterBody2D" parent="." unique_id=2100658411]
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position = Vector2(619, 417)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=116863376]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.12898415, 0.62508565, 0.4800858, 0.41960785)
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[node name="trigger2" parent="." unique_id=1589939050 instance=ExtResource("3_lbhrr")]
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position = Vector2(147, 558)
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[node name="Create2" parent="." unique_id=1480887512 instance=ExtResource("2_lbhrr")]
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position = Vector2(773, 385)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1469811553]
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position = Vector2(993, 644)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=454036517]
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position = Vector2(-2, 0)
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="Create3" parent="." unique_id=2035400368 instance=ExtResource("2_lbhrr")]
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position = Vector2(757, 324)
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[node name="Create4" parent="." unique_id=371721949 instance=ExtResource("2_lbhrr")]
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position = Vector2(878, 331)
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[connection signal="AreaTrigger" from="trigger" to="." method="_on_trigger"]
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scenes/trigger.tscn
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scenes/trigger.tscn
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[gd_scene format=3 uid="uid://bf50mxdma8wq4"]
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[ext_resource type="Script" uid="uid://d2oygy23eq11k" path="res://scripts/trigger.gd" id="1_du5ex"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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radius = 76.96753
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[node name="trigger" type="Area2D" unique_id=370558120]
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script = ExtResource("1_du5ex")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=917684238]
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position = Vector2(0, 1)
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shape = SubResource("CircleShape2D_8cj0n")
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debug_color = Color(0.64798075, 0.51728547, 0.18089244, 0.41960785)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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1
scripts/create.gd
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1
scripts/create.gd
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class_name Create extends RigidBody2D
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scripts/create.gd.uid
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scripts/create.gd.uid
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uid://cmdfo4oomie42
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scripts/gameController.gd
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scripts/gameController.gd
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extends Node2D
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var createTotal = 3
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_trigger(body, effect):
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print("GC knows trigger...." + effect)
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if body is Create:
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match effect:
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"destroy":
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createTotal -= 1
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if createTotal <= 0:
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print("You won")
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body.queue_free()
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1
scripts/gameController.gd.uid
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scripts/gameController.gd.uid
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uid://rintkrku4ld1
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scripts/player.gd
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scripts/player.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const BUMP_POWER = 50
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER)
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1
scripts/player.gd.uid
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scripts/player.gd.uid
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uid://cugku4bbar0fk
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scripts/trigger.gd
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scripts/trigger.gd
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extends Area2D
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signal AreaTrigger(body, effect)
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@export var effect = "destroy"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta)-> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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#pass # Replace with function body.
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print("Trigger activated")
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AreaTrigger.emit(body, effect)
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1
scripts/trigger.gd.uid
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scripts/trigger.gd.uid
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uid://d2oygy23eq11k
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