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@@ -1,59 +1,427 @@
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13:0/0/terrains_peering_bit/left_side = 0
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15:0/0 = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -9.5, 16, -16, 10.25)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1, -16, 1)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.25, 16, -16, 7.75)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.25, 10.75, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 11.25, 16, -10.25, 16, -16, 8.75)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.25, 16, -0.5, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
|
||||
distance = -484.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uvblg"]
|
||||
radius = 32.5576
|
||||
[sub_resource type="TileSet" id="TileSet_fj5fk"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafyground 0"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v72u6")
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||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
|
||||
radius = 62.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_7tjsy")
|
||||
|
||||
[node name="firstPlatform" type="StaticBody2D" parent="."]
|
||||
position = Vector2(595, 310)
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||||
metadata/_edit_group_ = true
|
||||
[node name="background" type="Parallax2D" parent="."]
|
||||
scroll_offset = Vector2(626, 298)
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||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="firstPlatform"]
|
||||
shape = SubResource("RectangleShape2D_n7xvc")
|
||||
[node name="Sprite2D" type="Sprite2D" parent="background"]
|
||||
position = Vector2(152, 72)
|
||||
scale = Vector2(1, 1.21111)
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||||
texture = ExtResource("2_u8255")
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_6shkr")]
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||||
position = Vector2(605, 106)
|
||||
rotation = -0.706362
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="background"]
|
||||
position = Vector2(-8, -19200)
|
||||
scale = Vector2(1, 202.1)
|
||||
texture = ExtResource("3_ot8gf")
|
||||
offset = Vector2(160, 90)
|
||||
|
||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(603, 208)
|
||||
[node name="trees" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(0.7, 1)
|
||||
scroll_offset = Vector2(626, 298)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Floor" type="StaticBody2D" parent="."]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="trees"]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -54)
|
||||
scale = Vector2(1, 1.3)
|
||||
texture = ExtResource("3_u7j2e")
|
||||
offset = Vector2(160, 90)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
|
||||
shape = SubResource("WorldBoundaryShape2D_gasd3")
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_ooich")
|
||||
|
||||
[node name="RigidBody2D4" parent="." instance=ExtResource("1_6shkr")]
|
||||
position = Vector2(629, 37)
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(524, 393)
|
||||
script = ExtResource("2_uc4yi")
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||||
PUSH_FORCE = 100
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
||||
shape = SubResource("CircleShape2D_uvblg")
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||||
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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texture_filter = 1
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position = Vector2(-34, -10)
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truncated
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tile_set = SubResource("TileSet_fj5fk")
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(952, 434)
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position = Vector2(831, 439)
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script = ExtResource("3_t4lk8")
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metadata/_edit_group_ = true
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@@ -61,8 +429,40 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_5ph8t")
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debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
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[node name="RigidBody2D3" parent="." instance=ExtResource("1_6shkr")]
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position = Vector2(534, 53)
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[node name="coins" type="Node2D" parent="."]
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[node name="Area2D" parent="coins" instance=ExtResource("8_cgxc5")]
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position = Vector2(72, 107)
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[node name="Area2D2" parent="coins" instance=ExtResource("8_cgxc5")]
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position = Vector2(-178, 75)
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[node name="enemies" type="Node2D" parent="."]
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[node name="Area2D" parent="enemies" instance=ExtResource("9_da82o")]
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position = Vector2(79, 415)
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[node name="Area2D2" parent="enemies" instance=ExtResource("9_da82o")]
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position = Vector2(215, 415)
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[node name="crates" type="Node2D" parent="."]
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[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
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position = Vector2(693, 307)
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[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
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position = Vector2(595, 192)
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rotation = -1.41512
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[node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
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position = Vector2(373, 200)
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rotation = -0.0982481
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[node name="RigidBody2D" parent="crates" instance=ExtResource("1_6shkr")]
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position = Vector2(-129, 190)
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[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
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position = Vector2(-5, 448)
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[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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@@ -0,0 +1,476 @@
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[gd_scene load_steps=14 format=4 uid="uid://dxvvtcldbhsac"]
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[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="1_fca7k"]
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[ext_resource type="Texture2D" uid="uid://cukevm4avtgnp" path="res://assets/graphics/terrains/backgrounds/sky.png" id="2_7a0hu"]
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[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_s0j85"]
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[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="4_7de2m"]
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[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_qoo1j"]
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[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="6_4x3pf"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="7_vcera"]
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[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="8_q5n2b"]
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[ext_resource type="PackedScene" uid="uid://cey0ymp1n0iqe" path="res://scenes/coin.tscn" id="9_iql8u"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
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texture = ExtResource("5_qoo1j")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
|
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
|
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2:0/0 = 0
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2:0/0/terrain_set = 0
|
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
|
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
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4:0/0 = 0
|
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4:0/0/terrain_set = 0
|
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4:0/0/terrain = 0
|
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
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6:0/0 = 0
|
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6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
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6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
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6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
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7:0/0/terrains_peering_bit/left_side = 0
|
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7:0/0/terrains_peering_bit/top_left_corner = 0
|
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7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrains_peering_bit/right_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/left_side = 0
|
||||
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/top_side = 0
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -9.5, 16, -16, 10.25)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1, -16, 1)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.25, 16, -16, 7.75)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.25, 10.75, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 11.25, 16, -10.25, 16, -16, 8.75)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.25, 16, -0.5, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_fj5fk"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafyground 0"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v72u6")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"]
|
||||
distance = -1.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
|
||||
radius = 62.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="background" type="Parallax2D" parent="."]
|
||||
scroll_offset = Vector2(626, 298)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="background"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_fca7k")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="background"]
|
||||
position = Vector2(-8, -19200)
|
||||
scale = Vector2(1, 202.1)
|
||||
texture = ExtResource("2_7a0hu")
|
||||
offset = Vector2(160, 90)
|
||||
|
||||
[node name="trees" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(0.7, 1)
|
||||
scroll_offset = Vector2(626, 298)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="trees"]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -54)
|
||||
scale = Vector2(1, 1.3)
|
||||
texture = ExtResource("3_s0j85")
|
||||
offset = Vector2(160, 90)
|
||||
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("4_7de2m")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-34, -10)
|
||||
tile_map_data = PackedByteArray("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 truncated
|
||||
tile_set = SubResource("TileSet_fj5fk")
|
||||
|
||||
[node name="Floor" type="StaticBody2D" parent="."]
|
||||
position = Vector2(-26, 475)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
|
||||
shape = SubResource("WorldBoundaryShape2D_gasd3")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("6_4x3pf")]
|
||||
position = Vector2(-100, -15)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(831, 439)
|
||||
script = ExtResource("7_vcera")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("CircleShape2D_5ph8t")
|
||||
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
|
||||
|
||||
[node name="crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D4" parent="crates" instance=ExtResource("8_q5n2b")]
|
||||
position = Vector2(693, 307)
|
||||
|
||||
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("8_q5n2b")]
|
||||
position = Vector2(595, 192)
|
||||
rotation = -1.41512
|
||||
|
||||
[node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("8_q5n2b")]
|
||||
position = Vector2(373, 200)
|
||||
rotation = -0.0982481
|
||||
|
||||
[node name="RigidBody2D" parent="crates" instance=ExtResource("8_q5n2b")]
|
||||
position = Vector2(501, 265)
|
||||
|
||||
[node name="coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="coins" instance=ExtResource("9_iql8u")]
|
||||
position = Vector2(72, 107)
|
||||
script = null
|
||||
|
||||
[node name="Area2D2" parent="coins" instance=ExtResource("9_iql8u")]
|
||||
position = Vector2(-42, 11)
|
||||
script = null
|
||||
|
||||
[node name="Area2D3" parent="coins" instance=ExtResource("9_iql8u")]
|
||||
position = Vector2(-55, 295)
|
||||
|
||||
[node name="Area2D4" parent="coins" instance=ExtResource("9_iql8u")]
|
||||
position = Vector2(321, 198)
|
||||
|
||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
@@ -0,0 +1,207 @@
|
||||
[gd_scene load_steps=28 format=3 uid="uid://b2hyqfqh02ep6"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/charController.gd" id="1_4o8do"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfhqvl875is6f" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_yfuca"]
|
||||
[ext_resource type="Texture2D" uid="uid://c2s48joyna11q" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_p8gbr"]
|
||||
[ext_resource type="Texture2D" uid="uid://bvat1vqwtua2p" path="res://assets/graphics/player/run/player run 48x48.png" id="3_y36hw"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_qr8pt"]
|
||||
radius = 9.93
|
||||
height = 35.0
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cdvw1"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q1l1v"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6hv7e"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4h4qw"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
|
||||
atlas = ExtResource("2_yfuca")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
|
||||
atlas = ExtResource("3_p8gbr")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
|
||||
atlas = ExtResource("3_y36hw")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cdvw1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q1l1v")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6hv7e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4h4qw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_638nb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_73fjy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7r0nq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5potv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_c5yi2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_flju4")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerIdle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ckr0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7vs6r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ktf26")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"playerJump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_csmmg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qwm4e")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mynlp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q5scx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j0rp2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7fytd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nw067")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1caon")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"playerRun",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_4o8do")
|
||||
PUSH_FORCE = 100
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CapsuleShape2D_qr8pt")
|
||||
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(76, 0)
|
||||
|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-76, 0)
|
||||
|
||||
[node name="MarkerRight" type="Node2D" parent="."]
|
||||
position = Vector2(35, -10)
|
||||
|
||||
[node name="MarkerLeft" type="Node2D" parent="."]
|
||||
position = Vector2(-35, -10)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -30)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-1, -3)
|
||||
scale = Vector2(1.29167, 1.29167)
|
||||
sprite_frames = SubResource("SpriteFrames_52pno")
|
||||
animation = &"playerIdle"
|
||||
autoplay = "playerIdle"
|
||||
@@ -0,0 +1,32 @@
|
||||
class_name BadGuy extends Area2D
|
||||
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var right_floor_ray: RayCast2D = $RightFloorRay
|
||||
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
|
||||
|
||||
const speed := 60
|
||||
|
||||
var direction = 1
|
||||
|
||||
signal playerHurt
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_floor_ray.is_colliding():
|
||||
#about to fall off the right
|
||||
direction = -1
|
||||
sprite.flip_h = not sprite.flip_h
|
||||
if not left_floor_ray.is_colliding():
|
||||
#about to fall off the left
|
||||
sprite.flip_h = not sprite.flip_h
|
||||
direction = 1
|
||||
|
||||
position.x += direction*speed*delta
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
print("player hurt")
|
||||
playerHurt.emit()
|
||||
# queue_free()
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||
|
||||
var speed = 700
|
||||
signal hit
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func setSpeed(value):
|
||||
speed = value
|
||||
if speed < 0:
|
||||
bulletGraphic.flip_h = true
|
||||
else:
|
||||
bulletGraphic.flip_h = false
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bullet hit sumtin")
|
||||
if not body.is_in_group("player"):
|
||||
hit.emit(self, body)
|
||||
@@ -3,28 +3,98 @@ extends CharacterBody2D
|
||||
|
||||
const SPEED = 500.0
|
||||
const JUMP_VELOCITY = -600.0
|
||||
@export var PUSH_FORCE = 90
|
||||
@export var BUMP_FORCE = 90
|
||||
@export var PUSH_FORCE = 700
|
||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var pushTarget
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
|
||||
@onready var right_ray = $RightRay
|
||||
@onready var left_ray = $LeftRay
|
||||
@onready var marker_right = $MarkerRight
|
||||
@onready var marker_left = $MarkerLeft
|
||||
|
||||
var isJumping = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
else:
|
||||
isJumping = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
isJumping = true
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
if pushTarget:
|
||||
if Input.is_action_just_pressed("Shove") && pushLeftEnabled && faceLeft:
|
||||
print("shove left")
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
||||
pushLeftEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("Shove") && pushRightEnabled && not faceLeft:
|
||||
print("shove right")
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 15)
|
||||
pushRightEnabled = false
|
||||
|
||||
if Input.is_action_just_pressed("Shoot"):
|
||||
if faceLeft:
|
||||
var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
|
||||
else:
|
||||
var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
|
||||
if direction:
|
||||
if direction < 0:
|
||||
faceLeft = true
|
||||
if direction > 0:
|
||||
faceLeft = false
|
||||
|
||||
animation.flip_h = faceLeft
|
||||
if not isJumping:
|
||||
animation.play("playerRun")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
if not isJumping:
|
||||
animation.play("playerIdle")
|
||||
else:
|
||||
animation.play("playerJump")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
for i in (get_slide_collision_count()):
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()*PUSH_FORCE)
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_FORCE)
|
||||
|
||||
pushTarget = false
|
||||
if left_ray.is_colliding():
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
if right_ray.is_colliding():
|
||||
var collider = right_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("pushables"):
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
@@ -0,0 +1,9 @@
|
||||
class_name Coin extends Area2D
|
||||
|
||||
signal coinCollected
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("player"):
|
||||
coinCollected.emit()
|
||||
queue_free()
|
||||
|
||||
@@ -1,38 +1,79 @@
|
||||
extends Node2D
|
||||
|
||||
var boxTotal = 4
|
||||
var timer:= Timer.new()
|
||||
@export var secondCount= 15
|
||||
var secondCount= 99
|
||||
var totalCrates := 0
|
||||
var totalCoins := 0
|
||||
var totalBadGuys := 0
|
||||
var totalCoinsCollected := 0
|
||||
var cratesDestroyed := 0
|
||||
|
||||
var player:Resource
|
||||
|
||||
# level info
|
||||
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
|
||||
var timers = [30, 30]
|
||||
var currentLevel = 0
|
||||
|
||||
#Gamecontroller signals
|
||||
signal destroyBox(body)
|
||||
signal levelComplete(leveltoLoad)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
player = load("res://scripts/res/playerstats.tres")
|
||||
print("Player Health: "+str(player.health))
|
||||
print("Number of levels: "+str(levels.size()))
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func reset():
|
||||
secondCount = timers[currentLevel]
|
||||
|
||||
func secondCounter():
|
||||
print("time left: ", secondCount)
|
||||
secondCount -=1
|
||||
if secondCount <= 0:
|
||||
print("A loser is you")
|
||||
get_tree().reload_current_scene()
|
||||
print("TIME IS UP")
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_trigger(effect: Variant, body) -> void:
|
||||
print("they were triggered!")
|
||||
if body is RigidBody2D:
|
||||
print("crate spotted")
|
||||
boxTotal -= 1
|
||||
body.queue_free()
|
||||
if boxTotal <=0:
|
||||
print("A winner is you")
|
||||
get_tree().reload_current_scene()
|
||||
func playerDamaged():
|
||||
print("GC knows player took damage")
|
||||
player.health = max(player.health-10, 0)
|
||||
print("Player Health: "+str(player.health))
|
||||
|
||||
|
||||
|
||||
func coinCollected():
|
||||
totalCoinsCollected += 1
|
||||
print("DING! Coins collected: "+ str(totalCoinsCollected) )
|
||||
|
||||
func bulletHit(body):
|
||||
print("Game controller knows bullet hit something")
|
||||
if body.is_in_group("destructables"):
|
||||
destroyBox.emit(body)
|
||||
totalCrates -= 1
|
||||
cratesDestroyed += 1
|
||||
|
||||
if totalCrates <=0:
|
||||
print("You Won...")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelComplete.emit(levels[currentLevel])
|
||||
else:
|
||||
print("Crates Remaining: "+str(totalCrates) )
|
||||
|
||||
# Coming from scenemanager
|
||||
func countCrates(value):
|
||||
totalCrates = value
|
||||
|
||||
func countCoins(value):
|
||||
totalCoins = value
|
||||
|
||||
func countBadGuys(value):
|
||||
totalBadGuys = value
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_d4qjr")
|
||||
max_health = 150
|
||||
starting_health = 100
|
||||
health = 100
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_74dik")
|
||||
max_health = 60
|
||||
starting_health = 50
|
||||
health = 50
|
||||
@@ -0,0 +1,77 @@
|
||||
extends Node
|
||||
# @onready var game: Node2D = $".."
|
||||
|
||||
@onready var crates: Node2D = $"../crates"
|
||||
@onready var coins: Node2D = $"../coins"
|
||||
@onready var enemies: Node2D = $"../enemies"
|
||||
|
||||
var theBullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array = []
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var totalCrates = 0
|
||||
GameController.reset()
|
||||
GameController.destroyBox.connect(boxDestroy)
|
||||
for obj in crates.get_children():
|
||||
if obj.is_in_group("destructables"):
|
||||
totalCrates += 1
|
||||
GameController.countCrates(totalCrates)
|
||||
|
||||
var totalCoins = 0
|
||||
for obj in coins.get_children():
|
||||
if obj.is_in_group("collectibles"):
|
||||
totalCoins += 1
|
||||
obj.coinCollected.connect(GameController.coinCollected)
|
||||
GameController.countCoins(totalCoins)
|
||||
|
||||
var totalEnemies = 0
|
||||
for obj in enemies.get_children():
|
||||
if obj.is_in_group("enemies"):
|
||||
totalEnemies += 1
|
||||
obj.playerHurt.connect(GameController.playerDamaged)
|
||||
GameController.countBadGuys(totalEnemies)
|
||||
|
||||
GameController.countCrates(totalCrates)
|
||||
# Subscribe to signals
|
||||
GameController.levelComplete.connect(changeLevel)
|
||||
|
||||
func changeLevel(level):
|
||||
print("New level")
|
||||
get_tree().change_scene_to_file(level)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func bulletFactory():
|
||||
print("Factory will make a bullet")
|
||||
var myBullet
|
||||
if bulletArray.size() < 4:
|
||||
myBullet = theBullet.instantiate()
|
||||
myBullet.connect("hit", onBulletHit)
|
||||
owner.add_child(myBullet)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
print("there are ", bulletArray.size(), " bullets")
|
||||
return myBullet
|
||||
|
||||
func makeBullet(position, speed):
|
||||
var myBullet = bulletFactory()
|
||||
myBullet.transform = position
|
||||
myBullet.setSpeed(speed)
|
||||
|
||||
return
|
||||
|
||||
func onBulletHit(bullet, body):
|
||||
bullet.position = Vector2(-100, -100)
|
||||
bullet.setSpeed(0)
|
||||
print("Scene manager knows bullet hit")
|
||||
GameController.bulletHit(body)
|
||||
|
||||
func boxDestroy(body):
|
||||
print("sceneMgr knows body destroyed")
|
||||
body.queue_free()
|
||||
|
||||
@@ -9,7 +9,7 @@ func _ready() -> void:
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
|
||||