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5 Commits
Author SHA1 Message Date
KevinGorman f6ad5142bf added coins, bad guys 2025-02-03 21:03:41 -05:00
KevinGorman e0f48061e7 multiple levels! 2025-02-03 21:03:41 -05:00
KevinGorman 8ad0f7b627 guest level editor has done his thing 2025-01-28 14:51:19 -05:00
KevinGorman 0a347671b5 terrain and background 2025-01-27 20:51:04 -05:00
KevinGorman e49c3288b0 add week3 (up to tilesets) 2025-01-20 20:44:35 -05:00
40 changed files with 1942 additions and 79 deletions

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@@ -1,39 +1,427 @@
[gd_scene load_steps=8 format=3 uid="uid://dhgts0kodsujx"] [gd_scene load_steps=14 format=4 uid="uid://dhgts0kodsujx"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"] [ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="1_6shkr"]
[ext_resource type="Script" path="res://scripts/gameController.gd" id="1_7tjsy"] [ext_resource type="Script" path="res://scripts/sceneManager.gd" id="1_ooich"]
[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="2_u8255"]
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"] [ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="3_bssht"]
[ext_resource type="Texture2D" uid="uid://cukevm4avtgnp" path="res://assets/graphics/terrains/backgrounds/sky.png" id="3_ot8gf"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"] [ext_resource type="Script" path="res://scripts/trigger.gd" id="3_t4lk8"]
[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_u7j2e"]
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_jpfcs"]
[ext_resource type="PackedScene" uid="uid://cey0ymp1n0iqe" path="res://scenes/coin.tscn" id="8_cgxc5"]
[ext_resource type="PackedScene" uid="uid://bk0pk4m1ln716" path="res://scenes/badguy.tscn" id="9_da82o"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n7xvc"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
size = Vector2(92, 20) texture = ExtResource("6_jpfcs")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 10, 16, -9.5, 16, -16, 10.25)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 2, -16, 2.25)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1, -16, 1)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.25, 16, -16, 7.75)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.25, 10.75, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.5, 11.25, 16, -10.25, 16, -16, 8.75)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.25, -16, 2, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, 16, 1, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4.5, -16, 5.25, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.25, 16, -0.5, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gasd3"] [sub_resource type="TileSet" id="TileSet_fj5fk"]
distance = -484.0 tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafyground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v72u6")
[sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"] [sub_resource type="CircleShape2D" id="CircleShape2D_5ph8t"]
radius = 62.0 radius = 62.0
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
script = ExtResource("1_7tjsy")
[node name="firstPlatform" type="StaticBody2D" parent="."] [node name="background" type="Parallax2D" parent="."]
position = Vector2(595, 310) scroll_offset = Vector2(626, 298)
metadata/_edit_group_ = true repeat_size = Vector2(320, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="firstPlatform"] [node name="Sprite2D" type="Sprite2D" parent="background"]
shape = SubResource("RectangleShape2D_n7xvc") position = Vector2(152, 72)
scale = Vector2(1, 1.21111)
texture = ExtResource("2_u8255")
[node name="Floor" type="StaticBody2D" parent="."] [node name="Sprite2D2" type="Sprite2D" parent="background"]
position = Vector2(-8, -19200)
scale = Vector2(1, 202.1)
texture = ExtResource("3_ot8gf")
offset = Vector2(160, 90)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"] [node name="trees" type="Parallax2D" parent="."]
shape = SubResource("WorldBoundaryShape2D_gasd3") scroll_scale = Vector2(0.7, 1)
scroll_offset = Vector2(626, 298)
repeat_size = Vector2(320, 0)
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")] [node name="Sprite2D" type="Sprite2D" parent="trees"]
position = Vector2(188, 575) texture_filter = 1
position = Vector2(0, -54)
scale = Vector2(1, 1.3)
texture = ExtResource("3_u7j2e")
offset = Vector2(160, 90)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_ooich")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(-34, -10)
tile_map_data = PackedByteArray("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 truncated
tile_set = SubResource("TileSet_fj5fk")
[node name="Area2D" type="Area2D" parent="."] [node name="Area2D" type="Area2D" parent="."]
position = Vector2(952, 434) position = Vector2(831, 439)
script = ExtResource("3_t4lk8") script = ExtResource("3_t4lk8")
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -41,17 +429,40 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_5ph8t") shape = SubResource("CircleShape2D_5ph8t")
debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42) debug_color = Color(0.630721, 0.529414, 1.92523e-07, 0.42)
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")] [node name="coins" type="Node2D" parent="."]
position = Vector2(209, 113)
rotation = 2.09219
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")] [node name="Area2D" parent="coins" instance=ExtResource("8_cgxc5")]
position = Vector2(72, 107)
[node name="Area2D2" parent="coins" instance=ExtResource("8_cgxc5")]
position = Vector2(-178, 75)
[node name="enemies" type="Node2D" parent="."]
[node name="Area2D" parent="enemies" instance=ExtResource("9_da82o")]
position = Vector2(79, 415)
[node name="Area2D2" parent="enemies" instance=ExtResource("9_da82o")]
position = Vector2(215, 415)
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(693, 307)
[node name="RigidBody2D2" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(595, 192) position = Vector2(595, 192)
rotation = 4.86807 rotation = -1.41512
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_6shkr")] [node name="RigidBody2D3" parent="crates" groups=["pushables"] instance=ExtResource("1_6shkr")]
position = Vector2(373, 200) position = Vector2(373, 200)
rotation = -0.0982481 rotation = -0.0982481
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_6shkr")]
position = Vector2(-129, 190)
[node name="CharacterBody2D" parent="." instance=ExtResource("3_bssht")]
position = Vector2(-5, 448)
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"] [connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
+476
View File
@@ -0,0 +1,476 @@
[gd_scene load_steps=14 format=4 uid="uid://dxvvtcldbhsac"]
[ext_resource type="Texture2D" uid="uid://dordo7deet5y0" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="1_fca7k"]
[ext_resource type="Texture2D" uid="uid://cukevm4avtgnp" path="res://assets/graphics/terrains/backgrounds/sky.png" id="2_7a0hu"]
[ext_resource type="Texture2D" uid="uid://cg03sfie3jb4h" path="res://assets/graphics/terrains/backgrounds/trees.png" id="3_s0j85"]
[ext_resource type="Script" path="res://scripts/sceneManager.gd" id="4_7de2m"]
[ext_resource type="Texture2D" uid="uid://dktvd8atklmau" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_qoo1j"]
[ext_resource type="PackedScene" uid="uid://b2hyqfqh02ep6" path="res://scenes/player.tscn" id="6_4x3pf"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="7_vcera"]
[ext_resource type="PackedScene" uid="uid://djkjmi7bo58uv" path="res://scenes/crate.tscn" id="8_q5n2b"]
[ext_resource type="PackedScene" uid="uid://cey0ymp1n0iqe" path="res://scenes/coin.tscn" id="9_iql8u"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v72u6"]
texture = ExtResource("5_qoo1j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10, 16, -16, 9)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 11.25, 16, -10.25, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
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+185 -5
View File
@@ -1,17 +1,186 @@
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atlas = ExtResource("2_yfuca")
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atlas = ExtResource("2_yfuca")
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atlas = ExtResource("2_yfuca")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_638nb"]
atlas = ExtResource("2_yfuca")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_73fjy"]
atlas = ExtResource("2_yfuca")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7r0nq"]
atlas = ExtResource("2_yfuca")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_5potv"]
atlas = ExtResource("2_yfuca")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yi2"]
atlas = ExtResource("2_yfuca")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_flju4"]
atlas = ExtResource("2_yfuca")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ckr0"]
atlas = ExtResource("3_p8gbr")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7vs6r"]
atlas = ExtResource("3_p8gbr")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ktf26"]
atlas = ExtResource("3_p8gbr")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_csmmg"]
atlas = ExtResource("3_y36hw")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qwm4e"]
atlas = ExtResource("3_y36hw")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_mynlp"]
atlas = ExtResource("3_y36hw")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_q5scx"]
atlas = ExtResource("3_y36hw")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_j0rp2"]
atlas = ExtResource("3_y36hw")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7fytd"]
atlas = ExtResource("3_y36hw")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_nw067"]
atlas = ExtResource("3_y36hw")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_1caon"]
atlas = ExtResource("3_y36hw")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_52pno"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_cdvw1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q1l1v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6hv7e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4h4qw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_638nb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_73fjy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7r0nq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5potv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c5yi2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_flju4")
}],
"loop": true,
"name": &"playerIdle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ckr0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7vs6r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ktf26")
}],
"loop": false,
"name": &"playerJump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_csmmg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qwm4e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mynlp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q5scx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j0rp2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7fytd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nw067")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1caon")
}],
"loop": true,
"name": &"playerRun",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_4o8do") script = ExtResource("1_4o8do")
PUSH_FORCE = 100 PUSH_FORCE = 100
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_uvblg") shape = SubResource("CapsuleShape2D_qr8pt")
debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42) debug_color = Color(0.872789, 0.000463018, 0.842707, 0.42)
[node name="RightRay" type="RayCast2D" parent="."] [node name="RightRay" type="RayCast2D" parent="."]
@@ -25,3 +194,14 @@ position = Vector2(35, -10)
[node name="MarkerLeft" type="Node2D" parent="."] [node name="MarkerLeft" type="Node2D" parent="."]
position = Vector2(-35, -10) position = Vector2(-35, -10)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -30)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(-1, -3)
scale = Vector2(1.29167, 1.29167)
sprite_frames = SubResource("SpriteFrames_52pno")
animation = &"playerIdle"
autoplay = "playerIdle"
+32
View File
@@ -0,0 +1,32 @@
class_name BadGuy extends Area2D
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
@onready var right_floor_ray: RayCast2D = $RightFloorRay
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
const speed := 60
var direction = 1
signal playerHurt
func _process(delta: float) -> void:
if not right_floor_ray.is_colliding():
#about to fall off the right
direction = -1
sprite.flip_h = not sprite.flip_h
if not left_floor_ray.is_colliding():
#about to fall off the left
sprite.flip_h = not sprite.flip_h
direction = 1
position.x += direction*speed*delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
print("player hurt")
playerHurt.emit()
# queue_free()
+26 -9
View File
@@ -1,14 +1,31 @@
extends Area2D class_name Bullet extends Area2D
@export var speed := 700 @onready var bulletGraphic: Sprite2D = $Sprite2D
signal hit(bullet, body)
func set_speed(speedval): var speed = 700
speed = speedval signal hit
func _physics_process(delta): # Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta position += transform.x * speed * delta
func _on_body_entered(body): func setSpeed(value):
print ("Hit a thing") # Replace with function body. speed = value
if speed < 0:
bulletGraphic.flip_h = true
else:
bulletGraphic.flip_h = false
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit sumtin")
if not body.is_in_group("player"):
hit.emit(self, body)
+22 -19
View File
@@ -5,7 +5,7 @@ const SPEED = 500.0
const JUMP_VELOCITY = -600.0 const JUMP_VELOCITY = -600.0
@export var BUMP_FORCE = 90 @export var BUMP_FORCE = 90
@export var PUSH_FORCE = 700 @export var PUSH_FORCE = 700
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
var faceLeft = false var faceLeft = false
var pushLeftEnabled = false var pushLeftEnabled = false
@@ -19,14 +19,18 @@ var bullet = preload("res://scenes/bullet.tscn")
@onready var marker_right = $MarkerRight @onready var marker_right = $MarkerRight
@onready var marker_left = $MarkerLeft @onready var marker_left = $MarkerLeft
var isJumping = false
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta velocity += get_gravity() * delta
else:
isJumping = false
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("ui_accept") and is_on_floor():
isJumping = true
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
if pushTarget: if pushTarget:
@@ -41,32 +45,33 @@ func _physics_process(delta: float) -> void:
pushRightEnabled = false pushRightEnabled = false
if Input.is_action_just_pressed("Shoot"): if Input.is_action_just_pressed("Shoot"):
var mybullet = bullet.instantiate()
print("I will shoot")
if faceLeft: if faceLeft:
print("shoot left") var _myBullet = %SceneManager.makeBullet(marker_left.global_transform, -700)
mybullet.set_speed(-700)
mybullet.transform = marker_right.global_transform
else: else:
print("shoot right") var _myBullet = %SceneManager.makeBullet(marker_right.global_transform, 700)
mybullet.transform = marker_right.global_transform
owner.add_child(mybullet)
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right") var direction := Input.get_axis("ui_left", "ui_right")
if direction < 0:
faceLeft = true
if direction > 0:
faceLeft = false
if direction: if direction:
if direction < 0:
faceLeft = true
if direction > 0:
faceLeft = false
animation.flip_h = faceLeft
if not isJumping:
animation.play("playerRun")
else:
animation.play("playerJump")
velocity.x = direction * SPEED velocity.x = direction * SPEED
else: else:
if not isJumping:
animation.play("playerIdle")
else:
animation.play("playerJump")
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide() move_and_slide()
@@ -77,7 +82,6 @@ func _physics_process(delta: float) -> void:
pushTarget = false pushTarget = false
if left_ray.is_colliding(): if left_ray.is_colliding():
print("Left ray collision")
var collider = left_ray.get_collider() var collider = left_ray.get_collider()
if collider is Node: if collider is Node:
if collider.is_in_group("pushables"): if collider.is_in_group("pushables"):
@@ -87,7 +91,6 @@ func _physics_process(delta: float) -> void:
pushLeftEnabled = false pushLeftEnabled = false
if right_ray.is_colliding(): if right_ray.is_colliding():
print("Right ray collision")
var collider = right_ray.get_collider() var collider = right_ray.get_collider()
if collider is Node: if collider is Node:
if collider.is_in_group("pushables"): if collider.is_in_group("pushables"):
+9
View File
@@ -0,0 +1,9 @@
class_name Coin extends Area2D
signal coinCollected
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
coinCollected.emit()
queue_free()
+59 -18
View File
@@ -1,38 +1,79 @@
extends Node2D extends Node2D
var boxTotal = 3
var timer:= Timer.new() var timer:= Timer.new()
@export var secondCount= 15 var secondCount= 99
var totalCrates := 0
var totalCoins := 0
var totalBadGuys := 0
var totalCoinsCollected := 0
var cratesDestroyed := 0
var player:Resource
# level info
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
var timers = [30, 30]
var currentLevel = 0
#Gamecontroller signals
signal destroyBox(body)
signal levelComplete(leveltoLoad)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
player = load("res://scripts/res/playerstats.tres")
print("Player Health: "+str(player.health))
print("Number of levels: "+str(levels.size()))
add_child(timer) add_child(timer)
timer.wait_time = 1 timer.wait_time = 1
timer.one_shot = false timer.one_shot = false
timer.connect("timeout", secondCounter) timer.connect("timeout", secondCounter)
timer.start() timer.start()
func reset():
secondCount = timers[currentLevel]
func secondCounter(): func secondCounter():
print("time left: ", secondCount) print("time left: ", secondCount)
secondCount -=1 secondCount -=1
if secondCount <= 0: if secondCount <= 0:
print("A loser is you") print("TIME IS UP")
get_tree().reload_current_scene() levelComplete.emit(levels[currentLevel])
func playerDamaged():
print("GC knows player took damage")
player.health = max(player.health-10, 0)
print("Player Health: "+str(player.health))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body) -> void: func coinCollected():
print("they were triggered!") totalCoinsCollected += 1
if body is RigidBody2D: print("DING! Coins collected: "+ str(totalCoinsCollected) )
print("crate spotted")
boxTotal -= 1 func bulletHit(body):
body.queue_free() print("Game controller knows bullet hit something")
if boxTotal <=0: if body.is_in_group("destructables"):
print("A winner is you") destroyBox.emit(body)
get_tree().reload_current_scene() totalCrates -= 1
cratesDestroyed += 1
if totalCrates <=0:
print("You Won...")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining: "+str(totalCrates) )
# Coming from scenemanager
func countCrates(value):
totalCrates = value
func countCoins(value):
totalCoins = value
func countBadGuys(value):
totalBadGuys = value
+5
View File
@@ -0,0 +1,5 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var health:int = 100
+9
View File
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://hdyv13v8yr88"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_d4qjr"]
[resource]
script = ExtResource("1_d4qjr")
max_health = 150
starting_health = 100
health = 100
+9
View File
@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://3vw8xffecvtj"]
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_74dik"]
[resource]
script = ExtResource("1_74dik")
max_health = 60
starting_health = 50
health = 50
+77
View File
@@ -0,0 +1,77 @@
extends Node
# @onready var game: Node2D = $".."
@onready var crates: Node2D = $"../crates"
@onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies"
var theBullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var totalCrates = 0
GameController.reset()
GameController.destroyBox.connect(boxDestroy)
for obj in crates.get_children():
if obj.is_in_group("destructables"):
totalCrates += 1
GameController.countCrates(totalCrates)
var totalCoins = 0
for obj in coins.get_children():
if obj.is_in_group("collectibles"):
totalCoins += 1
obj.coinCollected.connect(GameController.coinCollected)
GameController.countCoins(totalCoins)
var totalEnemies = 0
for obj in enemies.get_children():
if obj.is_in_group("enemies"):
totalEnemies += 1
obj.playerHurt.connect(GameController.playerDamaged)
GameController.countBadGuys(totalEnemies)
GameController.countCrates(totalCrates)
# Subscribe to signals
GameController.levelComplete.connect(changeLevel)
func changeLevel(level):
print("New level")
get_tree().change_scene_to_file(level)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func bulletFactory():
print("Factory will make a bullet")
var myBullet
if bulletArray.size() < 4:
myBullet = theBullet.instantiate()
myBullet.connect("hit", onBulletHit)
owner.add_child(myBullet)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
print("there are ", bulletArray.size(), " bullets")
return myBullet
func makeBullet(position, speed):
var myBullet = bulletFactory()
myBullet.transform = position
myBullet.setSpeed(speed)
return
func onBulletHit(bullet, body):
bullet.position = Vector2(-100, -100)
bullet.setSpeed(0)
print("Scene manager knows bullet hit")
GameController.bulletHit(body)
func boxDestroy(body):
print("sceneMgr knows body destroyed")
body.queue_free()
+1 -1
View File
@@ -9,7 +9,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(_delta: float) -> void:
pass pass