KieranGodot/august26godotcompkieran/Sripts/game_controller.gd

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GDScript3
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extends Node
var coinscollected:int = 0
var player:Resource
signal playerdeath
func _ready() -> void:
print("Game Controller is on")
player = load("res://Sripts/Resources/player.tres")
func coincollected():
coinscollected +=1
print("Gamecontroller Coin Collected : "+str(coinscollected) )
func resetplayer():
player.current_health = player.max_health
func playerdamaged():
player.current_health -= 20
print("player health is : "+str(player.current_health))
# is player dead
if player.current_health <=0:
#Death
playerdeath.emit()