KieranGodot/august26godotcompkieran/Sripts/trigger.gd

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2024-08-27 01:19:01 +00:00
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Zone Entered")
if body.is_in_group("Player"):
print("player enters trap")
%SceneManager.boxTrap()
2024-08-27 01:19:01 +00:00
func _on_body_exited(body: Node2D) -> void:
print("Exited Zone")