bullets and force push working
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8428eebd76
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16
august26godotcompkieran/Scenes/Bullet.tscn
Normal file
16
august26godotcompkieran/Scenes/Bullet.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://djsdyfqvl85k1"]
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[ext_resource type="Script" path="res://Sripts/Bullet.gd" id="1_iqvku"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhk6"]
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size = Vector2(20, 11)
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_iqvku")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_0nhk6")
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debug_color = Color(0.345732, 0.414118, 0.250065, 0.42)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -5,8 +5,6 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_amdo7"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_amdo7"]
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[node name="RigidBody2D" type="RigidBody2D"]
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[node name="RigidBody2D" type="RigidBody2D"]
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position = Vector2(555, 296)
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rotation = 0.785817
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script = ExtResource("1_4l5o6")
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script = ExtResource("1_4l5o6")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@ -1,15 +1,13 @@
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[gd_scene load_steps=7 format=3 uid="uid://bnrrbkgwh35jy"]
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[gd_scene load_steps=6 format=3 uid="uid://bnrrbkgwh35jy"]
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[ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"]
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[ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"]
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[ext_resource type="Script" path="res://Sripts/player.gd" id="2_2yqxe"]
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[ext_resource type="PackedScene" uid="uid://crvsom7i1waff" path="res://Scenes/Player.tscn" id="2_vxspj"]
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[ext_resource type="PackedScene" uid="uid://cb1km20mpc3ag" path="res://Scenes/Trigger.tscn" id="3_sr8fi"]
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[ext_resource type="PackedScene" uid="uid://cb1km20mpc3ag" path="res://Scenes/Trigger.tscn" id="3_sr8fi"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fyfv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fyfv"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
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[node name="World" type="Node2D"]
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[node name="World" type="Node2D"]
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[node name="BottomWorld" type="StaticBody2D" parent="."]
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[node name="BottomWorld" type="StaticBody2D" parent="."]
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@ -40,23 +38,14 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
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shape = SubResource("RectangleShape2D_6fyfv")
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shape = SubResource("RectangleShape2D_6fyfv")
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[node name="RigidBody2D" parent="." instance=ExtResource("1_8ldta")]
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[node name="CharacterBody2D" parent="." instance=ExtResource("2_vxspj")]
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position = Vector2(554, 291)
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position = Vector2(522, 600)
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[node name="RigidBody2D2" parent="." instance=ExtResource("1_8ldta")]
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position = Vector2(381, 149)
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[node name="RigidBody2D3" parent="." instance=ExtResource("1_8ldta")]
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position = Vector2(380, 182)
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(381, 396)
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script = ExtResource("2_2yqxe")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_t5iiu")
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debug_color = Color(0, 1, 0, 0.662745)
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[node name="Area2D" parent="." instance=ExtResource("3_sr8fi")]
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[node name="Area2D" parent="." instance=ExtResource("3_sr8fi")]
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position = Vector2(683, 645)
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position = Vector2(683, 645)
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[node name="RigidBody2D" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
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position = Vector2(298, 550)
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[node name="RigidBody2D2" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
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position = Vector2(297, 527)
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25
august26godotcompkieran/Scenes/Player.tscn
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25
august26godotcompkieran/Scenes/Player.tscn
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[gd_scene load_steps=3 format=3 uid="uid://crvsom7i1waff"]
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[ext_resource type="Script" path="res://Sripts/player.gd" id="1_jdiv6"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_t5iiu"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = ExtResource("1_jdiv6")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_t5iiu")
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debug_color = Color(0, 1, 0, 0.662745)
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[node name="RightRay" type="RayCast2D" parent="."]
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target_position = Vector2(25, 0)
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[node name="LeftRay" type="RayCast2D" parent="."]
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target_position = Vector2(-25, 0)
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[node name="MarkerRight" type="Node2D" parent="."]
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position = Vector2(14, -2)
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[node name="MarkerLeft" type="Node2D" parent="."]
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position = Vector2(-14, -2)
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13
august26godotcompkieran/Sripts/Bullet.gd
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13
august26godotcompkieran/Sripts/Bullet.gd
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extends Area2D
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var speed := 700
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signal hit(bullet, body)
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func setSpeed(speedVal):
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speed = speedVal
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print("Hit")
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@ -3,6 +3,20 @@ extends CharacterBody2D
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const SPEED = 300.0
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const JUMP_VELOCITY = -400.0
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const PUSH_FORCE = 700
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var faceLeft = false
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# can I push right or left
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var pushLeftEnabled = false
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var pushRightEnabled = false
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@onready var right_ray: RayCast2D = $RightRay
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@onready var left_ray: RayCast2D = $LeftRay
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@onready var marker_right: Node2D = $MarkerRight
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@onready var marker_left: Node2D = $MarkerLeft
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var pushTarget
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var bullet = preload("res://Scenes/Bullet.tscn")
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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@ -13,10 +27,43 @@ func _physics_process(delta: float) -> void:
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# Handle jump.
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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velocity.y = JUMP_VELOCITY
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if Input.is_action_just_pressed("Shove") && pushLeftEnabled && faceLeft:
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print("Shove left")
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pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 1.5)
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pushLeftEnabled = false
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if Input.is_action_just_pressed("Shove") && pushRightEnabled && not faceLeft:
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print("Shove right")
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pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 1.5)
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pushRightEnabled = false
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if Input.is_action_just_pressed("Shoot"):
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print ("Shooting")
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var mybullet = bullet.instantiate()
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if faceLeft:
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print("shoot left")
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mybullet.setSpeed(-700)
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#position bullet
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mybullet.transform = marker_left.global_transform
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else:
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print("shoot right")
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#position bullet
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mybullet.transform = marker_right.global_transform
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#add bullet
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owner.add_child(mybullet)
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# Get the input direction and handle the movement/deceleration.
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction <0:
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faceLeft = true
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if direction >0:
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faceLeft = false
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if direction:
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if direction:
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velocity.x = direction * SPEED
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velocity.x = direction * SPEED
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else:
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else:
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@ -26,5 +73,27 @@ func _physics_process(delta: float) -> void:
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for i in get_slide_collision_count():
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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var c = get_slide_collision(i)
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if c. get_collider() is RigidBody2D:
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if c. get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal()* 200)
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c.get_collider().apply_central_impulse(-c.get_normal()* 50)
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if left_ray.is_colliding():
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print("left ray collistion")
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var collider = left_ray.get_collider()
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if collider is Node:
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if collider.is_in_group("Pushable"):
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pushLeftEnabled = true
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pushTarget = collider
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else:
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# do somthing else
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pushLeftEnabled = false
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if right_ray.is_colliding():
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print("right ray collistion")
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var collider = right_ray.get_collider()
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if collider is Node:
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if collider.is_in_group("Pushable"):
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pushRightEnabled = true
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pushTarget = collider
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else:
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pushRightEnabled = false
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@ -14,3 +14,16 @@ config/name="August26GodotcompKieran"
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run/main_scene="res://Scenes/Game.tscn"
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run/main_scene="res://Scenes/Game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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Shove={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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Shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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