1 Commits
13 changed files with 1198 additions and 117 deletions

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+4
View File
@@ -15,6 +15,10 @@ run/main_scene="uid://cxa67u8cwsn6x"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Gamecontroller="*uid://ct51411gsine2"
[display]
window/size/viewport_width=400
+15 -14
View File
@@ -1,6 +1,5 @@
[gd_scene format=4 uid="uid://cxa67u8cwsn6x"]
[ext_resource type="Script" uid="uid://ct51411gsine2" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="2_lnu2h"]
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="3_0tnpc"]
@@ -405,7 +404,6 @@ size = Vector2(66, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
[node name="Game" type="Node2D" unique_id=989312165]
script = ExtResource("1_lnu2h")
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
repeat_size = Vector2(400, 225)
@@ -431,23 +429,12 @@ texture_filter = 1
texture = ExtResource("4_kvpfn")
offset = Vector2(200, 350)
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("2_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
@@ -457,6 +444,9 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("4_iywne")]
position = Vector2(594, 390)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582)
metadata/_edit_group_ = true
@@ -473,6 +463,14 @@ position = Vector2(390, 541)
position = Vector2(514, 502)
effect = "teleport"
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("5_dinhu")
offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("3_iywne")]
@@ -504,4 +502,7 @@ position = Vector2(518, 435)
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("14_trtic")]
position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("14_trtic")]
position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+508
View File
@@ -0,0 +1,508 @@
[gd_scene format=4 uid="uid://doiepicbi0ruw"]
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_56gwk"]
[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_ve5ok"]
[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_cleqw"]
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="4_wvb8j"]
[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_g8vcy"]
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="6_cqal4"]
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="7_o3sye"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="8_24ks5"]
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="9_s4es8"]
[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="10_63e4f"]
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_y6lc1"]
[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_ekhvm"]
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_nflru"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("5_g8vcy")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
texture = ExtResource("6_cqal4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("7_o3sye")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_mvphy"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
sources/1 = SubResource("TileSetAtlasSource_vtaks")
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
size = Vector2(66, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
[node name="Game" type="Node2D" unique_id=989312165]
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
repeat_size = Vector2(400, 225)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
texture = ExtResource("1_56gwk")
offset = Vector2(200, 112)
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
texture_filter = 1
texture = ExtResource("2_ve5ok")
offset = Vector2(200, 350)
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
texture_filter = 1
texture = ExtResource("3_cleqw")
offset = Vector2(200, 350)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("4_wvb8j")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
position = Vector2(713, 631)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_24ks5")]
position = Vector2(473, 509)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
shape = SubResource("WorldBoundaryShape2D_mvphy")
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("9_s4es8")]
position = Vector2(390, 541)
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("9_s4es8")]
position = Vector2(514, 502)
effect = "teleport"
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("10_63e4f")
offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_y6lc1")]
position = Vector2(322, 307)
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_y6lc1")]
position = Vector2(600, 496)
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_y6lc1")]
position = Vector2(423, 425)
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_y6lc1")]
position = Vector2(681, 364)
rotation = 0.79584646
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_ekhvm")]
position = Vector2(623, 436)
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_ekhvm")]
position = Vector2(738, 404)
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_ekhvm")]
position = Vector2(518, 435)
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_nflru")]
position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_nflru")]
position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+508
View File
@@ -0,0 +1,508 @@
[gd_scene format=4 uid="uid://qy6oju7r4gjk"]
[ext_resource type="Texture2D" uid="uid://cjkp5fjucdfoi" path="res://assets/graphics/environment/sky.png" id="1_bradm"]
[ext_resource type="Texture2D" uid="uid://2kn5xekesvey" path="res://assets/graphics/environment/farbackground.png" id="2_got4s"]
[ext_resource type="Texture2D" uid="uid://dd47jvi0xusna" path="res://assets/graphics/environment/midground.png" id="3_e40mx"]
[ext_resource type="Script" uid="uid://dv2q4p6jb8h4s" path="res://scripts/scene_manager.gd" id="4_a114e"]
[ext_resource type="Texture2D" uid="uid://kyooaow1jeaa" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_y1e0c"]
[ext_resource type="Texture2D" uid="uid://c8jhlduxe8p77" path="res://assets/graphics/terrains/veg_32x32.png" id="6_s4dsi"]
[ext_resource type="Texture2D" uid="uid://bu8oc3yypgigw" path="res://assets/graphics/terrains/mushroom_32x64.png" id="7_07lh1"]
[ext_resource type="PackedScene" uid="uid://dtegcgc8xcxfg" path="res://scenes/player.tscn" id="8_6uuvf"]
[ext_resource type="PackedScene" uid="uid://b22qsgmtr231s" path="res://scenes/trigger.tscn" id="9_x008a"]
[ext_resource type="Texture2D" uid="uid://dsywyyr0yb4cg" path="res://assets/graphics/environment/foreground.png" id="10_atr84"]
[ext_resource type="PackedScene" uid="uid://5xgx7qarkj3o" path="res://scenes/crate.tscn" id="11_qyu38"]
[ext_resource type="PackedScene" uid="uid://b4811uinm8qcu" path="res://scenes/coin.tscn" id="12_8vbrh"]
[ext_resource type="PackedScene" uid="uid://6d5378om23b8" path="res://scenes/slime.tscn" id="13_d5gix"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("5_y1e0c")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.9330139, -16, -16, -16, -16, 16, 1.8660278, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -1.2440224, -16, -0.31100464, 16, 16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -8.086128, 16, -16, 6.842106)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.31100464, -16, -0.9330139, -16, 16, 16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 0, 16, -0.6220093)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.488037, -16, 2.1770325, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 2.488037, -16, 2.1770325, 16, 16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 0.9330139, -16, 0.9330139, -16, 16, 16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
texture = ExtResource("6_s4dsi")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("7_07lh1")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_mvphy"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
sources/1 = SubResource("TileSetAtlasSource_vtaks")
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvphy"]
size = Vector2(66, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mvphy"]
[node name="Game" type="Node2D" unique_id=989312165]
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=1222718260]
repeat_size = Vector2(400, 225)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=136019890]
texture = ExtResource("1_bradm")
offset = Vector2(200, 112)
[node name="farbg" type="Parallax2D" parent="." unique_id=415159613]
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbg" unique_id=2117193867]
texture_filter = 1
texture = ExtResource("2_got4s")
offset = Vector2(200, 350)
[node name="midground" type="Parallax2D" parent="." unique_id=2019512975]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="midground" unique_id=2080878610]
texture_filter = 1
texture = ExtResource("3_e40mx")
offset = Vector2(200, 350)
[node name="SceneManager" type="Node2D" parent="." unique_id=1778809182]
script = ExtResource("4_a114e")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=374407051]
texture_filter = 1
tile_map_data = PackedByteArray("AAASAA0AAAAEAAAAAAAVAA0AAAAAAAAAAAAWAA0AAAABAAAAAAAXAA0AAAABAAAAAAAYAA0AAAAHAAQAAAAYAAwAAAAGAAMAAAAYAAsAAAAAAAAAAAAZAAsAAAABAAAAAAAZAAwAAAABAAIAAAAaAAwAAAACAAIAAAAaAAsAAAACAAAAAAAWAAkAAAACAAQAAAAVAAkAAAAAAAQAAAANABIAAAABAAAAAAAOABIAAAABAAAAAAAPABIAAAABAAAAAAAQABIAAAABAAAAAAARABIAAAABAAAAAAASABIAAAABAAAAAAATABIAAAABAAAAAAAUABIAAAABAAAAAAAVABIAAAABAAAAAAAWABIAAAABAAAAAAAXABIAAAABAAAAAAAYABIAAAABAAAAAAAZABIAAAABAAAAAAAaABIAAAABAAAAAAAbABIAAAAHAAEAAAAbABEAAAAAAAAAAAAcABEAAAACAAAAAAAcABIAAAACAAEAAAANABMAAAAHAAAAAAAOABMAAAAGAAEAAAAPABMAAAAHAAEAAAAQABMAAAAHAAAAAAAQABQAAAAKAAQAAAAPABQAAAAJAAQAAAAOABQAAAABAAIAAAANABQAAAAAAAIAAAARABMAAAAGAAAAAAASABMAAAAGAAAAAAATABMAAAAHAAAAAAASABQAAAAJAAQAAAARABQAAAAJAAQAAAAYABMAAAAGAAAAAAAZABMAAAAGAAAAAAAaABMAAAAGAAAAAAAaABQAAAABAAIAAAAbABMAAAAGAAAAAAAcABMAAAACAAIAAAAbABQAAAACAAIAAAAYABQAAAABAAIAAAAXABMAAAAHAAAAAAAWABMAAAAGAAAAAAAVABMAAAAGAAAAAAAVABQAAAABAAIAAAAUABMAAAAGAAAAAAAUABQAAAAJAAQAAAATABQAAAAKAAQAAAAWABQAAAABAAIAAAAXABQAAAABAAIAAAAZABQAAAABAAIAAAALABMAAAABAAIAAAAMABMAAAABAAIAAAAMABIAAAABAAAAAAALABIAAAABAAAAAAAKABIAAAABAAAAAAAKABMAAAABAAIAAAAJABMAAAAAAAIAAAAJABIAAAAQAAEAAAAIABIAAAAAAAIAAAAIABEAAAAAAAEAAAAJABEAAAACAAEAAAAIABAAAAAAAAEAAAAIAA8AAAAHAAAAAAAJAA8AAAACAAEAAAAJABAAAAACAAEAAAAIAA4AAAABAAAAAAAHAA8AAAAAAAIAAAAHAA4AAAAGAAQAAAAHAA0AAAAQAAMAAAAGAA0AAAAPAAQAAAAGAAwAAAAEAAEAAAAGAAsAAAAPAAMAAAAHAAsAAAABAAQAAAAIAAsAAAABAAQAAAAJAAsAAAAKAAQAAAAKAAsAAAACAAIAAAAKAAoAAAACAAAAAAAJAAoAAAAAAAAAAAANABAAAAACAAQAAAAMABAAAAABAAQAAAALABAAAAAAAAQAAAAVAAwAAQAAAAAAAAAYAAoAAQAAAAAAAAAZAAoAAQAAAAAAAAAIAA0AAQAAAAAAAAAJAAkAAQAAAAAAAAAWAAwAAgAAAAEAAAAWAAsAAgAAAAAAAAAbABAAAgAAAAEAAAAbAA8AAgAAAAAAAAAaABEAAQAAAAAAAAAYAA4AAAACAAIAAAAXAA4AAAABAAIAAAAWAA4AAAABAAIAAAAVAA4AAAAKAAQAAAAUAA4AAAABAAQAAAATAA4AAAABAAQAAAASAA4AAAAMAAQAAAARAA4AAAABAAQAAAAQAA4AAAABAAQAAAAPAA4AAAABAAQAAAAOAA4AAAABAAQAAAANAA4AAAABAAQAAAAMAA4AAAABAAQAAAALAA4AAAABAAQAAAAKAA4AAAABAAQAAAAJAA4AAAAJAAMAAAA=")
tile_set = SubResource("TileSet_mvphy")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1148293182]
position = Vector2(713, 631)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1634682333]
shape = SubResource("RectangleShape2D_mvphy")
[node name="Player" parent="." unique_id=735255374 instance=ExtResource("8_6uuvf")]
position = Vector2(594, 390)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=958110307]
position = Vector2(538, 582)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1123970436]
shape = SubResource("WorldBoundaryShape2D_mvphy")
[node name="Triggers" type="Node2D" parent="." unique_id=1308561168]
[node name="Trigger" parent="Triggers" unique_id=1346685745 instance=ExtResource("9_x008a")]
position = Vector2(390, 541)
[node name="Trigger2" parent="Triggers" unique_id=110247025 instance=ExtResource("9_x008a")]
position = Vector2(514, 502)
effect = "teleport"
[node name="foreground" type="Parallax2D" parent="." unique_id=246559660]
scroll_scale = Vector2(1.3, 1)
repeat_size = Vector2(400, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground" unique_id=1690720392]
texture = ExtResource("10_atr84")
offset = Vector2(200, 340)
[node name="Crates" type="Node2D" parent="." unique_id=104104750]
[node name="Crate" parent="Crates" unique_id=1367266345 instance=ExtResource("11_qyu38")]
position = Vector2(365, 431)
[node name="Crate2" parent="Crates" unique_id=1110392418 instance=ExtResource("11_qyu38")]
position = Vector2(480, 430)
[node name="RigidBody2D" parent="Crates" unique_id=721458511 instance=ExtResource("11_qyu38")]
position = Vector2(423, 425)
[node name="Crate3" parent="Crates" unique_id=201497032 instance=ExtResource("11_qyu38")]
position = Vector2(681, 364)
rotation = 0.79584646
[node name="Coins" type="Node2D" parent="." unique_id=1387422217]
[node name="Coin" parent="Coins" unique_id=613946937 instance=ExtResource("12_8vbrh")]
position = Vector2(623, 436)
[node name="Coin2" parent="Coins" unique_id=1750219177 instance=ExtResource("12_8vbrh")]
position = Vector2(738, 404)
[node name="Coin3" parent="Coins" unique_id=2129884856 instance=ExtResource("12_8vbrh")]
position = Vector2(518, 435)
[node name="Enemies" type="Node2D" parent="." unique_id=81054696]
[node name="Slime" parent="Enemies" unique_id=1316034960 instance=ExtResource("13_d5gix")]
position = Vector2(719, 409)
[node name="Slime2" parent="Enemies" unique_id=495693402 instance=ExtResource("13_d5gix")]
position = Vector2(750, 409)
[connection signal="areaTriggered" from="Triggers/Trigger" to="." method="_on_trigger"]
+48 -47
View File
@@ -5,47 +5,47 @@
[ext_resource type="Texture2D" uid="uid://cv1an7bix4lg4" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dht4cd2u7dkrb" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://rdkrvqncrci5" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
[ext_resource type="Texture2D" uid="uid://37of41hhcw7h" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="4_fjrip"]
[sub_resource type="CircleShape2D" id="CircleShape2D_o7s7a"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
@@ -53,20 +53,20 @@ region = Rect2(432, 0, 48, 48)
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("3_qlg0r")
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("4_fjrip")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("3_qlg0r")
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("4_fjrip")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("3_qlg0r")
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("4_fjrip")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("3_qlg0r")
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("4_fjrip")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
@@ -153,6 +153,18 @@ region = Rect2(336, 0, 48, 48)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
@@ -169,7 +181,20 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}],
"loop": 0,
"name": &"death",
"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": 2,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
@@ -182,32 +207,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": 0,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": 2,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": 0,
"loop": 1,
"name": &"hurt",
"speed": 12.0
}, {
@@ -288,6 +288,7 @@ animations = [{
}]
[node name="Player" type="CharacterBody2D" unique_id=735255374]
position = Vector2(0, -1)
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
@@ -302,10 +303,10 @@ target_position = Vector2(16, 0)
target_position = Vector2(-16, 0)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=1276129807]
position = Vector2(17, 0)
position = Vector2(14, -1)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=522145742]
position = Vector2(-18, 0)
position = Vector2(-15, -1)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1106134562]
texture_filter = 1
+47 -27
View File
@@ -8,18 +8,32 @@ var numberOfCrates = 2
var totalCoins = 0
var coinsRemaining = 0
var coinsCollected = 0
var enemy:CharacterStats
var player:CharacterStats
var enemiesDict={}
var playerStats={
"health": 100,
"meleeDamage": 20,
"rangeDamage": 20
}
var playerStats={}
# level information
var levelArray = ["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
var currentLevel = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
func reset()->void:
playerStats={
"health":player.currentHealth,
"meleeAttack":player.meleeDamage,
"rangeAttack":player.rangeDamage
}
coinsCollected = 0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@@ -38,27 +52,34 @@ func _on_trigger(effect: Variant, Object: Variant) -> void:
teleportSignal.emit(Object)
func _on_bullet_hit(body, bullet) -> void:
#print("GC knows bullet hit")
if body is Crate:
destroySignal.emit(body)
destroySignal.emit(bullet)
if body is Slime:
#damage the slime
enemiesDict[body]["health"] -= playerStats.rangeDamage
if(enemiesDict[body]["health"] <=0):
print("enemy dead")
enemiesDict[body]["health"] -= playerStats.rangeAttack
if enemiesDict[body]["health"] <= 0:
print("Enemy is dead")
destroySignal.emit(body)
destroySignal.emit(bullet)
removeEnemyFromLevel(body)
else:
print("enemy damaged")
print("Enemy takes damage")
destroySignal.emit(bullet)
damageSignal.emit(body)
func crateTotal(amount)->void:
numberOfCrates = amount
if numberOfCrates<=0:
print("YOU WON!!!")
if currentLevel<levelArray.size()-1:
currentLevel += 1
else:
currentLevel = 0
levelChange()
func coinTotal(amount)->void:
if totalCoins == 0:
totalCoins = amount
@@ -70,26 +91,25 @@ func coinCollected(body, coin)->void:
coinsCollected +=1
destroySignal.emit(coin)
func slimeAttack(body, slime)->void:
print("GC knows slime attacked player for "+str(enemiesDict[slime].meleeDamage))
print("GC knows slime attacking")
playerStats.health -= enemiesDict[slime].meleeDamage
if playerStats.health <=0:
#kill the player
destroySignal.emit(body)
else:
#damage the player
print("you took damage")
if playerStats.health >0:
print("player takes damage")
damageSignal.emit(body)
func addEnemyToLevel(enemy:Slime)->void:
#make some stats for the bad guy
var stats = {
"health": 100,
"meleeDamage": 10
else:
print("player is dead!!")
destroySignal.emit(body)
func addEnemyToLevel(slime)->void:
print("Adding enemy to level")
var stat={
"health":enemy.currentHealth + randi_range(0,10),
"meleeDamage":enemy.meleeDamage+ randi_range(0,10)
}
#add em to a dictionary of enemies
enemiesDict[enemy]=stats
enemiesDict[slime]=stat
func removeEnemyFromLevel(enemy)->void:
print("removeEnemyFromLevel")
enemiesDict.erase(enemy)
func levelChange()->void:
print("change levels (reload)")
get_tree().reload_current_scene()
func levelChange()-> void:
get_tree().change_scene_to_file(levelArray[currentLevel])
+15 -9
View File
@@ -15,7 +15,7 @@ signal deathCompleteSignal
enum FaceDirection {LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING, HURT, DEAD}
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,HURT,DEATH}
var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false
@@ -32,7 +32,8 @@ func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
if not current_player_state == PlayerStates.DEAD:
if not current_player_state == PlayerStates.DEATH:
handle_input()
handle_movement()
handle_states()
@@ -41,10 +42,6 @@ func _physics_process(delta: float) -> void:
handle_collisions()
func takeDamage()->void:
current_player_state = PlayerStates.HURT
func kill()->void:
current_player_state = PlayerStates.DEAD
func handle_input()->void:
# Handle shoot
@@ -96,6 +93,7 @@ func handle_collisions()->void:
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power )
if right_cast.is_colliding():
print("Something on my right")
#get the thing I can shove
var collider = right_cast.get_collider()
if collider is RigidBody2D:
@@ -105,6 +103,7 @@ func handle_collisions()->void:
pushRightEnabled = false
if left_cast.is_colliding():
print("Something on my left")
var collider = left_cast.get_collider()
if collider is RigidBody2D:
pushLeftEnabled = true
@@ -138,7 +137,7 @@ func handle_animations()->void:
player_graphic.play("fall")
PlayerStates.HURT:
player_graphic.play("hurt")
PlayerStates.DEAD:
PlayerStates.DEATH:
player_graphic.play("death")
@@ -148,6 +147,13 @@ func _animation_finished() -> void:
upJump = false
PlayerStates.HURT:
current_player_state = PlayerStates.IDLE
PlayerStates.DEAD:
#death animation complete
PlayerStates.DEATH:
deathCompleteSignal.emit()
func takeDamage()->void:
print("player taking damage")
current_player_state = PlayerStates.HURT
func kill()->void:
print("kill the player")
current_player_state = PlayerStates.DEATH
+9
View File
@@ -0,0 +1,9 @@
class_name CharacterStats extends Resource
@export var currentHealth := 100
@export var maxHealth := 150
@export var startingHealth := 100
#damage
@export var meleeDamage := 20
@export var rangeDamage := 15
+1
View File
@@ -0,0 +1 @@
uid://bjb5jd6442ta7
+11
View File
@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://6ijgoaamy7w1"]
[ext_resource type="Script" uid="uid://bjb5jd6442ta7" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
currentHealth = 150
startingHealth = 150
meleeDamage = 0
rangeDamage = 30
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
+11
View File
@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://5bqgu1h1cmaa"]
[ext_resource type="Script" uid="uid://bjb5jd6442ta7" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
currentHealth = 80
maxHealth = 90
startingHealth = 80
rangeDamage = 0
metadata/_custom_type_script = "uid://bjb5jd6442ta7"
+17 -16
View File
@@ -1,7 +1,6 @@
class_name SceneManager extends Node2D
@onready var triggers: Node2D = $"../Triggers"
@onready var game: GameController = $".."
@onready var player: Player = $"../Player"
@onready var crates: Node2D = $"../Crates"
@onready var coins: Node2D = $"../Coins"
@@ -15,12 +14,13 @@ var bulletArray:Array[Bullet] = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Gamecontroller.reset()
buildLevel()
game.teleportSignal.connect(teleport)
game.destroySignal.connect(destroy)
game.damageSignal.connect(damage)
Gamecontroller.teleportSignal.connect(teleport)
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.damageSignal.connect(damage)
player.bulletSignal.connect(makeBullet)
player.deathCompleteSignal.connect(game.levelChange)
player.deathCompleteSignal.connect(Gamecontroller.levelChange)
updateCrates()
updateCoins()
updateEnemies()
@@ -40,7 +40,7 @@ func updateCrates()->void:
obj.tree_exited.connect(updateCrates)
totalCrates +=1
# tell the gamecontroller how many crates
game.crateTotal(totalCrates)
Gamecontroller.crateTotal(totalCrates)
func updateCoins()->void:
var totalCoins = 0
@@ -49,26 +49,27 @@ func updateCoins()->void:
if obj is Coin:
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
if not obj.coinCollisionSignal.is_connected(game.coinCollected):
obj.coinCollisionSignal.connect(game.coinCollected)
if not obj.coinCollisionSignal.is_connected(Gamecontroller.coinCollected):
obj.coinCollisionSignal.connect(Gamecontroller.coinCollected)
totalCoins +=1
game.coinTotal(totalCoins)
Gamecontroller.coinTotal(totalCoins)
func updateEnemies()->void:
if enemies:
for obj in enemies.get_children():
var enemy = obj as Slime
if enemy:
game.addEnemyToLevel(enemy)
if not enemy.enemyAttackSignal.is_connected(game.slimeAttack):
enemy.enemyAttackSignal.connect(game.slimeAttack)
Gamecontroller.addEnemyToLevel(enemy)
if not enemy.enemyAttackSignal.is_connected(Gamecontroller.slimeAttack):
enemy.enemyAttackSignal.connect(Gamecontroller.slimeAttack)
func buildLevel()->void:
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
if not obj.areaTriggered.is_connected(game._on_trigger):
obj.areaTriggered.connect(game._on_trigger)
if not obj.areaTriggered.is_connected(Gamecontroller._on_trigger):
obj.areaTriggered.connect(Gamecontroller._on_trigger)
func teleport(body, _bodyposition=null)->void:
if body is Crate:
@@ -93,8 +94,8 @@ func bulletFactory()->Bullet:
myBullet = bullet.instantiate()
add_sibling(myBullet)
#wire up a signal to the game controller
if not myBullet.bulletDamageSignal.is_connected(game._on_bullet_hit):
myBullet.bulletDamageSignal.connect(game._on_bullet_hit)
if not myBullet.bulletDamageSignal.is_connected(Gamecontroller._on_bullet_hit):
myBullet.bulletDamageSignal.connect(Gamecontroller._on_bullet_hit)
else:
#recycle bullet
myBullet = bulletArray.pop_back()
+4 -4
View File
@@ -30,9 +30,6 @@ func _process(delta: float) -> void:
handleAnimation()
handleCollisions()
func takeDamage()->void:
currentEnemyState = EnemyStates.HURT
func handleMovement(delta)->void:
position.x += direction*speed*delta
match facing:
@@ -55,7 +52,6 @@ func handleAnimation()->void:
EnemyStates.ATTACK:
slime_graphic.play("attack")
EnemyStates.HURT:
#swap for a hurt animation
slime_graphic.play("attack")
func handleCollisions()->void:
@@ -92,3 +88,7 @@ func _on_animation_finished() -> void:
direction = (randi() % 2) *2 -1
EnemyStates.HURT:
currentEnemyState = EnemyStates.RUN
func takeDamage()->void:
print("Slime taking damage!!")
currentEnemyState = EnemyStates.HURT