AprilGodotGame/scenes/game.tscn

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[gd_scene load_steps=20 format=4 uid="uid://cwuxdg5c8ylmp"]
2025-04-14 17:17:03 +00:00
[ext_resource type="Script" uid="uid://cw3ucen7ivcu3" path="res://scripts/gamecontroller.gd" id="1_wj22x"]
[ext_resource type="Script" uid="uid://bus3b1g717jlm" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://cgk1d1f5ffbbd" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://clf5mhteceas4" path="res://scenes/trigger.tscn" id="3_jlag1"]
[ext_resource type="Texture2D" uid="uid://c386aypkw54oc" path="res://assets/graphics/terrain/Terrain (32x32).png" id="3_u5sy4"]
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[ext_resource type="Texture2D" uid="uid://dhkx31lax12gl" path="res://assets/graphics/background/sky_far.png" id="3_vtaks"]
[ext_resource type="Texture2D" uid="uid://dq8nlvjv522pc" path="res://assets/graphics/terrain/vegetation/mushroom_32x64.png" id="4_0tnpc"]
[ext_resource type="PackedScene" uid="uid://cym46ub26gs80" path="res://scenes/crate.tscn" id="4_iywne"]
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[ext_resource type="Texture2D" uid="uid://uswj5ignpua4" path="res://assets/graphics/background/forestbackground_mid.png" id="4_kvpfn"]
[ext_resource type="Texture2D" uid="uid://cfbvrcr2cxndb" path="res://assets/graphics/background/trees_foreground.png" id="5_dinhu"]
[ext_resource type="Texture2D" uid="uid://cfkcsnjdu1hyu" path="res://assets/graphics/terrain/vegetation/veg_32x32.png" id="5_vtaks"]
[ext_resource type="Texture2D" uid="uid://bu2davrqnpe" path="res://assets/graphics/background/plane.png" id="6_kvuet"]
[ext_resource type="PackedScene" uid="uid://c633ux67ehud7" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("3_u5sy4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
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0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
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1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
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2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
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4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
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6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
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7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
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9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
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10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
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12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
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13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
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15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
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0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
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2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
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4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
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6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
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7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
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9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
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10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
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12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
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13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
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15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
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16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
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0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
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1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
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2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
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4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
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6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, -0.31863, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
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7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.54905, -16, 16, -16, 16, 16, 2.54905, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
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9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -1.59315)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
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10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -1.59315)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
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12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.69124, -16, -7.00988, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
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13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.82357, -16, -2.86768)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
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15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.955893, -0.955891, -0.955893, -0.63726, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
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16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 1.27452, 16, 0, -0.31863, -16, -0.955893)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
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0:4/0/terrain_set = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
2025-05-06 01:06:50 +00:00
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
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2:4/0/terrain_set = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
2025-05-06 01:06:50 +00:00
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
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6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, -0.31863, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
2025-05-06 01:06:50 +00:00
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.54905, -16, 16, -16, 16, 16, 2.54905, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
2025-05-06 01:06:50 +00:00
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.63726, 16, -0.955893, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
2025-05-06 01:06:50 +00:00
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.63726, 16, -0.955893, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
2025-05-06 01:06:50 +00:00
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 3.18631, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
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13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.73536, -16, 16, -16, 16, 16, 5.09809, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
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15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 1.59315, 0.63726, 16, 0.955891, 16, 16, -16, 16, -16, -16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
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16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.637264, -16, 16, -16, 16, 16, -16, 16, -16, 0.955891, 1.59315, 1.91179)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("4_0tnpc")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("5_vtaks")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyRocks"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
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sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_um86g"]
size = Vector2(55.5, 41)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_16wxc"]
[node name="Game" type="Node2D"]
script = ExtResource("1_wj22x")
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("2_lbhrr")
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[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("3_vtaks")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
texture_filter = 1
position = Vector2(160, 300)
texture = ExtResource("4_kvpfn")
[node name="Parallax2D3" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D3"]
texture_filter = 1
position = Vector2(160, 300)
texture = ExtResource("5_dinhu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(684, 372)
texture = ExtResource("6_kvuet")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
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position = Vector2(1, 0)
tile_map_data = PackedByteArray("AAAOAAoAAAAEAAQAAAAQAAoAAAAPAAQAAAARAAoAAAABAAQAAAASAAoAAAABAAQAAAATAAoAAAAQAAQAAAAJAAoAAAAEAAIAAAAJAAkAAAANAAMAAAAIAAkAAAAPAAQAAAAIAAgAAAAQAAMAAAAHAAgAAAAPAAQAAAAHAAcAAAAEAAAAAAATAAkAAAAEAAAAAAAQAAkAAAAEAAAAAAAEAA0AAAABAAIAAAAFAA0AAAABAAIAAAAGAA0AAAABAAIAAAAHAA0AAAABAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAABAAIAAAALAA0AAAAJAAQAAAAMAA0AAAABAAQAAAANAA0AAAAKAAQAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAABAAIAAAAWAA0AAAABAAIAAAAXAA0AAAABAAIAAAAYAA0AAAABAAIAAAAZAA0AAAACAAIAAAAEAAwAAAABAAAAAAAFAAwAAAABAAAAAAAGAAwAAAABAAAAAAAHAAwAAAABAAAAAAAIAAwAAAABAAAAAAAJAAwAAAABAAAAAAAKAAwAAAABAAAAAAALAAwAAAACAAAAAAANAAwAAAAAAAAAAAAOAAwAAAABAAAAAAAPAAwAAAABAAAAAAAQAAwAAAABAAAAAAARAAwAAAABAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAABAAAAAAAWAAwAAAABAAAAAAAXAAwAAAABAAAAAAAYAAwAAAABAAAAAAAZAAwAAAACAAAAAAAQAAgAAgAAAAAAAAAVAAsAAQAAAAEAAAAVAAoAAQAAAAAAAAAWAAsAAQAAAAEAAAAWAAoAAQAAAAAAAAAZAAsAAgAAAAAAAAAYAAsAAQAAAAEAAAAYAAoAAQAAAAAAAAAXAAsAAQAAAAEAAAAXAAoAAQAAAAAAAAANAAkAAAAQAAQAAAAMAAkAAAABAAQAAAALAAkAAAABAAQAAAAKAAkAAAABAAQAAAADAAwAAAABAAAAAAACAAwAAAABAAAAAAABAAwAAAABAAAAAAAAAAwAAAAGAAQAAAADAA0AAAABAAIAAAACAA0AAAABAAIAAAABAA0AAAABAAIAAAAAAA0AAAAAAAIAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lnu2h")]
position = Vector2(471, 287)
[node name="level" type="Node2D" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
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position = Vector2(1050, 300)
scale = Vector2(0.600002, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
position = Vector2(-0.75, 10.5)
shape = SubResource("RectangleShape2D_um86g")
[node name="StaticBody2D2" type="StaticBody2D" parent="level"]
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position = Vector2(1091, 498)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D2"]
position = Vector2(-0.75, 10.5)
shape = SubResource("RectangleShape2D_um86g")
[node name="StaticBody2D3" type="StaticBody2D" parent="level"]
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position = Vector2(1051, 368)
scale = Vector2(2.2, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"]
position = Vector2(-0.75, 10.5)
shape = SubResource("RectangleShape2D_um86g")
[node name="Floor" type="StaticBody2D" parent="level"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Floor"]
position = Vector2(473, 428)
shape = SubResource("WorldBoundaryShape2D_16wxc")
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(407, 407)
[node name="RigidBody2D2" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(508, 303)
[node name="RigidBody2D3" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(576, 221)
[node name="RigidBody2D4" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(403, 324)
[node name="RigidBody2D5" parent="crates" instance=ExtResource("4_iywne")]
position = Vector2(357, 331)
[node name="Trigger" parent="." instance=ExtResource("3_jlag1")]
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position = Vector2(-39, 214)
[node name="Trigger2" parent="." instance=ExtResource("3_jlag1")]
position = Vector2(638, 390)
effect = "teleport"
[node name="Area2D" parent="." instance=ExtResource("6_p57ef")]
position = Vector2(366, 300)
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[node name="DirectionalLight2D" type="DirectionalLight2D" parent="."]
color = Color(0.328443, 0.958547, 0.863958, 1)
energy = 0.23
blend_mode = 1
[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_fired"]