state machine, player rendering, animations, static images, sound
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|
||||
tile_map_data = PackedByteArray(0, 0, 14, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0, 17, 0, 8, 0, 0, 0, 0, 0, 4, 0, 0, 0, 18, 0, 8, 0, 0, 0, 1, 0, 4, 0, 0, 0, 19, 0, 8, 0, 0, 0, 1, 0, 4, 0, 0, 0, 20, 0, 8, 0, 0, 0, 2, 0, 4, 0, 0, 0)
|
||||
tile_set = SubResource("TileSet_0tnpc")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(471, 287)
|
||||
|
||||
[node name="level" type="Node2D" parent="."]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(461, 335)
|
||||
position = Vector2(465, 331)
|
||||
scale = Vector2(0.600002, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
|
||||
@ -41,7 +103,8 @@ position = Vector2(-0.75, 10.5)
|
||||
shape = SubResource("RectangleShape2D_um86g")
|
||||
|
||||
[node name="StaticBody2D3" type="StaticBody2D" parent="level"]
|
||||
position = Vector2(586, 271)
|
||||
position = Vector2(610, 267)
|
||||
scale = Vector2(2.2, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"]
|
||||
|
@ -1,9 +1,216 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cgk1d1f5ffbbd"]
|
||||
[gd_scene load_steps=33 format=3 uid="uid://cgk1d1f5ffbbd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dmchcjip7pcfj" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||
[ext_resource type="Texture2D" uid="uid://x7vc805d7m4t" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://dbcs1873oc7m7" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://chiih26xngprp" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://dqwcn03jnrupq" path="res://assets/graphics/player/melee/Player Punch 64x64.png" id="4_qlg0r"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_ryu2m"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("4_qlg0r")
|
||||
region = Rect2(128, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||
atlas = ExtResource("4_qlg0r")
|
||||
region = Rect2(192, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||
atlas = ExtResource("4_qlg0r")
|
||||
region = Rect2(256, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"fall",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l71n6")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"melee",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
script = ExtResource("1_3vyb7")
|
||||
metadata/_edit_group_ = true
|
||||
@ -23,3 +230,21 @@ position = Vector2(12, -5)
|
||||
|
||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(-13, -5)
|
||||
|
||||
[node name="JumpBufferTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"melee"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -20)
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
@ -1,10 +1,15 @@
|
||||
class_name Bullet extends Area2D
|
||||
var speed = 700
|
||||
@onready var bullet_image: Sprite2D = $bulletImage
|
||||
|
||||
signal bulletHit(body, bullet)
|
||||
|
||||
func setSpeed(value):
|
||||
speed = value
|
||||
if speed <0:
|
||||
bullet_image.flip_h = true
|
||||
if speed >0:
|
||||
bullet_image.flip_h = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
@ -11,10 +11,10 @@ func _ready() -> void:
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
func secondCounter():
|
||||
print("tick")
|
||||
|
||||
timeLimit -=1
|
||||
if timeLimit <= 0:
|
||||
print("you lose baby")
|
||||
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
@ -1,29 +1,47 @@
|
||||
class_name Player extends CharacterBody2D
|
||||
@onready var audio_stream_player_2d: AudioStreamPlayer2D = $AudioStreamPlayer2D
|
||||
|
||||
const GRASS_RUNNING = preload("res://assets/sounds/Grass Running(1).wav")
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Node2D = $RightSpawn
|
||||
@onready var left_spawn: Node2D = $LeftSpawn
|
||||
@onready var jump_buffer_timer: Timer = $JumpBufferTimer
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
@export var bump_power = 80
|
||||
@export var shove_power = 500
|
||||
@export var acceleration = 15
|
||||
@export var hard_gravity = 5
|
||||
|
||||
enum State{IDLE, RUN, JUMP, FALLING, MELEE}
|
||||
var current_state = State.IDLE
|
||||
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
var direction:float = 0
|
||||
|
||||
var pushTarget:RigidBody2D
|
||||
var pushEnabled:bool = false
|
||||
var upJump:bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
if current_state == State.JUMP:
|
||||
# apply normal gravity
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
else:
|
||||
#apply hard gravity
|
||||
velocity += get_gravity() * hard_gravity * delta
|
||||
|
||||
handle_input()
|
||||
update_movement()
|
||||
update_states()
|
||||
update_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
@ -37,6 +55,7 @@ func handle_input() -> void:
|
||||
|
||||
if Input.is_action_just_pressed("shove") && pushEnabled:
|
||||
print("Shove attack!")
|
||||
current_state = State.MELEE
|
||||
if facing == FaceDirection.LEFT:
|
||||
print("facing left")
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
|
||||
@ -46,27 +65,69 @@ func handle_input() -> void:
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * shove_power)
|
||||
pushEnabled = false
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
if Input.is_action_just_pressed("ui_accept"):
|
||||
jump_buffer_timer.start()
|
||||
if is_on_floor() && jump_buffer_timer.time_left >0:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
jump_buffer_timer.stop()
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction <0:
|
||||
facing = FaceDirection.LEFT
|
||||
if direction > 0:
|
||||
facing = FaceDirection.RIGHT
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
|
||||
func update_movement()-> void:
|
||||
pass
|
||||
if direction:
|
||||
velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
|
||||
if direction <0:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction > 0:
|
||||
player_graphic.flip_h = false
|
||||
facing = FaceDirection.RIGHT
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, acceleration)
|
||||
|
||||
func update_states()->void:
|
||||
pass
|
||||
|
||||
match current_state:
|
||||
#describe all the rules state
|
||||
State.IDLE when velocity.x !=0:
|
||||
current_state = State.RUN
|
||||
#player stops running
|
||||
State.RUN:
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
if not is_on_floor() && velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
|
||||
State.JUMP when velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x ==0:
|
||||
current_state = State.IDLE
|
||||
else:
|
||||
current_state = State.RUN
|
||||
|
||||
func update_animation()->void:
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
player_graphic.play("idle")
|
||||
State.RUN:
|
||||
player_graphic.play("run")
|
||||
if not audio_stream_player_2d.playing:
|
||||
audio_stream_player_2d.stream=GRASS_RUNNING
|
||||
audio_stream_player_2d.playing = true
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
player_graphic.play("jump")
|
||||
State.FALLING:
|
||||
player_graphic.play("fall")
|
||||
State.MELEE:
|
||||
player_graphic.play("melee")
|
||||
|
||||
func handle_collisions()->void:
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
@ -74,19 +135,25 @@ func handle_collisions()->void:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
|
||||
|
||||
if right_cast.is_colliding() && facing==FaceDirection.RIGHT:
|
||||
print("right raycast is hitting something")
|
||||
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node && collider is RigidBody2D:
|
||||
print("I think it is a crate")
|
||||
pushTarget = collider
|
||||
pushEnabled = true
|
||||
|
||||
if left_cast.is_colliding() && facing==FaceDirection.LEFT:
|
||||
print("left raycast is hitting something")
|
||||
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node && collider is RigidBody2D:
|
||||
print("I think it is a crate on the left")
|
||||
pushTarget = collider
|
||||
pushEnabled = true
|
||||
if not right_cast.is_colliding() and not left_cast.is_colliding():
|
||||
pushEnabled = false
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
State.MELEE:
|
||||
current_state = State.IDLE
|
||||
|