2025-04-15 00:58:01 +00:00
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class_name Bullet extends Area2D
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var speed = 700
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2025-04-29 00:58:07 +00:00
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@onready var bullet_image: Sprite2D = $bulletImage
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2025-04-15 00:58:01 +00:00
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signal bulletHit(body, bullet)
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func setSpeed(value):
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speed = value
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2025-04-29 00:58:07 +00:00
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if speed <0:
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bullet_image.flip_h = true
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if speed >0:
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bullet_image.flip_h = false
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2025-04-15 00:58:01 +00:00
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if not body is Player:
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print("Bullet hit")
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bulletHit.emit(body, self)
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