AprilGodotGame/scripts/scene_manager.gd

41 lines
922 B
GDScript

extends Node
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../crates"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray=[]
var totalAllowedBullets = 7
func buildLevel()->void:
#count crates
var totalCrates = 0
for obj in crates.get_children():
if obj is Crate:
totalCrates +=1
# tell the game controller
game.numberOfCrates(totalCrates)
func _ready() -> void:
buildLevel()
func bulletFactory():
var mybullet
if bulletArray.size() < totalAllowedBullets:
#new bullet
mybullet = bullet.instantiate()
mybullet.connect("bulletHit", game.bulletDamage)
owner.add_child(mybullet)
else:
#recycled bullet
mybullet = bulletArray.pop_back()
bulletArray.push_front(mybullet)
return mybullet
func makeBullet(position, speed):
print("Scene manager makes a bullet")
var mybullet = bulletFactory()
mybullet.setSpeed(speed)
mybullet.transform = position