parallax background, tilemap, two terrains

This commit is contained in:
OddlyTimbot 2025-03-17 21:00:25 -04:00
parent 452e3a402d
commit aba82675ff
16 changed files with 1154 additions and 29 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 934 B

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b864327g3sfgt"
path="res://.godot/imported/block.png-7cbc3fa2407cf05694ef84a432d5dc7b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/backgrounds/block.png"
dest_files=["res://.godot/imported/block.png-7cbc3fa2407cf05694ef84a432d5dc7b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://y3nls3jdessv"
path="res://.godot/imported/forestbackground (2).png-67297828995487903d271a22fc47c631.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/backgrounds/forestbackground (2).png"
dest_files=["res://.godot/imported/forestbackground (2).png-67297828995487903d271a22fc47c631.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bkmaqkvirjxs3"
path="res://.godot/imported/rocks.png-19cdd93eaf969347425dc7bac0ca765a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/backgrounds/rocks.png"
dest_files=["res://.godot/imported/rocks.png-19cdd93eaf969347425dc7bac0ca765a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqsyqmn3x0krf"
path="res://.godot/imported/shrubs.png-3ad8f9375b1fc89422c315a0cff24388.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/backgrounds/shrubs.png"
dest_files=["res://.godot/imported/shrubs.png-3ad8f9375b1fc89422c315a0cff24388.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dceuefsnvb441"
path="res://.godot/imported/Terrain (32x32) (1).png-f6a10e764c3e8f206623183443205299.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/terrains/Terrain (32x32) (1).png"
dest_files=["res://.godot/imported/Terrain (32x32) (1).png-f6a10e764c3e8f206623183443205299.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bu6vmqioadmrh"
path="res://.godot/imported/mushroom.png-477f0d9103c88bd4cf819dffa7d3a877.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/terrains/mushroom.png"
dest_files=["res://.godot/imported/mushroom.png-477f0d9103c88bd4cf819dffa7d3a877.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 675 B

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://crulrkd4r5bln"
path="res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/terrains/veg_32x32.png"
dest_files=["res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -1,13 +1,390 @@
[gd_scene load_steps=12 format=3 uid="uid://bt6uaac8wfn8k"]
[gd_scene load_steps=22 format=4 uid="uid://bt6uaac8wfn8k"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_wwyby"]
[ext_resource type="Texture2D" uid="uid://b864327g3sfgt" path="res://assets/graphics/backgrounds/block.png" id="2_05t6n"]
[ext_resource type="Texture2D" uid="uid://dceuefsnvb441" path="res://assets/graphics/terrains/Terrain (32x32) (1).png" id="2_k4vve"]
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="2_psv8k"]
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="3_771dm"]
[ext_resource type="Texture2D" uid="uid://y3nls3jdessv" path="res://assets/graphics/backgrounds/forestbackground (2).png" id="3_b081f"]
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="3_ek1d4"]
[ext_resource type="Script" path="res://scripts/crate.gd" id="4_5sp5n"]
[ext_resource type="PackedScene" uid="uid://b1jq6yi0dh3c0" path="res://scenes/bullet.tscn" id="4_a2pol"]
[ext_resource type="Texture2D" uid="uid://cqsyqmn3x0krf" path="res://assets/graphics/backgrounds/shrubs.png" id="4_sqixw"]
[ext_resource type="Texture2D" uid="uid://crulrkd4r5bln" path="res://assets/graphics/terrains/veg_32x32.png" id="4_ywc01"]
[ext_resource type="Texture2D" uid="uid://bkmaqkvirjxs3" path="res://assets/graphics/backgrounds/rocks.png" id="5_4ta71"]
[ext_resource type="Texture2D" uid="uid://bu6vmqioadmrh" path="res://assets/graphics/terrains/mushroom.png" id="5_7ribr"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="5_xhw0f"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
texture = ExtResource("2_k4vve")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
15:4/0/terrains_peering_bit/top_right_corner = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
texture = ExtResource("4_ywc01")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
texture = ExtResource("5_7ribr")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_dj74p"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "vegetation"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_1/mode = 0
sources/1 = SubResource("TileSetAtlasSource_ud57a")
sources/2 = SubResource("TileSetAtlasSource_7tjg7")
sources/3 = SubResource("TileSetAtlasSource_hir5y")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gmy8j"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ggdp1"]
@ -21,6 +398,44 @@ size = Vector2(20, 40)
[node name="Game" type="Node2D"]
script = ExtResource("1_wwyby")
[node name="sky" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="sky"]
position = Vector2(160, 90)
texture = ExtResource("2_05t6n")
[node name="farbg" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
position = Vector2(160, 410)
texture = ExtResource("3_b081f")
[node name="midground" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="midground"]
position = Vector2(160, 420)
texture = ExtResource("4_sqixw")
[node name="foreground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.5, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
position = Vector2(160, 420)
texture = ExtResource("5_4ta71")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAMAAwAAgAAAAAAAAALAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAA=")
tile_set = SubResource("TileSet_dj74p")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(601, 500)
metadata/_edit_group_ = true
@ -30,29 +445,8 @@ shape = SubResource("WorldBoundaryShape2D_gmy8j")
[node name="level" type="Node2D" parent="."]
[node name="Brick" type="StaticBody2D" parent="level"]
position = Vector2(598, 444)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick"]
shape = SubResource("RectangleShape2D_ggdp1")
[node name="Brick4" type="StaticBody2D" parent="level"]
position = Vector2(802, 440)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick4"]
shape = SubResource("RectangleShape2D_ggdp1")
[node name="Brick3" type="StaticBody2D" parent="level"]
position = Vector2(706, 421)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick3"]
shape = SubResource("RectangleShape2D_ggdp1")
[node name="Brick2" type="StaticBody2D" parent="level"]
position = Vector2(832, 195)
position = Vector2(738, 340)
rotation = -0.802851
metadata/_edit_group_ = true
@ -76,15 +470,12 @@ rotation = 0.380482
script = ExtResource("4_5sp5n")
[node name="crate3" parent="crates" instance=ExtResource("3_ek1d4")]
position = Vector2(695, 332)
position = Vector2(693, 255)
rotation = -0.760964
script = ExtResource("4_5sp5n")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_771dm")]
position = Vector2(461, 282)
[node name="Area2D" parent="." instance=ExtResource("4_a2pol")]
position = Vector2(284, 341)
position = Vector2(586, 347)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true

View File

@ -0,0 +1,496 @@
[gd_scene load_steps=22 format=4 uid="uid://co82tvqhyrrdl"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_hkovx"]
[ext_resource type="Texture2D" uid="uid://b864327g3sfgt" path="res://assets/graphics/backgrounds/block.png" id="2_6yvgp"]
[ext_resource type="Texture2D" uid="uid://y3nls3jdessv" path="res://assets/graphics/backgrounds/forestbackground (2).png" id="3_ta1h5"]
[ext_resource type="Texture2D" uid="uid://cqsyqmn3x0krf" path="res://assets/graphics/backgrounds/shrubs.png" id="4_jq3sv"]
[ext_resource type="Texture2D" uid="uid://bkmaqkvirjxs3" path="res://assets/graphics/backgrounds/rocks.png" id="5_vocq4"]
[ext_resource type="Texture2D" uid="uid://dceuefsnvb441" path="res://assets/graphics/terrains/Terrain (32x32) (1).png" id="6_yx2wt"]
[ext_resource type="Texture2D" uid="uid://crulrkd4r5bln" path="res://assets/graphics/terrains/veg_32x32.png" id="7_in53u"]
[ext_resource type="Texture2D" uid="uid://bu6vmqioadmrh" path="res://assets/graphics/terrains/mushroom.png" id="8_px8n8"]
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="9_c3hao"]
[ext_resource type="Script" path="res://scripts/crate.gd" id="10_b1chu"]
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="11_vaibk"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="12_dk1wg"]
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="13_kdnhf"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
texture = ExtResource("6_yx2wt")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
15:4/0/terrains_peering_bit/top_right_corner = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
texture = ExtResource("7_in53u")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
texture = ExtResource("8_px8n8")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_dj74p"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "vegetation"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_1/mode = 0
sources/1 = SubResource("TileSetAtlasSource_ud57a")
sources/2 = SubResource("TileSetAtlasSource_7tjg7")
sources/3 = SubResource("TileSetAtlasSource_hir5y")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gmy8j"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ggdp1"]
size = Vector2(72, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_opmvx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ymsv"]
size = Vector2(20, 40)
[node name="Game" type="Node2D"]
script = ExtResource("1_hkovx")
[node name="sky" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="sky"]
position = Vector2(160, 90)
texture = ExtResource("2_6yvgp")
[node name="farbg" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
position = Vector2(160, 410)
texture = ExtResource("3_ta1h5")
[node name="midground" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="midground"]
position = Vector2(160, 420)
texture = ExtResource("4_jq3sv")
[node name="foreground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.5, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
position = Vector2(160, 420)
texture = ExtResource("5_vocq4")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAALAAwAAgAAAAAAAAAKAA0AAQACAAQAAAAJAA0AAQAAAAQAAAAIAAwAAQACAAQAAAAHAAwAAQAJAAQAAAAHAAsAAQACAAEAAAAHAAoAAQAHAAQAAAAHAAkAAQAEAAAAAAAGAAwAAQAPAAQAAAAGAAsAAQAAAAEAAAAGAAoAAQAAAAAAAAAMAAkAAQAAAAQAAAANAAkAAQABAAQAAAAOAAkAAQACAAQAAAAIAAsAAgAAAAAAAAAaAA4AAgAAAAAAAAA=")
tile_set = SubResource("TileSet_dj74p")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(601, 500)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_gmy8j")
[node name="level" type="Node2D" parent="."]
[node name="Brick2" type="StaticBody2D" parent="level"]
position = Vector2(738, 340)
rotation = -0.802851
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick2"]
shape = SubResource("RectangleShape2D_ggdp1")
[node name="crates" type="Node2D" parent="."]
[node name="crate2" parent="crates" instance=ExtResource("9_c3hao")]
position = Vector2(534, 397)
rotation = 0.380482
script = ExtResource("10_b1chu")
[node name="crate4" parent="crates" instance=ExtResource("9_c3hao")]
position = Vector2(444, 233)
rotation = 0.380482
script = ExtResource("10_b1chu")
[node name="crate3" parent="crates" instance=ExtResource("9_c3hao")]
position = Vector2(693, 255)
rotation = -0.760964
script = ExtResource("10_b1chu")
[node name="CharacterBody2D" parent="." instance=ExtResource("11_vaibk")]
position = Vector2(274, 359)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("12_dk1wg")
[node name="triggers" type="Node2D" parent="."]
[node name="Trigger" parent="triggers" instance=ExtResource("13_kdnhf")]
effect = "destroy"
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
shape = SubResource("CircleShape2D_opmvx")
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
[node name="powerup" parent="triggers" instance=ExtResource("13_kdnhf")]
position = Vector2(791, 407)
effect = "powerup"
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
position = Vector2(0, -10)
shape = SubResource("RectangleShape2D_1ymsv")
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)