bad guy movement, player death, ui with health, timer, coins, added a dictionary for bad guys
This commit is contained in:
parent
31d586b386
commit
c111513980
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|
||||
[ext_resource type="Script" path="res://scripts/crate.gd" id="9_msnkv"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="10_2yi8e"]
|
||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="11_uo07j"]
|
||||
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="12_unhmu"]
|
||||
[ext_resource type="PackedScene" uid="uid://meryvmptc54n" path="res://scenes/coin.tscn" id="13_drr02"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3blwnpwdol0a" path="res://scenes/slime.tscn" id="14_87djp"]
|
||||
[ext_resource type="PackedScene" uid="uid://bcqdlw160sfya" path="res://scenes/ui.tscn" id="15_3qtqs"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
|
||||
texture = ExtResource("5_aabh3")
|
||||
texture = ExtResource("5_f2mjl")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
@ -353,14 +356,14 @@ texture_region_size = Vector2i(32, 32)
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
|
||||
texture = ExtResource("6_06xm0")
|
||||
texture = ExtResource("6_i5u0a")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
|
||||
texture = ExtResource("7_61gcb")
|
||||
texture = ExtResource("7_pmr2j")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
@ -402,7 +405,7 @@ metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_i0nwn")
|
||||
texture = ExtResource("1_hoceb")
|
||||
|
||||
[node name="farbg" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(0.5, 1)
|
||||
@ -411,7 +414,7 @@ metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
|
||||
position = Vector2(160, 410)
|
||||
texture = ExtResource("2_6ftlp")
|
||||
texture = ExtResource("2_clu6e")
|
||||
|
||||
[node name="midground" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 0)
|
||||
@ -419,7 +422,7 @@ metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="midground"]
|
||||
position = Vector2(160, 420)
|
||||
texture = ExtResource("3_34sir")
|
||||
texture = ExtResource("3_87d56")
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.5, 1)
|
||||
@ -427,11 +430,11 @@ repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
|
||||
position = Vector2(160, 420)
|
||||
texture = ExtResource("4_o62em")
|
||||
texture = ExtResource("4_q4i4b")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAA=")
|
||||
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQAMAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQAMAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAAXAA4AAQAEAAAAAAAIAA4AAQAEAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_dj74p")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
@ -453,35 +456,35 @@ shape = SubResource("RectangleShape2D_ggdp1")
|
||||
|
||||
[node name="crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="crate1" parent="crates" instance=ExtResource("8_4axuh")]
|
||||
[node name="crate1" parent="crates" instance=ExtResource("8_8rx66")]
|
||||
position = Vector2(481, 369)
|
||||
script = ExtResource("9_jwr41")
|
||||
script = ExtResource("9_msnkv")
|
||||
|
||||
[node name="crate2" parent="crates" instance=ExtResource("8_4axuh")]
|
||||
[node name="crate2" parent="crates" instance=ExtResource("8_8rx66")]
|
||||
position = Vector2(534, 397)
|
||||
rotation = 0.380482
|
||||
script = ExtResource("9_jwr41")
|
||||
script = ExtResource("9_msnkv")
|
||||
|
||||
[node name="crate4" parent="crates" instance=ExtResource("8_4axuh")]
|
||||
position = Vector2(628, 345)
|
||||
[node name="crate4" parent="crates" instance=ExtResource("8_8rx66")]
|
||||
position = Vector2(683, 338)
|
||||
rotation = 0.380482
|
||||
script = ExtResource("9_jwr41")
|
||||
script = ExtResource("9_msnkv")
|
||||
|
||||
[node name="crate3" parent="crates" instance=ExtResource("8_4axuh")]
|
||||
[node name="crate3" parent="crates" instance=ExtResource("8_8rx66")]
|
||||
position = Vector2(693, 255)
|
||||
rotation = -0.760964
|
||||
script = ExtResource("9_jwr41")
|
||||
script = ExtResource("9_msnkv")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_poa8t")]
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_2yi8e")]
|
||||
position = Vector2(586, 347)
|
||||
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("11_lvxwe")
|
||||
script = ExtResource("11_uo07j")
|
||||
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_527fi")]
|
||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_unhmu")]
|
||||
position = Vector2(697, 465)
|
||||
effect = "destroy"
|
||||
|
||||
@ -489,7 +492,7 @@ effect = "destroy"
|
||||
shape = SubResource("CircleShape2D_opmvx")
|
||||
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
|
||||
|
||||
[node name="powerup" parent="triggers" instance=ExtResource("12_527fi")]
|
||||
[node name="powerup" parent="triggers" instance=ExtResource("12_unhmu")]
|
||||
position = Vector2(791, 407)
|
||||
effect = "powerup"
|
||||
|
||||
@ -497,3 +500,26 @@ effect = "powerup"
|
||||
position = Vector2(0, -10)
|
||||
shape = SubResource("RectangleShape2D_1ymsv")
|
||||
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
|
||||
|
||||
[node name="coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="coins" instance=ExtResource("13_drr02")]
|
||||
position = Vector2(616, 455)
|
||||
|
||||
[node name="Area2D2" parent="coins" instance=ExtResource("13_drr02")]
|
||||
position = Vector2(685, 411)
|
||||
|
||||
[node name="Area2D3" parent="coins" instance=ExtResource("13_drr02")]
|
||||
position = Vector2(814, 411)
|
||||
|
||||
[node name="badguys" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="badguys" instance=ExtResource("14_87djp")]
|
||||
position = Vector2(562, 469)
|
||||
|
||||
[node name="Area2D2" parent="badguys" instance=ExtResource("14_87djp")]
|
||||
position = Vector2(673, 469)
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="ui" parent="CanvasLayer" instance=ExtResource("15_3qtqs")]
|
||||
|
@ -1,13 +1,54 @@
|
||||
[gd_scene load_steps=33 format=3 uid="uid://cjvyslsoa7olc"]
|
||||
[gd_scene load_steps=44 format=3 uid="uid://cjvyslsoa7olc"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
|
||||
[ext_resource type="Texture2D" uid="uid://c8seclaqrgq6x" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_3u4bg"]
|
||||
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
|
||||
[ext_resource type="Texture2D" uid="uid://b24rf6ib3rff2" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_waoxy"]
|
||||
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
|
||||
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kpkpq"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ahiol"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wdm33"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_82a4q"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40c0q"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nfamv"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_idf1k"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dkoqg"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qm0b5"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bxmej"]
|
||||
atlas = ExtResource("2_waoxy")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40d3p"]
|
||||
atlas = ExtResource("2_3u4bg")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@ -112,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kpkpq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ahiol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wdm33")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_82a4q")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_40c0q")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nfamv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_idf1k")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dkoqg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qm0b5")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bxmej")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_40d3p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -231,7 +307,7 @@ position = Vector2(-19, -9)
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_ok1w6")
|
||||
animation = &"run"
|
||||
animation = &"death"
|
||||
autoplay = "hurt"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
@ -57,4 +57,18 @@ frame_progress = 0.906364
|
||||
position = Vector2(0, 4.5)
|
||||
shape = SubResource("RectangleShape2D_7ddlr")
|
||||
|
||||
[node name="rightCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(13, 0)
|
||||
|
||||
[node name="leftCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-13, 0)
|
||||
|
||||
[node name="rightCastFloor" type="RayCast2D" parent="."]
|
||||
position = Vector2(7, 1)
|
||||
target_position = Vector2(0, 13)
|
||||
|
||||
[node name="leftCastFloor" type="RayCast2D" parent="."]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
70
februarygodotgame/scenes/ui.tscn
Normal file
70
februarygodotgame/scenes/ui.tscn
Normal file
@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://bcqdlw160sfya"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://dob7f4ij0rf08" path="res://assets/fonts/PixelOperator8.ttf" id="1_c264r"]
|
||||
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_epn5m"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_c3kbs"]
|
||||
bg_color = Color(0.133933, 0.132914, 0.00574836, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vga6l"]
|
||||
bg_color = Color(0.483969, 0.669562, 0.199093, 1)
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_epn5m")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("1_c264r")
|
||||
theme_override_font_sizes/font_size = 8
|
||||
text = "Health"
|
||||
|
||||
[node name="healthProgress" type="ProgressBar" parent="VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_c3kbs")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_vga6l")
|
||||
show_percentage = false
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("1_c264r")
|
||||
theme_override_font_sizes/font_size = 8
|
||||
text = "timer"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||
texture_filter = 1
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("1_c264r")
|
||||
theme_override_font_sizes/font_size = 8
|
||||
text = "coins"
|
||||
horizontal_alignment = 2
|
@ -10,7 +10,11 @@ var enemies = 0
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelCompleteSignal(level)
|
||||
signal playerHurtSignal(healthRemaining)
|
||||
signal playerHurtSignal(healthRemaining, maxHealth)
|
||||
signal playerKillSignal
|
||||
signal timerUpdateSignal(timeRemaining, totalTimeForLevel)
|
||||
signal coinUpdateSignal(coinsCollectedTotal, coinsAvailableTotal)
|
||||
|
||||
#level info
|
||||
var timer:= Timer.new()
|
||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||
@ -21,6 +25,8 @@ var countdown=0
|
||||
var player:Resource
|
||||
var slime:Resource
|
||||
|
||||
var enemiesDict={}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
player = load("res://scripts/res/playerStats.tres")
|
||||
@ -34,9 +40,12 @@ func _ready() -> void:
|
||||
timer.start()
|
||||
func reset():
|
||||
countdown = timers[currentLevel]
|
||||
player.health = player.max_health
|
||||
coinsCollected = 0
|
||||
|
||||
func secondCounter():
|
||||
countdown -=1
|
||||
timerUpdateSignal.emit(countdown, timers[currentLevel])
|
||||
if countdown <=0:
|
||||
print("YOU LOSE")
|
||||
levelCompleteSignal.emit(levels[currentLevel])
|
||||
@ -82,17 +91,31 @@ func coinCollected(body, coin):
|
||||
if body is Player:
|
||||
#increase coins collected count
|
||||
coinsCollected +=1
|
||||
coinUpdateSignal.emit(coinsCollected, totalCoinsAvailable)
|
||||
destroySignal.emit(coin)
|
||||
func playerDamage(body, badguy):
|
||||
if body is Player:
|
||||
print("GC knows player taking damage")
|
||||
print("Player health "+str(player.health)+" takes damage "+str(slime.meleeDamage))
|
||||
player.health -= slime.meleeDamage
|
||||
player.health -= enemiesDict[badguy]["damage"]
|
||||
if player.health > 0:
|
||||
playerHurtSignal.emit(player.health)
|
||||
playerHurtSignal.emit(player.health, player.max_health)
|
||||
else:
|
||||
print("kill em")
|
||||
playerKillSignal.emit()
|
||||
print(enemiesDict[badguy]["health"])
|
||||
|
||||
|
||||
func addBadGuy(enemy):
|
||||
print("adding an enemy")
|
||||
#use a dictionary
|
||||
var enemyStats = {
|
||||
"health": slime.health,
|
||||
"damage": slime.meleeDamage
|
||||
}
|
||||
enemiesDict[enemy] = enemyStats
|
||||
|
||||
func numberOfBadguys(value):
|
||||
enemies = value
|
||||
func deathComplete():
|
||||
print("GC knows death is complete")
|
||||
levelCompleteSignal.emit(levels[currentLevel])
|
||||
|
@ -20,6 +20,8 @@ var isJumping = false
|
||||
var animPlaying = "idle"
|
||||
var living = true
|
||||
|
||||
signal deathCompleteSignal
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if living and not animPlaying == "hurt":
|
||||
@ -99,8 +101,14 @@ func hurtPlayer(health):
|
||||
print("Player takes damage, health remaining:: "+str(health))
|
||||
animPlaying = "hurt"
|
||||
playerGraphic.play(animPlaying)
|
||||
|
||||
func killPlayer():
|
||||
print("Kill the player")
|
||||
living = false
|
||||
animPlaying="death"
|
||||
playerGraphic.play(animPlaying)
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
if animPlaying=="hurt":
|
||||
animPlaying=="idle"
|
||||
animPlaying="idle"
|
||||
if animPlaying=="death":
|
||||
deathCompleteSignal.emit()
|
||||
|
@ -7,5 +7,5 @@ script = ExtResource("1_ev6pb")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
health = 50
|
||||
meleeDamage = 30
|
||||
meleeDamage = 5
|
||||
rangeDamage = 0
|
||||
|
@ -5,6 +5,7 @@ extends Node
|
||||
@onready var coins: Node2D = $"../coins"
|
||||
@onready var badguys: Node2D = $"../badguys"
|
||||
@onready var player: Player = $"../CharacterBody2D"
|
||||
@onready var ui: Control = $"../CanvasLayer/ui"
|
||||
|
||||
var bulletsFiredTotal = 0
|
||||
var bulletsMadeTotal = 0
|
||||
@ -66,6 +67,7 @@ func buildLevel():
|
||||
if obj is Slime:
|
||||
totalBadguys +=1
|
||||
obj.playerDamageSignal.connect(Gamecontroller.playerDamage)
|
||||
Gamecontroller.addBadGuy(obj)
|
||||
Gamecontroller.numberOfBadguys(totalBadguys)
|
||||
#wire up the triggers
|
||||
for obj in triggers.get_children():
|
||||
@ -77,6 +79,12 @@ func buildLevel():
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.levelCompleteSignal.connect(loadLevel)
|
||||
Gamecontroller.playerHurtSignal.connect(playerHurt)
|
||||
Gamecontroller.playerHurtSignal.connect(ui.healthUpdate)
|
||||
Gamecontroller.playerKillSignal.connect(playerKill)
|
||||
Gamecontroller.timerUpdateSignal.connect(ui.timerUpdate)
|
||||
Gamecontroller.coinUpdateSignal.connect(ui.coinsUpdate)
|
||||
#listen to player
|
||||
player.deathCompleteSignal.connect(Gamecontroller.deathComplete)
|
||||
|
||||
func loadLevel(level):
|
||||
get_tree().change_scene_to_file(level)
|
||||
@ -84,5 +92,7 @@ func loadLevel(level):
|
||||
func _ready() -> void:
|
||||
buildLevel()
|
||||
Gamecontroller.reset()
|
||||
func playerHurt(health):
|
||||
func playerHurt(health, _maxHealth):
|
||||
player.hurtPlayer(health)
|
||||
func playerKill():
|
||||
player.killPlayer()
|
||||
|
@ -1,7 +1,31 @@
|
||||
class_name Slime extends Area2D
|
||||
|
||||
signal playerDamageSignal
|
||||
@onready var right_cast: RayCast2D = $rightCast
|
||||
@onready var left_cast: RayCast2D = $leftCast
|
||||
@onready var right_cast_floor: RayCast2D = $rightCastFloor
|
||||
@onready var left_cast_floor: RayCast2D = $leftCastFloor
|
||||
|
||||
var speed = 100
|
||||
var direction = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_cast_floor.is_colliding():
|
||||
direction = -1
|
||||
if not left_cast_floor.is_colliding():
|
||||
direction = 1
|
||||
|
||||
if right_cast.is_colliding():
|
||||
var body = right_cast.get_collider()
|
||||
if not body is Player:
|
||||
direction = -1
|
||||
if left_cast.is_colliding():
|
||||
var body = left_cast.get_collider()
|
||||
if not body is Player:
|
||||
direction = 1
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Bad guy contact")
|
||||
playerDamageSignal.emit(body, self)
|
||||
|
24
februarygodotgame/scripts/ui.gd
Normal file
24
februarygodotgame/scripts/ui.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Control
|
||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/timer
|
||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/coins
|
||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer/health
|
||||
@onready var health_progress: ProgressBar = $VBoxContainer/HBoxContainer/MarginContainer/VBoxContainer/healthProgress
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
health.text="HEALTH"
|
||||
timer.text="TIMER"
|
||||
coins.text="COINS"
|
||||
|
||||
func healthUpdate(currentHealth, maxHealth):
|
||||
print( float(currentHealth) / maxHealth * 100)
|
||||
health.text = "Health: "+str(currentHealth)+" of "+str(maxHealth)
|
||||
health_progress.value = float(currentHealth) / maxHealth * 100
|
||||
|
||||
func timerUpdate(timeRemaining, _timeAvailable):
|
||||
timer.text = "Time: "+str(timeRemaining)
|
||||
|
||||
func coinsUpdate(coinsCollected, coinsAvailable):
|
||||
print(coinsCollected, coinsAvailable)
|
||||
coins.text = "Coins: "+str(coinsCollected)+" of "+str(coinsAvailable)
|
Loading…
Reference in New Issue
Block a user