better coin collecting, level timer, multilevels, badguys with characterstats

This commit is contained in:
OddlyTimbot 2025-09-08 20:54:50 -04:00
parent 53bae7b109
commit 68b998652c
18 changed files with 1240 additions and 21 deletions

Binary file not shown.

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Width:  |  Height:  |  Size: 1.0 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dwwlva8pi3da2"
path="res://.godot/imported/slime_purple (1).png-ff140cda4bae63a63a843ef175e2fa42.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/enemies/slime_purple (1).png"
dest_files=["res://.godot/imported/slime_purple (1).png-ff140cda4bae63a63a843ef175e2fa42.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -15,6 +15,10 @@ run/main_scene="uid://coiqh7p31ukig"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Gamecontroller="*res://scripts/gamecontroller.gd"
[display] [display]
window/size/viewport_width=320 window/size/viewport_width=320

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=17 format=3 uid="uid://bfvm14fearqvq"] [gd_scene load_steps=17 format=3 uid="uid://bfvm14fearqvq"]
[ext_resource type="Script" uid="uid://nqigicsb4oqh" path="res://scenes/coin.gd" id="1_i64fm"] [ext_resource type="Script" uid="uid://nqigicsb4oqh" path="res://scripts/coin.gd" id="1_i64fm"]
[ext_resource type="Texture2D" uid="uid://b22ko1chbu1t2" path="res://assets/graphics/pickups/coin.png" id="2_11l1o"] [ext_resource type="Texture2D" uid="uid://b22ko1chbu1t2" path="res://assets/graphics/pickups/coin.png" id="2_11l1o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"] [sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]

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@ -1,6 +1,5 @@
[gd_scene load_steps=18 format=4 uid="uid://coiqh7p31ukig"] [gd_scene load_steps=18 format=4 uid="uid://coiqh7p31ukig"]
[ext_resource type="Script" uid="uid://bblqtronap0j4" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="2_p57ef"]
@ -10,6 +9,7 @@
[ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="5_kvpfn"] [ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="5_kvpfn"]
[ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="5_vtaks"] [ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="5_vtaks"]
[ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="6_kvpfn"] [ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="6_kvpfn"]
[ext_resource type="PackedScene" uid="uid://dpltbyp8ku2mi" path="res://scenes/slime.tscn" id="11_dinhu"]
[ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="11_kvpfn"] [ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="11_kvpfn"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
@ -412,7 +412,6 @@ size = Vector2(44, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="game" type="Node2D"] [node name="game" type="Node2D"]
script = ExtResource("1_lnu2h")
[node name="SceneManager" type="Node2D" parent="."] [node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
@ -445,7 +444,7 @@ texture = ExtResource("5_kvpfn")
[node name="TileMapLayer" type="TileMapLayer" parent="."] [node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1 texture_filter = 1
tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=") tile_map_data = PackedByteArray("AAAOAAsAAAABAAAAAAANAAsAAAAGAAQAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAAAEAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAAGAAEAAAAPAAwAAAABAAEAAAAOAAwAAAABAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAAPAAsAAAABAAAAAAAQAAsAAAACAAAAAAA=")
tile_set = SubResource("TileSet_0tnpc") tile_set = SubResource("TileSet_0tnpc")
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
@ -475,8 +474,13 @@ position = Vector2(563, 364)
[node name="Coin" parent="coins" instance=ExtResource("11_kvpfn")] [node name="Coin" parent="coins" instance=ExtResource("11_kvpfn")]
position = Vector2(606, 375) position = Vector2(606, 375)
[node name="Coin2" parent="coins" instance=ExtResource("11_kvpfn")]
position = Vector2(395, 282)
[node name="Coin3" parent="coins" instance=ExtResource("11_kvpfn")] [node name="Coin3" parent="coins" instance=ExtResource("11_kvpfn")]
position = Vector2(703, 313) position = Vector2(630, 375)
[node name="Coin4" parent="coins" instance=ExtResource("11_kvpfn")]
position = Vector2(630, 375)
[node name="enemies" type="Node2D" parent="."]
[node name="Slime" parent="enemies" instance=ExtResource("11_dinhu")]
position = Vector2(467, 343)

474
scenes/level2.tscn Normal file
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[gd_scene load_steps=17 format=4 uid="uid://do0fr2w6ennxd"]
[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="1_bo4dx"]
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[ext_resource type="Texture2D" uid="uid://l4a5qfhhue26" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_8g4ke"]
[ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="4_56gwk"]
[ext_resource type="Texture2D" uid="uid://bqe3w5v76lyek" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_ve5ok"]
[ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_cleqw"]
[ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_wvb8j"]
[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="8_g8vcy"]
[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="9_cqal4"]
[ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="10_o3sye"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("5_ve5ok")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.526663, -1.31666, -0.26333, -1.84332, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.26333, -16, 0)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.789993, 16, -0.26873, -0.129454, -16, 0)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 1.31666, -16, 1.05332, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -0.789993, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 3.94997, 16, 16, -16, 16, -16, -16, 1.31666, -16, 0.789993, 3.68664)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 1.84332, 16, 16, -16, 16, -16, 1.57999)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -16, 16, -16, 1.57999, 0.526663, 1.84332)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.58328, 16, -16, 5.26662)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.37327, 7.6366, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_cleqw")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("7_wvb8j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafydirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(44, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="game" type="Node2D"]
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_bo4dx")
[node name="skylayer" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="skylayer"]
position = Vector2(160, 90)
texture = ExtResource("2_76toy")
[node name="farlayer" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farlayer"]
texture_filter = 1
position = Vector2(160, 320)
texture = ExtResource("3_8g4ke")
[node name="Midlayer" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.4, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Midlayer"]
texture_filter = 1
position = Vector2(160, 330)
texture = ExtResource("4_56gwk")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(743, 490)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." instance=ExtResource("8_g8vcy")]
position = Vector2(575, 221)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(551, 565)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Player" parent="." instance=ExtResource("9_cqal4")]
position = Vector2(563, 364)
[node name="triggers" type="Node2D" parent="."]
[node name="coins" type="Node2D" parent="."]
[node name="Coin3" parent="coins" instance=ExtResource("10_o3sye")]
position = Vector2(630, 375)

480
scenes/level3.tscn Normal file
View File

@ -0,0 +1,480 @@
[gd_scene load_steps=17 format=4 uid="uid://bw434ov6gqfr3"]
[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="1_6qt4k"]
[ext_resource type="Texture2D" uid="uid://s14ukqbx5mtf" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_fh4ka"]
[ext_resource type="Texture2D" uid="uid://l4a5qfhhue26" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_qewby"]
[ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="4_bradm"]
[ext_resource type="Texture2D" uid="uid://bqe3w5v76lyek" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_got4s"]
[ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_e40mx"]
[ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_a114e"]
[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="8_y1e0c"]
[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="9_s4dsi"]
[ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="10_07lh1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("5_got4s")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.526663, -1.31666, -0.26333, -1.84332, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.26333, -16, 0)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.789993, 16, -0.26873, -0.129454, -16, 0)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 1.31666, -16, 1.05332, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -0.789993, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 3.94997, 16, 16, -16, 16, -16, -16, 1.31666, -16, 0.789993, 3.68664)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 1.84332, 16, 16, -16, 16, -16, 1.57999)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -16, 16, -16, 1.57999, 0.526663, 1.84332)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.58328, 16, -16, 5.26662)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.37327, 7.6366, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("6_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("7_a114e")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafydirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(44, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="game" type="Node2D"]
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_6qt4k")
[node name="skylayer" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="skylayer"]
position = Vector2(160, 90)
texture = ExtResource("2_fh4ka")
[node name="farlayer" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farlayer"]
texture_filter = 1
position = Vector2(160, 320)
texture = ExtResource("3_qewby")
[node name="Midlayer" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.4, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Midlayer"]
texture_filter = 1
position = Vector2(160, 330)
texture = ExtResource("4_bradm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(743, 490)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." instance=ExtResource("8_y1e0c")]
position = Vector2(575, 221)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(551, 565)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Player" parent="." instance=ExtResource("9_s4dsi")]
position = Vector2(563, 364)
[node name="triggers" type="Node2D" parent="."]
[node name="coins" type="Node2D" parent="."]
[node name="Coin" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(606, 375)
[node name="Coin2" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(529, 376)
[node name="Coin3" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(630, 375)

73
scenes/slime.tscn Normal file
View File

@ -0,0 +1,73 @@
[gd_scene load_steps=9 format=3 uid="uid://dpltbyp8ku2mi"]
[ext_resource type="Script" uid="uid://cuaxw7eh73a1i" path="res://scripts/slime.gd" id="1_p2gj0"]
[ext_resource type="Texture2D" uid="uid://dwwlva8pi3da2" path="res://assets/graphics/enemies/slime_purple (1).png" id="2_n6pvg"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pjw23"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("2_n6pvg")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("2_n6pvg")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("2_n6pvg")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("2_n6pvg")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_0l8pv"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gstla")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v5wyi")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="Slime" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(0.9, 0.9)
shape = SubResource("CircleShape2D_pjw23")
debug_color = Color(0.932998, 0.222862, 0.34393, 0.42)
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -3)
sprite_frames = SubResource("SpriteFrames_0l8pv")
autoplay = "default"
frame_progress = 0.665587
[node name="RightCast" type="RayCast2D" parent="."]
target_position = Vector2(13, 0)
[node name="LeftCast" type="RayCast2D" parent="."]
target_position = Vector2(-14, 0)
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-8, 0)
target_position = Vector2(0, 10)
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(8, 0)
target_position = Vector2(0, 10)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -4,4 +4,5 @@ signal coinCollectedSignal(body, coin)
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
print("coin collision") print("coin collision")
if body is Player:
coinCollectedSignal.emit(body, self) coinCollectedSignal.emit(body, self)

View File

@ -1,10 +1,42 @@
extends Node2D extends Node2D
signal playerDamage signal playerDamage
signal destroySignal(body)
signal levelChangeSignal(level)
var timer = Timer.new()
var timeAvailable:int = 5
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers = [15,10,9]
var currentLevel = 0
#character stats
var enemy:CharacterStats
var player:CharacterStats
var playerCurrentHealth:int
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
playerCurrentHealth = player.starting_health
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func reset():
timeAvailable = timers[currentLevel]
func secondCounter():
timeAvailable -=1
#check for time running out
if timeAvailable <=0:
print("You lose")
levelChangeSignal.emit(levels[currentLevel])
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
@ -18,8 +50,8 @@ func _on_trigger(effect: Variant, body: Variant) -> void:
if body is Player: if body is Player:
print("hurt the player") print("hurt the player")
playerDamage.emit() playerDamage.emit()
if not body is Player: #if not body is Player:
body.queue_free() # body.queue_free()
func bulletDamage(body, bullet): func bulletDamage(body, bullet):
print("GC know about bullet hit") print("GC know about bullet hit")
@ -27,4 +59,21 @@ func bulletDamage(body, bullet):
func coinCollected(body, coin): func coinCollected(body, coin):
print("GC knows coin collected") print("GC knows coin collected")
destroySignal.emit(coin)
func totalCoinCount(count):
print("GC knows total coins "+str(count))
if count == 0:
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func playerAttacked(body, slime):
print("GC knows slime attack")
print("Damge : "+str(enemy.meleeDamage) )
print("Player health : "+str(playerCurrentHealth))
playerCurrentHealth -= enemy.meleeDamage
if playerCurrentHealth <=0:
print("YOU DEAD")

View File

@ -0,0 +1,9 @@
class_name CharacterStats extends Resource
@export var health:int = 100
@export var max_health: int =100
@export var starting_health:int = 100
# damage dealing
@export var meleeDamage:int = 10
@export var rangeDamage:int = 0

View File

@ -0,0 +1 @@
uid://r408skwtvisy

View File

@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bff0fewekswn"]
[ext_resource type="Script" uid="uid://r408skwtvisy" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
health = 100
max_health = 100
starting_health = 100
meleeDamage = 10
rangeDamage = 0
metadata/_custom_type_script = "uid://r408skwtvisy"

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://r5hx4gu0mtog"]
[ext_resource type="Script" uid="uid://r408skwtvisy" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
health = 100
max_health = 100
starting_health = 100
meleeDamage = 25
rangeDamage = 0
metadata/_custom_type_script = "uid://r408skwtvisy"

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@ -2,21 +2,47 @@ class_name SceneManager extends Node2D
var bulletArray =[] var bulletArray =[]
var totalAllowedBullets = 7 var totalAllowedBullets = 7
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../triggers" @onready var triggers: Node2D = $"../triggers"
@onready var coins: Node2D = $"../coins" @onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies"
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
Gamecontroller.reset()
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
if obj is Trigger: if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_trigger) obj.areaTriggerSignal.connect(Gamecontroller._on_trigger)
if coins: if coins:
updateCoins()
if enemies:
updateEnemies()
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.levelChangeSignal.connect(changeScene)
func updateEnemies():
for obj in enemies.get_children():
if obj is Slime:
if not obj.playerDamageSignal.is_connected(Gamecontroller.playerAttacked):
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
func updateCoins():
var coinCount = 0
for obj in coins.get_children(): for obj in coins.get_children():
if obj is Coin: if obj is Coin:
obj.coinCollectedSignal.connect(game.coinCollected) if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
#connect tree exit
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
coinCount +=1
Gamecontroller.totalCoinCount(coinCount)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
@ -28,7 +54,7 @@ func bulletFactory():
if bulletArray.size() < totalAllowedBullets: if bulletArray.size() < totalAllowedBullets:
#make a new bullet #make a new bullet
myBullet = bullet.instantiate() myBullet = bullet.instantiate()
myBullet.bulletDamageSignal.connect(game.bulletDamage) myBullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
owner.add_child(myBullet) owner.add_child(myBullet)
else: else:
myBullet = bulletArray.pop_back() myBullet = bulletArray.pop_back()
@ -41,3 +67,8 @@ func makeBullet(position, speed):
someBullet.setSpeed(speed) someBullet.setSpeed(speed)
# postition the bullet # postition the bullet
someBullet.transform = position someBullet.transform = position
func destroy(body):
body.queue_free()
func changeScene(level):
get_tree().call_deferred("change_scene_to_file", level)

34
scripts/slime.gd Normal file
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@ -0,0 +1,34 @@
class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
var speed:int = 100
var direction = 1
signal playerDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Slime attack!")
playerDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cuaxw7eh73a1i