randomize health and damage bad guys
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@@ -84,8 +84,8 @@ func rocketDamage(body, rocket)->void:
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func addEnemyToLevel(enemy:Slime)->void:
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var enemyStat = {
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"health": 30,
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"damage": 20
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"health": 30+randi_range(0,10),
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"damage": 20+randi_range(0,10)
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}
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enemiesDict[enemy]=enemyStat
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