randomize health and damage bad guys

This commit is contained in:
OddlyTimbot 2026-07-27 15:49:36 -04:00
parent 4559b154a1
commit 5930d37049

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@ -84,8 +84,8 @@ func rocketDamage(body, rocket)->void:
func addEnemyToLevel(enemy:Slime)->void:
var enemyStat = {
"health": 30,
"damage": 20
"health": 30+randi_range(0,10),
"damage": 20+randi_range(0,10)
}
enemiesDict[enemy]=enemyStat