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4 Commits

Author SHA1 Message Date
9448311064 readme 2026-07-27 18:14:07 -04:00
cdb1b5d632 adding readme 2026-07-27 17:38:26 -04:00
5930d37049 randomize health and damage bad guys 2026-07-27 15:49:36 -04:00
4559b154a1 bad guys, player damage, enemy damage 2026-07-27 15:34:12 -04:00
17 changed files with 444 additions and 18 deletions

5
Readme.md Normal file
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@ -0,0 +1,5 @@
Week 5:
Coin collection, bad guys, dealing damage
In this lesson, we get some enemies in the game, and along the way w
learn some valuable principles.

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type="CompressedTexture2D"
uid="uid://bj3ccpqo3t7pv"
path="res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/enemies/slime/slime_green.png"
dest_files=["res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"]
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compress/lossy_quality=0.7
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process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
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metadata={
"vram_texture": false
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source_file="res://assets/player/death/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-4a0ce04f5d26e871d084fcfc48e67d00.ctex"]
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type="CompressedTexture2D"
uid="uid://c7ike4q1xl2gy"
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metadata={
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}
[deps]
source_file="res://assets/player/hurt/Player Hurt 48x48.png"
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@ -20,4 +20,5 @@ rotation = -3.1367095
scale = Vector2(0.07999989, 0.08039169)
texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -13,6 +13,7 @@
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
[ext_resource type="PackedScene" uid="uid://cfmbd0jdbrvd1" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://b23q2ppkeamyh" path="res://scenes/slime.tscn" id="14_trtic"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("2_p57ef")
@ -448,7 +449,7 @@ tile_set = SubResource("TileSet_gee14")
script = ExtResource("2_lbhrr")
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
position = Vector2(495, 379)
position = Vector2(446.00003, 465.00003)
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
@ -526,6 +527,14 @@ position = Vector2(116, -31)
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
position = Vector2(164, -65)
[node name="Enemies" type="Node2D" parent="." unique_id=791989786]
[node name="Slime" parent="Enemies" unique_id=822623820 instance=ExtResource("14_trtic")]
position = Vector2(401, 470)
[node name="Slime2" parent="Enemies" unique_id=1058828655 instance=ExtResource("14_trtic")]
position = Vector2(654, 277)
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
[connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"]

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@ -4,7 +4,9 @@
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
[ext_resource type="Texture2D" uid="uid://k0r4u3odrun4" path="res://assets/player/death/Player Death 64x64.png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
@ -12,10 +14,66 @@
atlas = ExtResource("2_qlg0r")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("3_fjrip")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("3_fjrip")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("3_fjrip")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("3_fjrip")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("3_fjrip")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("3_fjrip")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("3_fjrip")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("3_fjrip")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("3_fjrip")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("3_fjrip")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("3_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
atlas = ExtResource("5_smehm")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
atlas = ExtResource("5_smehm")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
atlas = ExtResource("5_smehm")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
atlas = ExtResource("5_smehm")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
@ -120,6 +178,41 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}],
"loop": false,
@ -128,6 +221,23 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_t4otl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j2b1d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cs1tg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2dvfe")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
@ -232,19 +342,17 @@ target_position = Vector2(16.891893, 0)
target_position = Vector2(-17.56757, -0.67567575)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
position = Vector2(12.837839, -8.1081085)
position = Vector2(12.837839, 0)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
position = Vector2(-12.837839, -8.108109)
position = Vector2(-12.837839, 0.6756754)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
texture_filter = 1
position = Vector2(0, -6.081082)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"shoving"
animation = &"death"
autoplay = "idle"
frame = 2
frame_progress = 1.0
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
offset = Vector2(0, -60)

71
scenes/slime.tscn Normal file
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@ -0,0 +1,71 @@
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
[ext_resource type="Texture2D" uid="uid://bj3ccpqo3t7pv" path="res://assets/enemies/slime/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_gstla"]
[node name="Slime" type="Area2D" unique_id=822623820 groups=["shootable"]]
script = ExtResource("1_p2gj0")
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=610452905]
texture_filter = 1
position = Vector2(0, -1)
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1641996317]
shape = SubResource("CircleShape2D_gstla")
[node name="RightCast" type="RayCast2D" parent="." unique_id=460628221]
target_position = Vector2(16, 0)
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1352799730]
position = Vector2(9, 0)
target_position = Vector2(1, 14)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1378900976]
position = Vector2(-9, 0)
target_position = Vector2(1, 14)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=1023073791]
target_position = Vector2(-16, 0)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -9,5 +9,6 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
if body is Crate:
if body.is_in_group("shootable"):
print("bullet hit!")
bulletHitSignal.emit(body,self)

View File

@ -2,11 +2,19 @@ class_name GameController extends Node2D
signal destroySignal(body)
signal fanTriggerSignal(body, fanDirection)
signal teleportTriggerSignal(body)
signal playerDamagedSignal(currentHealth,maxHealth)
signal playerDeathSignal
var numberOfCrates = 2
var timeAvailable = 50
var totalCoinsCollected = 0
var timer = Timer.new()
var enemiesDict={}
var playerStartingHealth = 100
var playerHealth = 100
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
@ -21,7 +29,7 @@ func countdown()->void:
timeAvailable-=1
if timeAvailable<=0 and numberOfCrates>0:
print("LOOOOOSAH")
get_tree().reload_current_scene()
playerDeathSignal.emit()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -51,11 +59,21 @@ func coinCollected(body,coin)->void:
totalCoinsCollected +=1
print("GC knows coin collected")
destroySignal.emit(coin)
func coinTotal(totalAmount)->void:
print("GC knows total coins "+str(totalAmount))
print("GC knows total coins remaining "+str(totalAmount))
func bulletDamage(body, _bullet)->void:
print("bullet hit")
if body.is_in_group("shootable"):
if body is Crate:
destroySignal.emit(body)
destroySignal.emit(_bullet)
if body is Slime:
enemiesDict[body]["health"] -= 10
if enemiesDict[body]["health"]<=0:
#kill the enemy
enemiesDict.erase(body)
destroySignal.emit(body)
destroySignal.emit(_bullet)
@ -63,3 +81,26 @@ func rocketDamage(body, rocket)->void:
if body.is_in_group("shootable"):
print("Rocket strikes target!")
destroySignal.emit(body)
func addEnemyToLevel(enemy:Slime)->void:
var enemyStat = {
"health": 30+randi_range(0,10),
"damage": 20+randi_range(0,10)
}
enemiesDict[enemy]=enemyStat
func _on_slime_damage(body, slime:Slime)->void:
#remove damage from player health
print("remove damage from player "+str(enemiesDict[slime]["damage"]))
playerHealth -= enemiesDict[slime]["damage"]
if playerHealth <=0:
print("You DED")
#send a signal about player death
playerDeathSignal.emit()
else:
print("You damaged")
#send a signal about player damage
playerDamagedSignal.emit(playerHealth,playerStartingHealth)
func loadLevel()->void:
get_tree().reload_current_scene()

View File

@ -2,6 +2,8 @@ class_name Player extends CharacterBody2D
signal pushSignal(body, direction)
signal shootSignal(markerPosition, speed)
signal fireSignal(markerPosition, direction, speed)
signal deathAnimationCompleteSignal
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Marker2D = $RightSpawn
@ -19,11 +21,18 @@ const JUMP_VELOCITY = -400.0
enum FaceDirection {RIGHT,LEFT}
var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false
func hurt(health,maxhealth)->void:
print("player hurt")
current_player_state=PlayerStates.HURT
func kill()->void:
print("player killed")
current_player_state=PlayerStates.DEAD
func _physics_process(delta: float) -> void:
if current_player_state != PlayerStates.DEAD:
handle_input()
handle_movement(delta)
handle_states()
@ -39,7 +48,6 @@ func handle_input()->void:
upJump = true
# Handle shove.
if Input.is_action_just_pressed("shove"):
print("I want to shove")
if pushRightEnabled and facing==FaceDirection.RIGHT:
current_player_state= PlayerStates.CHARGING
pushTimer = Time.get_ticks_msec()
@ -60,7 +68,7 @@ func handle_input()->void:
current_player_state = PlayerStates.SHOVING
#Handle Shoot Bullet
if Input.is_action_just_pressed("shoot"):
print("Ima shoot a bullet")
#marker postion, speed
match facing:
FaceDirection.RIGHT:
@ -69,7 +77,7 @@ func handle_input()->void:
shootSignal.emit(left_spawn.global_transform, -800)
#Handle fire rocket
if Input.is_action_just_pressed("fire"):
print("Ima fire rocket")
match facing:
FaceDirection.RIGHT:
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
@ -95,7 +103,7 @@ func handle_movement(delta)->void:
velocity += get_gravity() * delta
func handle_collisions()->void:
if right_cast.is_colliding():
print("Right raycast collision")
var collider = right_cast.get_collider()
if collider is Node:
pushRightEnabled = true
@ -104,7 +112,7 @@ func handle_collisions()->void:
pushRightEnabled = false
if left_cast.is_colliding():
print("Left raycast collision")
var collider = left_cast.get_collider()
if collider is Node:
pushLeftEnabled = true
@ -148,6 +156,10 @@ func handle_animation()->void:
player_graphic.play("charging")
PlayerStates.SHOVING:
player_graphic.play("shoving")
PlayerStates.HURT:
player_graphic.play("hurt")
PlayerStates.DEAD:
player_graphic.play("death")
func _on_animation_finished() -> void:
@ -156,3 +168,8 @@ func _on_animation_finished() -> void:
upJump = false
PlayerStates.SHOVING:
current_player_state = PlayerStates.IDLE
PlayerStates.HURT:
current_player_state = PlayerStates.IDLE
PlayerStates.DEAD:
#emit signal for end of death animation
deathAnimationCompleteSignal.emit()

View File

@ -4,6 +4,7 @@ extends Node2D
@onready var player: Player = $"../Player"
@onready var coin: Coin = $"../Coins/Coin"
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
var bullet = preload("res://scenes/bullet.tscn")
var rocket = preload("res://scenes/rocket.tscn")
@ -19,11 +20,14 @@ func _ready() -> void:
player.pushSignal.connect(pushTarget)
player.shootSignal.connect(makeBullet)
player.fireSignal.connect(makeRocket)
player.deathAnimationCompleteSignal.connect(game.loadLevel)
#signals from the GameController
game.destroySignal.connect(destroy)
game.fanTriggerSignal.connect(pushTarget)
game.teleportTriggerSignal.connect(teleportTarget)
game.playerDamagedSignal.connect(player.hurt)
game.playerDeathSignal.connect(player.kill)
#signals from pickups
coin.coinCollectedSignal.connect(game.coinCollected)
@ -38,6 +42,16 @@ func buildLevel()->void:
#tell GC how many crates...
updateCrates()
updateCoins()
updateEnemies()
func updateEnemies()->void:
if enemies:
for obj in enemies.get_children():
if obj is Slime:
game.addEnemyToLevel(obj)
#hook up to game controller
if not obj.slimeDamageSignal.is_connected(game._on_slime_damage):
obj.slimeDamageSignal.connect(game._on_slime_damage)
func updateCrates()->void:
var totalCrates = 0
@ -50,11 +64,16 @@ func updateCrates()->void:
game.crateTotal(totalCrates)
#any time a coin exits tree, game controller is updated
func updateCoins()->void:
var totalCoins = 0
if coins:
for obj in coins.get_children():
if obj is Coin:
if not obj.coinCollectedSignal.is_connected(game.coinCollected):
obj.coinCollectedSignal.connect(game.coinCollected)
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
totalCoins +=1
game.coinTotal(totalCoins)

33
scripts/slime.gd Normal file
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@ -0,0 +1,33 @@
class_name Slime extends Area2D
@onready var right_cast: RayCast2D = $RightCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
var speed:int = 100
var direction = 1
signal slimeDamageSignal(body,slime)
#Animation code
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1
slime_graphic.flip_h = true
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
slimeDamageSignal.emit(body, self)

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scripts/slime.gd.uid Normal file
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