Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9448311064 | |||
| cdb1b5d632 | |||
| 5930d37049 | |||
| 4559b154a1 |
5
Readme.md
Normal file
5
Readme.md
Normal file
@ -0,0 +1,5 @@
|
||||
Week 5:
|
||||
Coin collection, bad guys, dealing damage
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||||
|
||||
In this lesson, we get some enemies in the game, and along the way w
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learn some valuable principles.
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||||
BIN
assets/enemies/slime/slime_green.png
Normal file
BIN
assets/enemies/slime/slime_green.png
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Binary file not shown.
|
After Width: | Height: | Size: 908 B |
@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b51p3mo2o7uxa"
|
||||
path="res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"
|
||||
uid="uid://bj3ccpqo3t7pv"
|
||||
path="res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/enemies/slime/slime_purple.png"
|
||||
dest_files=["res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"]
|
||||
source_file="res://assets/enemies/slime/slime_green.png"
|
||||
dest_files=["res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"]
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||||
|
||||
[params]
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://2ajlg788xas2"
|
||||
path="res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"
|
||||
uid="uid://k0r4u3odrun4"
|
||||
path="res://.godot/imported/Player Death 64x64.png-4a0ce04f5d26e871d084fcfc48e67d00.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/player/dead/Player Death 64x64.png"
|
||||
dest_files=["res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"]
|
||||
source_file="res://assets/player/death/Player Death 64x64.png"
|
||||
dest_files=["res://.godot/imported/Player Death 64x64.png-4a0ce04f5d26e871d084fcfc48e67d00.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
@ -15,10 +15,6 @@ run/main_scene="uid://ch6sfehmsskcs"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Gamecontroller="*uid://dtv434qd1rfmu"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=480
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||||
|
||||
@ -1,5 +1,6 @@
|
||||
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Texture2D" uid="uid://dfikkb3kxl5vf" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
||||
@ -404,6 +405,7 @@ sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
|
||||
|
||||
@ -447,7 +449,7 @@ tile_set = SubResource("TileSet_gee14")
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(575, 368.00003)
|
||||
position = Vector2(446.00003, 465.00003)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
@ -525,13 +527,13 @@ position = Vector2(116, -31)
|
||||
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(164, -65)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=998893132]
|
||||
position = Vector2(484, 406)
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=791989786]
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=250926168 instance=ExtResource("14_trtic")]
|
||||
[node name="Slime" parent="Enemies" unique_id=822623820 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(401, 470)
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=777259292 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(-108, 65)
|
||||
[node name="Slime2" parent="Enemies" unique_id=1058828655 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(654, 277)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ajlg788xas2" path="res://assets/player/dead/Player Death 64x64.png" id="3_fjrip"]
|
||||
[ext_resource type="Texture2D" uid="uid://k0r4u3odrun4" path="res://assets/player/death/Player Death 64x64.png" id="3_fjrip"]
|
||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
|
||||
|
||||
@ -208,7 +208,7 @@ animations = [{
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"dying",
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
@ -342,16 +342,16 @@ target_position = Vector2(16.891893, 0)
|
||||
target_position = Vector2(-17.56757, -0.67567575)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
||||
position = Vector2(12.837839, -2.702703)
|
||||
position = Vector2(12.837839, 0)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -2.7027035)
|
||||
position = Vector2(-12.837839, 0.6756754)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"dying"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
|
||||
|
||||
@ -1,30 +1,31 @@
|
||||
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b51p3mo2o7uxa" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
|
||||
[ext_resource type="Texture2D" uid="uid://bj3ccpqo3t7pv" path="res://assets/enemies/slime/slime_green.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_gstla"]
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_p2gj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -32,43 +33,39 @@ animations = [{
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=250926168 groups=["shootable"]]
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_gstla"]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=822623820 groups=["shootable"]]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=588756743]
|
||||
shape = SubResource("CircleShape2D_p2gj0")
|
||||
debug_color = Color(0.83704245, 0.20573696, 0.8053471, 0.41960785)
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=69804785]
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=610452905]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_gstla")
|
||||
position = Vector2(0, -1)
|
||||
sprite_frames = SubResource("SpriteFrames_fd6lc")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.67487884
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=18403424]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1641996317]
|
||||
shape = SubResource("CircleShape2D_gstla")
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=460628221]
|
||||
target_position = Vector2(16, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1848380842]
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1352799730]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
target_position = Vector2(1, 14)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=858346924]
|
||||
position = Vector2(-10, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1378900976]
|
||||
position = Vector2(-9, 0)
|
||||
target_position = Vector2(1, 14)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=382510816]
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=1023073791]
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@ -10,4 +10,5 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("bullet hit!")
|
||||
bulletHitSignal.emit(body,self)
|
||||
|
||||
@ -2,8 +2,8 @@ class_name GameController extends Node2D
|
||||
signal destroySignal(body)
|
||||
signal fanTriggerSignal(body, fanDirection)
|
||||
signal teleportTriggerSignal(body)
|
||||
signal playerHurtSignal(playerHealth, maxHealth)
|
||||
signal playerDeadSignal
|
||||
signal playerDamagedSignal(currentHealth,maxHealth)
|
||||
signal playerDeathSignal
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 50
|
||||
@ -11,24 +11,13 @@ var timeAvailable = 50
|
||||
var totalCoinsCollected = 0
|
||||
var timer = Timer.new()
|
||||
|
||||
var currentPlayerHealth = 100
|
||||
var startingHealth = 100
|
||||
|
||||
var enemiesDict={}
|
||||
var playerStartingHealth = 100
|
||||
var playerHealth = 100
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
func reset()->void:
|
||||
print("GC reset")
|
||||
currentPlayerHealth=player.startingHealth
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
@ -40,7 +29,7 @@ func countdown()->void:
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
playerDeadSignal.emit()
|
||||
playerDeathSignal.emit()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -72,43 +61,46 @@ func coinCollected(body,coin)->void:
|
||||
destroySignal.emit(coin)
|
||||
|
||||
func coinTotal(totalAmount)->void:
|
||||
print("GC knows total coins "+str(totalAmount))
|
||||
print("GC knows total coins remaining "+str(totalAmount))
|
||||
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
print("bullet hit")
|
||||
if body.is_in_group("shootable"):
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= player.rangeDamage
|
||||
enemiesDict[body]["health"] -= 10
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
#kill the enemy
|
||||
enemiesDict.erase(body)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func totalEnemies(numberOfEnemies)->void:
|
||||
print("GC knows this many badguy: "+str(numberOfEnemies))
|
||||
func slimeAttack(body,slime)->void:
|
||||
print("GC knows slime attack "+str(enemiesDict[slime]["damage"]))
|
||||
currentPlayerHealth -= enemiesDict[slime]["damage"]
|
||||
if currentPlayerHealth>0:
|
||||
#damage
|
||||
print("player damaged")
|
||||
playerHurtSignal.emit(currentPlayerHealth, startingHealth)
|
||||
else:
|
||||
#ded
|
||||
print("player ded")
|
||||
playerDeadSignal.emit()
|
||||
func levelChange()->void:
|
||||
get_tree().reload_current_scene()
|
||||
func addEnemyToLevel(slime)->void:
|
||||
var stats = {
|
||||
"health": enemy.startingHealth,
|
||||
"damage": enemy.meleeDamage
|
||||
func addEnemyToLevel(enemy:Slime)->void:
|
||||
var enemyStat = {
|
||||
"health": 30+randi_range(0,10),
|
||||
"damage": 20+randi_range(0,10)
|
||||
}
|
||||
enemiesDict[slime]=stats
|
||||
enemiesDict[enemy]=enemyStat
|
||||
|
||||
func _on_slime_damage(body, slime:Slime)->void:
|
||||
#remove damage from player health
|
||||
print("remove damage from player "+str(enemiesDict[slime]["damage"]))
|
||||
playerHealth -= enemiesDict[slime]["damage"]
|
||||
if playerHealth <=0:
|
||||
print("You DED")
|
||||
#send a signal about player death
|
||||
playerDeathSignal.emit()
|
||||
else:
|
||||
print("You damaged")
|
||||
#send a signal about player damage
|
||||
playerDamagedSignal.emit(playerHealth,playerStartingHealth)
|
||||
|
||||
func loadLevel()->void:
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
@ -3,6 +3,7 @@ signal pushSignal(body, direction)
|
||||
signal shootSignal(markerPosition, speed)
|
||||
signal fireSignal(markerPosition, direction, speed)
|
||||
signal deathAnimationCompleteSignal
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@ -23,6 +24,12 @@ var facing:FaceDirection = FaceDirection.RIGHT
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
func hurt(health,maxhealth)->void:
|
||||
print("player hurt")
|
||||
current_player_state=PlayerStates.HURT
|
||||
func kill()->void:
|
||||
print("player killed")
|
||||
current_player_state=PlayerStates.DEAD
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if current_player_state != PlayerStates.DEAD:
|
||||
@ -32,12 +39,7 @@ func _physics_process(delta: float) -> void:
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func hurt(playerHealth,maxHealth)->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
@ -46,7 +48,6 @@ func handle_input()->void:
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
@ -158,7 +159,7 @@ func handle_animation()->void:
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("dying")
|
||||
player_graphic.play("death")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
@ -170,4 +171,5 @@ func _on_animation_finished() -> void:
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
#emit signal for end of death animation
|
||||
deathAnimationCompleteSignal.emit()
|
||||
|
||||
@ -1,9 +0,0 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var currentHealth := 100
|
||||
@export var maxHealth := 150
|
||||
@export var startingHealth:int = 100
|
||||
|
||||
#damage
|
||||
@export var meleeDamage:int = 20
|
||||
@export var rangeDamage:int = 15
|
||||
@ -1 +0,0 @@
|
||||
uid://cye1467wwip7u
|
||||
@ -1,10 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://dt55hoe718r1x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
maxHealth = 200
|
||||
meleeDamage = 30
|
||||
rangeDamage = 20
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,11 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0ghdtxe11f0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
currentHealth = 60
|
||||
maxHealth = 80
|
||||
startingHealth = 60
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,5 +1,5 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var game: GameController = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var coin: Coin = $"../Coins/Coin"
|
||||
@ -16,22 +16,21 @@ var totalAllowedRockets:int = 3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
#signals from the view
|
||||
player.pushSignal.connect(pushTarget)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
player.fireSignal.connect(makeRocket)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.levelChange)
|
||||
player.deathAnimationCompleteSignal.connect(game.loadLevel)
|
||||
|
||||
#signals from the GameController
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.fanTriggerSignal.connect(pushTarget)
|
||||
Gamecontroller.teleportTriggerSignal.connect(teleportTarget)
|
||||
Gamecontroller.playerHurtSignal.connect(player.hurt)
|
||||
Gamecontroller.playerDeadSignal.connect(player.kill)
|
||||
game.destroySignal.connect(destroy)
|
||||
game.fanTriggerSignal.connect(pushTarget)
|
||||
game.teleportTriggerSignal.connect(teleportTarget)
|
||||
game.playerDamagedSignal.connect(player.hurt)
|
||||
game.playerDeathSignal.connect(player.kill)
|
||||
|
||||
#signals from pickups
|
||||
coin.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
coin.coinCollectedSignal.connect(game.coinCollected)
|
||||
buildLevel()
|
||||
|
||||
|
||||
@ -45,6 +44,15 @@ func buildLevel()->void:
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
func updateEnemies()->void:
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
game.addEnemyToLevel(obj)
|
||||
#hook up to game controller
|
||||
if not obj.slimeDamageSignal.is_connected(game._on_slime_damage):
|
||||
obj.slimeDamageSignal.connect(game._on_slime_damage)
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
if crates:
|
||||
@ -54,28 +62,20 @@ func updateCrates()->void:
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
|
||||
Gamecontroller.crateTotal(totalCrates)
|
||||
game.crateTotal(totalCrates)
|
||||
|
||||
#any time a coin exits tree, game controller is updated
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
if coins:
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.coinCollectedSignal.is_connected(game.coinCollected):
|
||||
obj.coinCollectedSignal.connect(game.coinCollected)
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
totalCoins +=1
|
||||
Gamecontroller.coinTotal(totalCoins)
|
||||
func updateEnemies()->void:
|
||||
var totalEnemies = 0
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
Gamecontroller.addEnemyToLevel(obj)
|
||||
obj.slimeDamageSignal.connect(Gamecontroller.slimeAttack)
|
||||
totalEnemies +=1
|
||||
Gamecontroller.totalEnemies(totalEnemies)
|
||||
game.coinTotal(totalCoins)
|
||||
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
@ -110,8 +110,8 @@ func bulletFactory()->Bullet:
|
||||
#make a new bullet
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
if not myBullet.bulletHitSignal.is_connected(Gamecontroller.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(Gamecontroller.bulletDamage)
|
||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
@ -138,6 +138,6 @@ func makeRocket(spawnPosition, direction, speed)->void:
|
||||
print("make a rocket")
|
||||
var myRocket:Rocket = rocketFactory()
|
||||
myRocket.splodeSignal.connect(destroy)
|
||||
myRocket.impactSignal.connect(Gamecontroller.rocketDamage)
|
||||
myRocket.impactSignal.connect(game.rocketDamage)
|
||||
myRocket.transform = spawnPosition
|
||||
pushTarget(myRocket,direction*speed)
|
||||
|
||||
@ -5,14 +5,15 @@ class_name Slime extends Area2D
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
@export var speed:int = 100
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
#Animation code
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction =-1
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
@ -23,9 +24,10 @@ func _process(delta: float) -> void:
|
||||
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction*speed*delta
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body,self)
|
||||
slimeDamageSignal.emit(body, self)
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user