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Author SHA1 Message Date
9448311064 readme 2026-07-27 18:14:07 -04:00
cdb1b5d632 adding readme 2026-07-27 17:38:26 -04:00
5930d37049 randomize health and damage bad guys 2026-07-27 15:49:36 -04:00
4559b154a1 bad guys, player damage, enemy damage 2026-07-27 15:34:12 -04:00
19 changed files with 126 additions and 160 deletions

5
Readme.md Normal file
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@ -0,0 +1,5 @@
Week 5:
Coin collection, bad guys, dealing damage
In this lesson, we get some enemies in the game, and along the way w
learn some valuable principles.

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://b51p3mo2o7uxa"
path="res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"
uid="uid://bj3ccpqo3t7pv"
path="res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/enemies/slime/slime_purple.png"
dest_files=["res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"]
source_file="res://assets/enemies/slime/slime_green.png"
dest_files=["res://.godot/imported/slime_green.png-e5d60b3e093812754197fdd9edfc7bf5.ctex"]
[params]

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://2ajlg788xas2"
path="res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"
uid="uid://k0r4u3odrun4"
path="res://.godot/imported/Player Death 64x64.png-4a0ce04f5d26e871d084fcfc48e67d00.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/player/dead/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"]
source_file="res://assets/player/death/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-4a0ce04f5d26e871d084fcfc48e67d00.ctex"]
[params]

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@ -15,10 +15,6 @@ run/main_scene="uid://ch6sfehmsskcs"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Gamecontroller="*uid://dtv434qd1rfmu"
[display]
window/size/viewport_width=480

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@ -1,5 +1,6 @@
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
[ext_resource type="Texture2D" uid="uid://dfikkb3kxl5vf" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
@ -404,6 +405,7 @@ sources/2 = SubResource("TileSetAtlasSource_kvpfn")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
[node name="Game" type="Node2D" unique_id=981419409]
script = ExtResource("1_lnu2h")
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
@ -447,7 +449,7 @@ tile_set = SubResource("TileSet_gee14")
script = ExtResource("2_lbhrr")
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
position = Vector2(575, 368.00003)
position = Vector2(446.00003, 465.00003)
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
@ -525,13 +527,13 @@ position = Vector2(116, -31)
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
position = Vector2(164, -65)
[node name="Enemies" type="Node2D" parent="." unique_id=998893132]
position = Vector2(484, 406)
[node name="Enemies" type="Node2D" parent="." unique_id=791989786]
[node name="Slime" parent="Enemies" unique_id=250926168 instance=ExtResource("14_trtic")]
[node name="Slime" parent="Enemies" unique_id=822623820 instance=ExtResource("14_trtic")]
position = Vector2(401, 470)
[node name="Slime2" parent="Enemies" unique_id=777259292 instance=ExtResource("14_trtic")]
position = Vector2(-108, 65)
[node name="Slime2" parent="Enemies" unique_id=1058828655 instance=ExtResource("14_trtic")]
position = Vector2(654, 277)
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]

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@ -4,7 +4,7 @@
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
[ext_resource type="Texture2D" uid="uid://2ajlg788xas2" path="res://assets/player/dead/Player Death 64x64.png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://k0r4u3odrun4" path="res://assets/player/death/Player Death 64x64.png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
@ -208,7 +208,7 @@ animations = [{
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"dying",
"name": &"death",
"speed": 12.0
}, {
"frames": [{
@ -342,16 +342,16 @@ target_position = Vector2(16.891893, 0)
target_position = Vector2(-17.56757, -0.67567575)
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
position = Vector2(12.837839, -2.702703)
position = Vector2(12.837839, 0)
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
position = Vector2(-12.837839, -2.7027035)
position = Vector2(-12.837839, 0.6756754)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
texture_filter = 1
position = Vector2(0, -6.081082)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"dying"
animation = &"death"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]

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@ -1,30 +1,31 @@
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
[ext_resource type="Texture2D" uid="uid://b51p3mo2o7uxa" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
[ext_resource type="Texture2D" uid="uid://bj3ccpqo3t7pv" path="res://assets/enemies/slime/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_gstla"]
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
@ -32,43 +33,39 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[node name="Slime" type="Area2D" unique_id=250926168 groups=["shootable"]]
[sub_resource type="CircleShape2D" id="CircleShape2D_gstla"]
[node name="Slime" type="Area2D" unique_id=822623820 groups=["shootable"]]
script = ExtResource("1_p2gj0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=588756743]
shape = SubResource("CircleShape2D_p2gj0")
debug_color = Color(0.83704245, 0.20573696, 0.8053471, 0.41960785)
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=69804785]
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=610452905]
texture_filter = 1
position = Vector2(0, -2)
sprite_frames = SubResource("SpriteFrames_gstla")
position = Vector2(0, -1)
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
autoplay = "idle"
frame = 1
frame_progress = 0.67487884
[node name="RightCast" type="RayCast2D" parent="." unique_id=18403424]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1641996317]
shape = SubResource("CircleShape2D_gstla")
[node name="RightCast" type="RayCast2D" parent="." unique_id=460628221]
target_position = Vector2(16, 0)
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1848380842]
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1352799730]
position = Vector2(9, 0)
target_position = Vector2(0, 16)
target_position = Vector2(1, 14)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=858346924]
position = Vector2(-10, 0)
target_position = Vector2(0, 16)
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1378900976]
position = Vector2(-9, 0)
target_position = Vector2(1, 14)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=382510816]
[node name="LeftCast" type="RayCast2D" parent="." unique_id=1023073791]
target_position = Vector2(-16, 0)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -10,4 +10,5 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("shootable"):
print("bullet hit!")
bulletHitSignal.emit(body,self)

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@ -2,8 +2,8 @@ class_name GameController extends Node2D
signal destroySignal(body)
signal fanTriggerSignal(body, fanDirection)
signal teleportTriggerSignal(body)
signal playerHurtSignal(playerHealth, maxHealth)
signal playerDeadSignal
signal playerDamagedSignal(currentHealth,maxHealth)
signal playerDeathSignal
var numberOfCrates = 2
var timeAvailable = 50
@ -11,24 +11,13 @@ var timeAvailable = 50
var totalCoinsCollected = 0
var timer = Timer.new()
var currentPlayerHealth = 100
var startingHealth = 100
var enemiesDict={}
var playerStartingHealth = 100
var playerHealth = 100
var enemy:CharacterStats
var player:CharacterStats
func reset()->void:
print("GC reset")
currentPlayerHealth=player.startingHealth
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/playerStats.tres")
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
@ -40,7 +29,7 @@ func countdown()->void:
timeAvailable-=1
if timeAvailable<=0 and numberOfCrates>0:
print("LOOOOOSAH")
playerDeadSignal.emit()
playerDeathSignal.emit()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -72,43 +61,46 @@ func coinCollected(body,coin)->void:
destroySignal.emit(coin)
func coinTotal(totalAmount)->void:
print("GC knows total coins "+str(totalAmount))
print("GC knows total coins remaining "+str(totalAmount))
func bulletDamage(body, _bullet)->void:
print("bullet hit")
if body.is_in_group("shootable"):
if body is Crate:
destroySignal.emit(body)
destroySignal.emit(_bullet)
if body is Slime:
enemiesDict[body]["health"] -= player.rangeDamage
enemiesDict[body]["health"] -= 10
if enemiesDict[body]["health"]<=0:
#kill the enemy
enemiesDict.erase(body)
destroySignal.emit(body)
destroySignal.emit(_bullet)
destroySignal.emit(_bullet)
func rocketDamage(body, rocket)->void:
if body.is_in_group("shootable"):
print("Rocket strikes target!")
destroySignal.emit(body)
func totalEnemies(numberOfEnemies)->void:
print("GC knows this many badguy: "+str(numberOfEnemies))
func slimeAttack(body,slime)->void:
print("GC knows slime attack "+str(enemiesDict[slime]["damage"]))
currentPlayerHealth -= enemiesDict[slime]["damage"]
if currentPlayerHealth>0:
#damage
print("player damaged")
playerHurtSignal.emit(currentPlayerHealth, startingHealth)
else:
#ded
print("player ded")
playerDeadSignal.emit()
func levelChange()->void:
get_tree().reload_current_scene()
func addEnemyToLevel(slime)->void:
var stats = {
"health": enemy.startingHealth,
"damage": enemy.meleeDamage
func addEnemyToLevel(enemy:Slime)->void:
var enemyStat = {
"health": 30+randi_range(0,10),
"damage": 20+randi_range(0,10)
}
enemiesDict[slime]=stats
enemiesDict[enemy]=enemyStat
func _on_slime_damage(body, slime:Slime)->void:
#remove damage from player health
print("remove damage from player "+str(enemiesDict[slime]["damage"]))
playerHealth -= enemiesDict[slime]["damage"]
if playerHealth <=0:
print("You DED")
#send a signal about player death
playerDeathSignal.emit()
else:
print("You damaged")
#send a signal about player damage
playerDamagedSignal.emit(playerHealth,playerStartingHealth)
func loadLevel()->void:
get_tree().reload_current_scene()

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@ -3,6 +3,7 @@ signal pushSignal(body, direction)
signal shootSignal(markerPosition, speed)
signal fireSignal(markerPosition, direction, speed)
signal deathAnimationCompleteSignal
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Marker2D = $RightSpawn
@ -23,6 +24,12 @@ var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
var current_player_state:PlayerStates = PlayerStates.IDLE
var upJump:bool = false
func hurt(health,maxhealth)->void:
print("player hurt")
current_player_state=PlayerStates.HURT
func kill()->void:
print("player killed")
current_player_state=PlayerStates.DEAD
func _physics_process(delta: float) -> void:
if current_player_state != PlayerStates.DEAD:
@ -32,12 +39,7 @@ func _physics_process(delta: float) -> void:
handle_animation()
move_and_slide()
handle_collisions()
func hurt(playerHealth,maxHealth)->void:
current_player_state = PlayerStates.HURT
func kill()->void:
current_player_state = PlayerStates.DEAD
func handle_input()->void:
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
@ -46,7 +48,6 @@ func handle_input()->void:
upJump = true
# Handle shove.
if Input.is_action_just_pressed("shove"):
if pushRightEnabled and facing==FaceDirection.RIGHT:
current_player_state= PlayerStates.CHARGING
pushTimer = Time.get_ticks_msec()
@ -158,7 +159,7 @@ func handle_animation()->void:
PlayerStates.HURT:
player_graphic.play("hurt")
PlayerStates.DEAD:
player_graphic.play("dying")
player_graphic.play("death")
func _on_animation_finished() -> void:
@ -170,4 +171,5 @@ func _on_animation_finished() -> void:
PlayerStates.HURT:
current_player_state = PlayerStates.IDLE
PlayerStates.DEAD:
#emit signal for end of death animation
deathAnimationCompleteSignal.emit()

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@ -1,9 +0,0 @@
class_name CharacterStats extends Resource
@export var currentHealth := 100
@export var maxHealth := 150
@export var startingHealth:int = 100
#damage
@export var meleeDamage:int = 20
@export var rangeDamage:int = 15

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@ -1 +0,0 @@
uid://cye1467wwip7u

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@ -1,10 +0,0 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://dt55hoe718r1x"]
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
[resource]
script = ExtResource("1_sqkfu")
maxHealth = 200
meleeDamage = 30
rangeDamage = 20
metadata/_custom_type_script = "uid://cye1467wwip7u"

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@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0ghdtxe11f0"]
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
currentHealth = 60
maxHealth = 80
startingHealth = 60
rangeDamage = 0
metadata/_custom_type_script = "uid://cye1467wwip7u"

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@ -1,5 +1,5 @@
extends Node2D
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../Crates"
@onready var player: Player = $"../Player"
@onready var coin: Coin = $"../Coins/Coin"
@ -16,22 +16,21 @@ var totalAllowedRockets:int = 3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Gamecontroller.reset()
#signals from the view
player.pushSignal.connect(pushTarget)
player.shootSignal.connect(makeBullet)
player.fireSignal.connect(makeRocket)
player.deathAnimationCompleteSignal.connect(Gamecontroller.levelChange)
player.deathAnimationCompleteSignal.connect(game.loadLevel)
#signals from the GameController
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.fanTriggerSignal.connect(pushTarget)
Gamecontroller.teleportTriggerSignal.connect(teleportTarget)
Gamecontroller.playerHurtSignal.connect(player.hurt)
Gamecontroller.playerDeadSignal.connect(player.kill)
game.destroySignal.connect(destroy)
game.fanTriggerSignal.connect(pushTarget)
game.teleportTriggerSignal.connect(teleportTarget)
game.playerDamagedSignal.connect(player.hurt)
game.playerDeathSignal.connect(player.kill)
#signals from pickups
coin.coinCollectedSignal.connect(Gamecontroller.coinCollected)
coin.coinCollectedSignal.connect(game.coinCollected)
buildLevel()
@ -45,6 +44,15 @@ func buildLevel()->void:
updateCoins()
updateEnemies()
func updateEnemies()->void:
if enemies:
for obj in enemies.get_children():
if obj is Slime:
game.addEnemyToLevel(obj)
#hook up to game controller
if not obj.slimeDamageSignal.is_connected(game._on_slime_damage):
obj.slimeDamageSignal.connect(game._on_slime_damage)
func updateCrates()->void:
var totalCrates = 0
if crates:
@ -54,28 +62,20 @@ func updateCrates()->void:
obj.tree_exited.connect(updateCrates)
totalCrates +=1
Gamecontroller.crateTotal(totalCrates)
game.crateTotal(totalCrates)
#any time a coin exits tree, game controller is updated
func updateCoins()->void:
var totalCoins = 0
if coins:
for obj in coins.get_children():
if obj is Coin:
if not obj.coinCollectedSignal.is_connected(game.coinCollected):
obj.coinCollectedSignal.connect(game.coinCollected)
if not obj.tree_exited.is_connected(updateCoins):
obj.tree_exited.connect(updateCoins)
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
totalCoins +=1
Gamecontroller.coinTotal(totalCoins)
func updateEnemies()->void:
var totalEnemies = 0
if enemies:
for obj in enemies.get_children():
if obj is Slime:
Gamecontroller.addEnemyToLevel(obj)
obj.slimeDamageSignal.connect(Gamecontroller.slimeAttack)
totalEnemies +=1
Gamecontroller.totalEnemies(totalEnemies)
game.coinTotal(totalCoins)
func pushTarget(body,pushDirection)->void:
if body is RigidBody2D:
@ -110,8 +110,8 @@ func bulletFactory()->Bullet:
#make a new bullet
myBullet = bullet.instantiate()
add_sibling(myBullet)
if not myBullet.bulletHitSignal.is_connected(Gamecontroller.bulletDamage):
myBullet.bulletHitSignal.connect(Gamecontroller.bulletDamage)
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
myBullet.bulletHitSignal.connect(game.bulletDamage)
else:
myBullet = bulletArray.pop_back()
@ -138,6 +138,6 @@ func makeRocket(spawnPosition, direction, speed)->void:
print("make a rocket")
var myRocket:Rocket = rocketFactory()
myRocket.splodeSignal.connect(destroy)
myRocket.impactSignal.connect(Gamecontroller.rocketDamage)
myRocket.impactSignal.connect(game.rocketDamage)
myRocket.transform = spawnPosition
pushTarget(myRocket,direction*speed)

View File

@ -5,14 +5,15 @@ class_name Slime extends Area2D
@onready var left_cast: RayCast2D = $LeftCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
signal slimeDamageSignal(body,slime)
@export var speed:int = 100
var speed:int = 100
var direction = 1
signal slimeDamageSignal(body,slime)
#Animation code
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction =-1
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
@ -23,9 +24,10 @@ func _process(delta: float) -> void:
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
slime_graphic.flip_h = false
position.x += direction*speed*delta
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
slimeDamageSignal.emit(body,self)
slimeDamageSignal.emit(body, self)