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Week 5:
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Coin collection, bad guys, dealing damage
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In this lesson, we get some enemies in the game, and along the way w
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learn some valuable principles.
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process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 27 KiB |
@@ -0,0 +1,40 @@
|
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[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://74b6xr74ylk0"
|
||||
path="res://.godot/imported/plane_01.png-78095a15e23617810bded5bfa5f5ebae.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/source/plane_01.png"
|
||||
dest_files=["res://.godot/imported/plane_01.png-78095a15e23617810bded5bfa5f5ebae.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||
|
After Width: | Height: | Size: 23 KiB |
@@ -0,0 +1,40 @@
|
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[remap]
|
||||
|
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importer="texture"
|
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type="CompressedTexture2D"
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uid="uid://djdtyvgn5noje"
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path="res://.godot/imported/plane_02.png-8b33a4b74ab76c2899e86cb37ed79d24.ctex"
|
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metadata={
|
||||
"vram_texture": false
|
||||
}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://assets/source/plane_02.png"
|
||||
dest_files=["res://.godot/imported/plane_02.png-8b33a4b74ab76c2899e86cb37ed79d24.ctex"]
|
||||
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[params]
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compress/mode=0
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compress/high_quality=false
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||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
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compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
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detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,40 @@
|
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[remap]
|
||||
|
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importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://bh3jkggvx0spp"
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path="res://.godot/imported/plane_03.png-511bd1045c45b614ee2bbad36f4dd30b.ctex"
|
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metadata={
|
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"vram_texture": false
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}
|
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|
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[deps]
|
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|
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source_file="res://assets/source/plane_03.png"
|
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dest_files=["res://.godot/imported/plane_03.png-511bd1045c45b614ee2bbad36f4dd30b.ctex"]
|
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|
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
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roughness/src_normal=""
|
||||
process/channel_remap/red=0
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||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||
@@ -15,6 +15,14 @@ run/main_scene="uid://ch6sfehmsskcs"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=480
|
||||
window/size/viewport_height=270
|
||||
window/size/window_width_override=960
|
||||
window/size/window_height_override=540
|
||||
window/stretch/mode="viewport"
|
||||
|
||||
[input]
|
||||
|
||||
shove={
|
||||
|
||||
@@ -20,4 +20,5 @@ rotation = -3.1367095
|
||||
scale = Vector2(0.07999989, 0.08039169)
|
||||
texture = ExtResource("2_y25gk")
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
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@@ -0,0 +1,113 @@
|
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[gd_scene format=3 uid="uid://cfmbd0jdbrvd1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d2sc7mlvheh7m" path="res://scripts/coin.gd" id="1_i64fm"]
|
||||
[ext_resource type="Texture2D" uid="uid://brsknqptomuux" path="res://assets/pickups/coin.png" id="1_rwqht"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_i64fm"]
|
||||
radius = 6.0
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"]
|
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atlas = ExtResource("1_rwqht")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]
|
||||
atlas = ExtResource("1_rwqht")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"]
|
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atlas = ExtResource("1_rwqht")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"]
|
||||
atlas = ExtResource("1_rwqht")
|
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region = Rect2(48, 0, 16, 16)
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"]
|
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(64, 0, 16, 16)
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"]
|
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(80, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"]
|
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atlas = ExtResource("1_rwqht")
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region = Rect2(96, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"]
|
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atlas = ExtResource("1_rwqht")
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region = Rect2(112, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"]
|
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(128, 0, 16, 16)
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"]
|
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(144, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"]
|
||||
atlas = ExtResource("1_rwqht")
|
||||
region = Rect2(160, 0, 16, 16)
|
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ls27i"]
|
||||
atlas = ExtResource("1_rwqht")
|
||||
region = Rect2(176, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_ssuvv"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_11l1o")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_d14el")
|
||||
}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_1ikuy")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_wnlwo")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_jig8b")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_xmuha")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_kfxoj")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_jsmju")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_s0mny")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_7cc30")
|
||||
}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_rojmm")
|
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}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ls27i")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Coin" type="Area2D" unique_id=354461121]
|
||||
script = ExtResource("1_i64fm")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=151276741]
|
||||
shape = SubResource("CircleShape2D_i64fm")
|
||||
debug_color = Color(0.6971114, 0.4832114, 0.29441354, 0.41960785)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=221062566]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_ssuvv")
|
||||
autoplay = "default"
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,24 +1,32 @@
|
||||
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Texture2D" uid="uid://dfikkb3kxl5vf" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcgol8iru1j5n" path="res://assets/environment/veggies/veg_32x32.png" id="3_gee14"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfhtipeqja1da" path="res://assets/environment/bg/midground.png" id="3_vtaks"]
|
||||
[ext_resource type="Texture2D" uid="uid://cewk7bgu5elop" path="res://assets/environment/veggies/mushroom_32x64.png" id="4_0tnpc"]
|
||||
[ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhr2gp8fktmd7" path="res://assets/environment/bg/foreground.png" id="4_kvpfn"]
|
||||
[ext_resource type="Texture2D" uid="uid://er1mfomleylu" path="res://assets/environment/flavour/plane_512x512.png" id="5_dinhu"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
||||
[ext_resource type="PackedScene" uid="uid://cfmbd0jdbrvd1" path="res://scenes/coin.tscn" id="13_kvuet"]
|
||||
[ext_resource type="PackedScene" uid="uid://b23q2ppkeamyh" path="res://scenes/slime.tscn" id="14_trtic"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||
texture = ExtResource("2_p57ef")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 1
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 1
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.5490456, -16, -1.593153)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
@@ -27,19 +35,19 @@ texture_region_size = Vector2i(32, 32)
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 1
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 1
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 1
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -49,7 +57,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 1
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -59,7 +67,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 1
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -68,7 +76,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 1
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -77,7 +85,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 1
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -86,7 +94,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 1
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -94,14 +102,14 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 1
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 1
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.5931549, -16, -0.63726044, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
@@ -111,7 +119,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 1
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -120,13 +128,13 @@ texture_region_size = Vector2i(32, 32)
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 1
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 1
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -136,7 +144,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 1
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -146,7 +154,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 1
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -154,7 +162,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 1
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -163,7 +171,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 1
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -171,7 +179,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 1
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -179,7 +187,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 1
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -187,7 +195,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 1
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -197,14 +205,14 @@ texture_region_size = Vector2i(32, 32)
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
16:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 1
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 1
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
@@ -213,19 +221,19 @@ texture_region_size = Vector2i(32, 32)
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 1
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 1
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 1
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
@@ -233,7 +241,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 1
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -241,7 +249,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 1
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
@@ -249,7 +257,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 1
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
@@ -257,7 +265,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 1
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
@@ -265,46 +273,46 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
12:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 1
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 1
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 1
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 1
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 1
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 1
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 1
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 1
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
@@ -312,7 +320,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 1
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -320,7 +328,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 1
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
@@ -328,7 +336,7 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 1
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
@@ -336,40 +344,61 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 1
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 1
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 1
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 1
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("3_gee14")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("4_0tnpc")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_1/mode = 0
|
||||
terrain_set_1/terrain_0/name = "LeafyGreen"
|
||||
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
|
||||
@@ -378,31 +407,65 @@ sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
|
||||
|
||||
[node name="sky" type="Parallax2D" parent="bg" unique_id=96096944]
|
||||
repeat_size = Vector2(480, 270)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/sky" unique_id=8390549]
|
||||
texture = ExtResource("2_0tnpc")
|
||||
offset = Vector2(240, 135)
|
||||
|
||||
[node name="midgfround" type="Parallax2D" parent="bg" unique_id=698172308]
|
||||
scroll_scale = Vector2(1.05, 1)
|
||||
repeat_size = Vector2(480, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/midgfround" unique_id=603045131]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("3_vtaks")
|
||||
centered = false
|
||||
offset = Vector2(0, 200)
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="bg" unique_id=991647999]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(480, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/foreground" unique_id=1856428018]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("4_kvpfn")
|
||||
offset = Vector2(240, 330)
|
||||
|
||||
[node name="plane" type="Sprite2D" parent="bg" unique_id=2025512082]
|
||||
texture_filter = 1
|
||||
position = Vector2(944, 322)
|
||||
texture = ExtResource("5_dinhu")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAA=")
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAANAAwAAQAAAAAAAAAWAAgAAQAAAAAAAAAKAA4AAgAAAAEAAAAKAA0AAgAAAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_gee14")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(490, 380)
|
||||
position = Vector2(446.00003, 465.00003)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(951, 332.99997)
|
||||
position = Vector2(916, 337)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=249514132 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(731, 340)
|
||||
position = Vector2(690, 263)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(558, 368)
|
||||
position = Vector2(458, 355)
|
||||
|
||||
[node name="Walls" type="Node2D" parent="." unique_id=80334518]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109]
|
||||
position = Vector2(553.00006, 401)
|
||||
position = Vector2(1143, 277)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@@ -418,7 +481,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008]
|
||||
position = Vector2(734.00006, 377)
|
||||
position = Vector2(1125, 128.00002)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@@ -426,7 +489,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Walls" unique_id=2038269484]
|
||||
position = Vector2(681.00006, 398)
|
||||
position = Vector2(1160.0001, 202)
|
||||
rotation = -0.7375178
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
@@ -453,6 +516,25 @@ intent = "fan"
|
||||
position = Vector2(953.99994, 442.99997)
|
||||
intent = "teleport"
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=2040053188]
|
||||
position = Vector2(459, 408)
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=354461121 instance=ExtResource("13_kvuet")]
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=987971109 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(116, -31)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(164, -65)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=791989786]
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=822623820 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(401, 470)
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=1058828655 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(654, 277)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"]
|
||||
@@ -4,7 +4,9 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://k0r4u3odrun4" path="res://assets/player/death/Player Death 64x64.png" id="3_fjrip"]
|
||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
@@ -12,10 +14,66 @@
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(128, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@@ -120,6 +178,41 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pf23h")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dt7fs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wqfne")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wnwbv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gl8cc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_487ah")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
@@ -128,6 +221,23 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t4otl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j2b1d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cs1tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2dvfe")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@@ -232,18 +342,19 @@ target_position = Vector2(16.891893, 0)
|
||||
target_position = Vector2(-17.56757, -0.67567575)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
||||
position = Vector2(12.837839, -8.1081085)
|
||||
position = Vector2(12.837839, 0)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -8.108109)
|
||||
position = Vector2(-12.837839, 0.6756754)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"shoving"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
|
||||
offset = Vector2(0, -60)
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
@@ -0,0 +1,71 @@
|
||||
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bj3ccpqo3t7pv" path="res://assets/enemies/slime/slime_green.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_p2gj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_gstla"]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=822623820 groups=["shootable"]]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=610452905]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -1)
|
||||
sprite_frames = SubResource("SpriteFrames_fd6lc")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1641996317]
|
||||
shape = SubResource("CircleShape2D_gstla")
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=460628221]
|
||||
target_position = Vector2(16, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1352799730]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(1, 14)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=1378900976]
|
||||
position = Vector2(-9, 0)
|
||||
target_position = Vector2(1, 14)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=1023073791]
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -9,5 +9,6 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Crate:
|
||||
if body.is_in_group("shootable"):
|
||||
print("bullet hit!")
|
||||
bulletHitSignal.emit(body,self)
|
||||
@@ -0,0 +1,7 @@
|
||||
class_name Coin extends Area2D
|
||||
signal coinCollectedSignal(body,coin)
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("you hit a coin")
|
||||
coinCollectedSignal.emit(body,self)
|
||||
@@ -0,0 +1 @@
|
||||
uid://d2sc7mlvheh7m
|
||||
@@ -2,10 +2,19 @@ class_name GameController extends Node2D
|
||||
signal destroySignal(body)
|
||||
signal fanTriggerSignal(body, fanDirection)
|
||||
signal teleportTriggerSignal(body)
|
||||
signal playerDamagedSignal(currentHealth,maxHealth)
|
||||
signal playerDeathSignal
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 50
|
||||
|
||||
var totalCoinsCollected = 0
|
||||
var timer = Timer.new()
|
||||
|
||||
var enemiesDict={}
|
||||
var playerStartingHealth = 100
|
||||
var playerHealth = 100
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
@@ -20,7 +29,7 @@ func countdown()->void:
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
get_tree().reload_current_scene()
|
||||
playerDeathSignal.emit()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@@ -31,7 +40,8 @@ func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
|
||||
print("GC knows trigger fired")
|
||||
match intent:
|
||||
"destroy":
|
||||
destroySignal.emit(body)
|
||||
if body is RigidBody2D:
|
||||
destroySignal.emit(body)
|
||||
"fan":
|
||||
print("do a fan effect")
|
||||
fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
|
||||
@@ -45,13 +55,52 @@ func crateTotal(howmany):
|
||||
if numberOfCrates == 0:
|
||||
print("YOU WON!!!")
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
func coinCollected(body,coin)->void:
|
||||
totalCoinsCollected +=1
|
||||
print("GC knows coin collected")
|
||||
destroySignal.emit(coin)
|
||||
|
||||
func coinTotal(totalAmount)->void:
|
||||
print("GC knows total coins remaining "+str(totalAmount))
|
||||
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
print("bullet hit")
|
||||
if body.is_in_group("shootable"):
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= 10
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
#kill the enemy
|
||||
enemiesDict.erase(body)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func addEnemyToLevel(enemy:Slime)->void:
|
||||
var enemyStat = {
|
||||
"health": 30+randi_range(0,10),
|
||||
"damage": 20+randi_range(0,10)
|
||||
}
|
||||
enemiesDict[enemy]=enemyStat
|
||||
|
||||
func _on_slime_damage(body, slime:Slime)->void:
|
||||
#remove damage from player health
|
||||
print("remove damage from player "+str(enemiesDict[slime]["damage"]))
|
||||
playerHealth -= enemiesDict[slime]["damage"]
|
||||
if playerHealth <=0:
|
||||
print("You DED")
|
||||
#send a signal about player death
|
||||
playerDeathSignal.emit()
|
||||
else:
|
||||
print("You damaged")
|
||||
#send a signal about player damage
|
||||
playerDamagedSignal.emit(playerHealth,playerStartingHealth)
|
||||
|
||||
func loadLevel()->void:
|
||||
get_tree().reload_current_scene()
|
||||
@@ -2,6 +2,8 @@ class_name Player extends CharacterBody2D
|
||||
signal pushSignal(body, direction)
|
||||
signal shootSignal(markerPosition, speed)
|
||||
signal fireSignal(markerPosition, direction, speed)
|
||||
signal deathAnimationCompleteSignal
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@@ -19,12 +21,19 @@ const JUMP_VELOCITY = -400.0
|
||||
enum FaceDirection {RIGHT,LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
func hurt(health,maxhealth)->void:
|
||||
print("player hurt")
|
||||
current_player_state=PlayerStates.HURT
|
||||
func kill()->void:
|
||||
print("player killed")
|
||||
current_player_state=PlayerStates.DEAD
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
handle_input()
|
||||
if current_player_state != PlayerStates.DEAD:
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
@@ -39,7 +48,6 @@ func handle_input()->void:
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
print("I want to shove")
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
@@ -60,7 +68,7 @@ func handle_input()->void:
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
#Handle Shoot Bullet
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("Ima shoot a bullet")
|
||||
|
||||
#marker postion, speed
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
@@ -69,7 +77,7 @@ func handle_input()->void:
|
||||
shootSignal.emit(left_spawn.global_transform, -800)
|
||||
#Handle fire rocket
|
||||
if Input.is_action_just_pressed("fire"):
|
||||
print("Ima fire rocket")
|
||||
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
|
||||
@@ -95,7 +103,7 @@ func handle_movement(delta)->void:
|
||||
velocity += get_gravity() * delta
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding():
|
||||
print("Right raycast collision")
|
||||
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
@@ -104,7 +112,7 @@ func handle_collisions()->void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
print("Left raycast collision")
|
||||
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
@@ -148,6 +156,10 @@ func handle_animation()->void:
|
||||
player_graphic.play("charging")
|
||||
PlayerStates.SHOVING:
|
||||
player_graphic.play("shoving")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("death")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
@@ -156,3 +168,8 @@ func _on_animation_finished() -> void:
|
||||
upJump = false
|
||||
PlayerStates.SHOVING:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
#emit signal for end of death animation
|
||||
deathAnimationCompleteSignal.emit()
|
||||
@@ -2,6 +2,9 @@ extends Node2D
|
||||
@onready var game: GameController = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var coin: Coin = $"../Coins/Coin"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var rocket = preload("res://scenes/rocket.tscn")
|
||||
@@ -17,11 +20,17 @@ func _ready() -> void:
|
||||
player.pushSignal.connect(pushTarget)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
player.fireSignal.connect(makeRocket)
|
||||
player.deathAnimationCompleteSignal.connect(game.loadLevel)
|
||||
|
||||
#signals from the GameController
|
||||
game.destroySignal.connect(destroy)
|
||||
game.fanTriggerSignal.connect(pushTarget)
|
||||
game.teleportTriggerSignal.connect(teleportTarget)
|
||||
game.playerDamagedSignal.connect(player.hurt)
|
||||
game.playerDeathSignal.connect(player.kill)
|
||||
|
||||
#signals from pickups
|
||||
coin.coinCollectedSignal.connect(game.coinCollected)
|
||||
buildLevel()
|
||||
|
||||
|
||||
@@ -32,7 +41,18 @@ func _process(delta: float) -> void:
|
||||
func buildLevel()->void:
|
||||
#tell GC how many crates...
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
func updateEnemies()->void:
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
game.addEnemyToLevel(obj)
|
||||
#hook up to game controller
|
||||
if not obj.slimeDamageSignal.is_connected(game._on_slime_damage):
|
||||
obj.slimeDamageSignal.connect(game._on_slime_damage)
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
if crates:
|
||||
@@ -44,6 +64,19 @@ func updateCrates()->void:
|
||||
|
||||
game.crateTotal(totalCrates)
|
||||
|
||||
#any time a coin exits tree, game controller is updated
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
if coins:
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.coinCollectedSignal.is_connected(game.coinCollected):
|
||||
obj.coinCollectedSignal.connect(game.coinCollected)
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
totalCoins +=1
|
||||
game.coinTotal(totalCoins)
|
||||
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
body.apply_central_impulse(pushDirection)
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
#Animation code
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body, self)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://d215jspbbgtq6
|
||||