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Week 4 - Environment
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1. Create a second terrain for vegetation
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Learn to use the tilemap layer to easily add vegetation to your level.
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* Add a terrain to your terrain set zero
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* Import and atlas your graphics (32x32)
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* Paint terrain rules
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2. Setting Display properties
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Learn to set display properties to size the viewport and scale it.
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Go to project settings:
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Display>Window
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Viewport Width 480
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Viewport Height 270
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This makes the viewport small, but we can now scale it up to the size we want to play at
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Advanced settings: on
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Window width override: 960
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Window height override: 540
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And finally how to handle the up-scaling
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Stretch>Mode: viewport
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aspect: keep
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scale: 1.0
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At this point you can control the scaling.
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The closer the viewport setting is to the scaled size, the more of the
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scene will be revealed.
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You should add a camera to the player so that the viewport will show the area around them.
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3. Creating a background
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Create a "sky"
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Create a color block the same size as your viewport (480x270)
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Create a parallax2D > Add a child Sprite2D to it
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Assign the graphic to be the sprite in Sprite2D
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Offset the graphic in Sprite2D, 1/2 width, 1/2 height
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In the parallax2D parent, set scroll scale to x:1.0 y:1.0
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Repeat Size: x:480 y:270
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Create a "midground" parallax2D
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Scroll Scale x:1.05 y:1.0
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Repeat Size x:480 y:0
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Create a "foreground"
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Scroll Scale x:1.1 y:1.0
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Repeat Size x:480 y:0
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Optional - Create a "front" parallax2D
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4. Custom Graphics
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Set up GIMP for creating custom pixel art
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Make a background
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Create a new document, set to the size of viewport (480x270)
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Set up Canvas for Pixel Art
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View > Show Grid
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Image > Configure Grid
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Spacing > 1 horizontal 1 vertical (pixels) > set foreground colour
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Set up Tool for Pixel Art
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Select "pencil" by click-hold on drawing tools
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In tool options:
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Size: 1.0
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Hardness: 100
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The pencil tool creates the hard edges we want in pixel art.
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Saving your file as .xcf file will save your grid settings, but will not
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automatically show the grid when you open the file. You will still need to
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go to View > Show Grid
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Turning Images into Pixel Art
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When you bring in a reference image there is a good chance it will need to
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have work done. A good way to get used to using reference images is to use
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a silhoette image.
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Get an image
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Paste it as a new single layer
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Scale it using the scaling tool
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Use the colour picker tool to select the black
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Make a new layer
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||||||
Use the paint bucket tool to fill the selection (can now delete reference)
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With the selection painted it will snap the paint to whole pixels, but
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you will likely see some fuzzy edges because some of the pixels around edges
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will be partially transparent.
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You can use the colour picker tool set to "select by alpha". Now when you select
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a transparent pixel, it will add all pixels with the same transparency to the
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selection.
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You can now use the paint bucket to fill the selection with an appropriate colour.
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When done you can paint bucket the main colour (no selection) to flood-fill any
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remaining partially transparent pixels.
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Editing Pixel Art
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You might want to customize your character art! Conveniently, your sprite sheets
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are designed so that each limb of the character is composed of a consistent
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colour in each frame.
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This allows us to use the "colour selection" tool to select the limb in every frame.
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And as above, the paint bucket can be used to fill the limb with an appropriate colour.
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When complete, you can draw in anything else you like, though you will have to
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do it for each cell. If you save it to your Godot project, it will overwrite
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the graphics, and instantly show up in your game!
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||||||
Scaling Pixel Art
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||||||
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||||||
Be aware that if you scale pixel art, there is a very high chance the edges will
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become fuzzy and indistinct. This is because of "interpolation".
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To avoid this problem, set the scaling tool to Interpolation - None.
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Now when you scale your pixel art it will snap to the closes whole pixel,
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maintaining the crisp edges.
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|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
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|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
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||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 1021 B |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cgyc5mlhrd472"
|
|
||||||
path="res://.godot/imported/player jump 48x48.png-76072e8defb6fa3b97cc972a34149281.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/player/jump_fall/player jump 48x48.png"
|
|
||||||
dest_files=["res://.godot/imported/player jump 48x48.png-76072e8defb6fa3b97cc972a34149281.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
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detect_3d/compress_to=1
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|
Before Width: | Height: | Size: 3.1 KiB |
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[remap]
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importer="texture"
|
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type="CompressedTexture2D"
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|
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uid="uid://di17x5ovjtvtt"
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|
||||||
path="res://.godot/imported/player run 48x48.png-88a3d854902c0e89fc61b644954350dd.ctex"
|
|
||||||
metadata={
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|
||||||
"vram_texture": false
|
|
||||||
}
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|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/player/run/player run 48x48.png"
|
|
||||||
dest_files=["res://.godot/imported/player run 48x48.png-88a3d854902c0e89fc61b644954350dd.ctex"]
|
|
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|
||||||
[params]
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|
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|
||||||
compress/mode=0
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|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
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|
||||||
compress/uastc_level=0
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||||||
compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
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process/size_limit=0
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detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 3.8 KiB |
@@ -1,40 +0,0 @@
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[remap]
|
|
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|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cl142hwp38td6"
|
|
||||||
path="res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"
|
|
||||||
metadata={
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|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/projectiles/pixel_bullet.png"
|
|
||||||
dest_files=["res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
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|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
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|
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process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
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||||||
process/normal_map_invert_y=false
|
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||||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
|
|
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process/size_limit=0
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detect_3d/compress_to=1
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|
||||||
@@ -15,14 +15,6 @@ run/main_scene="uid://ch6sfehmsskcs"
|
|||||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[display]
|
|
||||||
|
|
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window/size/viewport_width=580
|
|
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window/size/viewport_height=370
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|
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window/size/window_width_override=960
|
|
||||||
window/size/window_height_override=540
|
|
||||||
window/stretch/mode="viewport"
|
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
shove={
|
shove={
|
||||||
@@ -35,11 +27,6 @@ shoot={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
fire={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
|
|||||||
@@ -1,23 +1,14 @@
|
|||||||
[gd_scene format=3 uid="uid://bp51pocvj7p3x"]
|
[gd_scene format=3 uid="uid://bp51pocvj7p3x"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bvy43aky6y3er" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
[ext_resource type="Script" uid="uid://bvy43aky6y3er" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cl142hwp38td6" path="res://assets/projectiles/pixel_bullet.png" id="2_y25gk"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
|
||||||
size = Vector2(10, 4)
|
size = Vector2(8, 3)
|
||||||
|
|
||||||
[node name="Bullet" type="Area2D" unique_id=397024757]
|
[node name="Bullet" type="Area2D" unique_id=1728947011]
|
||||||
script = ExtResource("1_mkf8s")
|
script = ExtResource("1_mkf8s")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1862785605]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=791301971]
|
||||||
shape = SubResource("RectangleShape2D_y25gk")
|
position = Vector2(0, 0.5)
|
||||||
debug_color = Color(0.92602646, 0.20405883, 0.46076977, 0.41960785)
|
shape = SubResource("RectangleShape2D_h1aey")
|
||||||
|
debug_color = Color(0.9348346, 0.10724712, 0.5768572, 0.41960785)
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1465228846]
|
|
||||||
texture_filter = 1
|
|
||||||
position = Vector2(-2.9999998, -1.9999998)
|
|
||||||
rotation = -3.1367095
|
|
||||||
scale = Vector2(0.07999989, 0.08039169)
|
|
||||||
texture = ExtResource("2_y25gk")
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
||||||
@@ -1,19 +1,13 @@
|
|||||||
[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"]
|
[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"]
|
[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"]
|
||||||
[ext_resource type="Texture2D" uid="uid://2ovhbun1d00s" path="res://assets/destructibles/crate.png" id="2_dwt0d"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||||
|
|
||||||
[node name="Crate" type="RigidBody2D" unique_id=1609374030 groups=["shootable"]]
|
[node name="Crate" type="RigidBody2D" unique_id=1609374030]
|
||||||
script = ExtResource("1_b66cd")
|
script = ExtResource("1_b66cd")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1887853406]
|
|
||||||
position = Vector2(0, 2)
|
|
||||||
scale = Vector2(0.08, 0.08)
|
|
||||||
texture = ExtResource("2_dwt0d")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587]
|
||||||
shape = SubResource("RectangleShape2D_uwrxv")
|
shape = SubResource("RectangleShape2D_uwrxv")
|
||||||
debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785)
|
debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785)
|
||||||
@@ -1,400 +1,11 @@
|
|||||||
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
|
[gd_scene format=3 uid="uid://ch6sfehmsskcs"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b583o88duaqu" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
|
||||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cn1qvqti2u0pk" path="res://assets/environment/mushroom_32x64.png" id="3_gee14"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cj3we2brsknxh" path="res://assets/environment/veg_32x32.png" id="4_0tnpc"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"]
|
[ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
|
||||||
texture = ExtResource("2_p57ef")
|
|
||||||
texture_region_size = Vector2i(32, 32)
|
|
||||||
0:0/0 = 0
|
|
||||||
0:0/0/terrain_set = 0
|
|
||||||
0:0/0/terrain = 0
|
|
||||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
0:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
1:0/0 = 0
|
|
||||||
1:0/0/terrain_set = 0
|
|
||||||
1:0/0/terrain = 0
|
|
||||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.5490456, -16, -1.593153)
|
|
||||||
1:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
1:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:0/0 = 0
|
|
||||||
2:0/0/terrain_set = 0
|
|
||||||
2:0/0/terrain = 0
|
|
||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:0/0 = 0
|
|
||||||
4:0/0/terrain_set = 0
|
|
||||||
4:0/0/terrain = 0
|
|
||||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:0/0 = 0
|
|
||||||
6:0/0/terrain_set = 0
|
|
||||||
6:0/0/terrain = 0
|
|
||||||
6:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
6:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
7:0/0 = 0
|
|
||||||
7:0/0/terrain_set = 0
|
|
||||||
7:0/0/terrain = 0
|
|
||||||
7:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
9:0/0 = 0
|
|
||||||
9:0/0/terrain_set = 0
|
|
||||||
9:0/0/terrain = 0
|
|
||||||
9:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
9:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:0/0 = 0
|
|
||||||
10:0/0/terrain_set = 0
|
|
||||||
10:0/0/terrain = 0
|
|
||||||
10:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
10:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
10:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:0/0 = 0
|
|
||||||
12:0/0/terrain_set = 0
|
|
||||||
12:0/0/terrain = 0
|
|
||||||
12:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:0/0 = 0
|
|
||||||
13:0/0/terrain_set = 0
|
|
||||||
13:0/0/terrain = 0
|
|
||||||
13:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
13:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:0/0 = 0
|
|
||||||
15:0/0/terrain_set = 0
|
|
||||||
15:0/0/terrain = 0
|
|
||||||
15:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:1/0 = 0
|
|
||||||
0:1/0/terrain_set = 0
|
|
||||||
0:1/0/terrain = 0
|
|
||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.5931549, -16, -0.63726044, 16, -16, 16)
|
|
||||||
0:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:1/0 = 0
|
|
||||||
2:1/0 = 0
|
|
||||||
2:1/0/terrain_set = 0
|
|
||||||
2:1/0/terrain = 0
|
|
||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16)
|
|
||||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
4:1/0 = 0
|
|
||||||
4:1/0/terrain_set = 0
|
|
||||||
4:1/0/terrain = 0
|
|
||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
4:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:1/0 = 0
|
|
||||||
6:1/0/terrain_set = 0
|
|
||||||
6:1/0/terrain = 0
|
|
||||||
6:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:1/0 = 0
|
|
||||||
7:1/0/terrain_set = 0
|
|
||||||
7:1/0/terrain = 0
|
|
||||||
7:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
7:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
9:1/0 = 0
|
|
||||||
9:1/0/terrain_set = 0
|
|
||||||
9:1/0/terrain = 0
|
|
||||||
9:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
10:1/0 = 0
|
|
||||||
10:1/0/terrain_set = 0
|
|
||||||
10:1/0/terrain = 0
|
|
||||||
10:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
12:1/0 = 0
|
|
||||||
12:1/0/terrain_set = 0
|
|
||||||
12:1/0/terrain = 0
|
|
||||||
12:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:1/0 = 0
|
|
||||||
13:1/0/terrain_set = 0
|
|
||||||
13:1/0/terrain = 0
|
|
||||||
13:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
13:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:1/0 = 0
|
|
||||||
15:1/0/terrain_set = 0
|
|
||||||
15:1/0/terrain = 0
|
|
||||||
15:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
15:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
16:1/0 = 0
|
|
||||||
16:1/0/terrain_set = 0
|
|
||||||
16:1/0/terrain = 0
|
|
||||||
16:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
0:2/0 = 0
|
|
||||||
0:2/0/terrain_set = 0
|
|
||||||
0:2/0/terrain = 0
|
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
0:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:2/0 = 0
|
|
||||||
1:2/0/terrain_set = 0
|
|
||||||
1:2/0/terrain = 0
|
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16)
|
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:2/0 = 0
|
|
||||||
2:2/0/terrain_set = 0
|
|
||||||
2:2/0/terrain = 0
|
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
4:2/0 = 0
|
|
||||||
4:2/0/terrain_set = 0
|
|
||||||
4:2/0/terrain = 0
|
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:3/0 = 0
|
|
||||||
6:3/0/terrain_set = 0
|
|
||||||
6:3/0/terrain = 0
|
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
|
||||||
6:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
7:3/0 = 0
|
|
||||||
7:3/0/terrain_set = 0
|
|
||||||
7:3/0/terrain = 0
|
|
||||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
|
||||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
7:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:3/0 = 0
|
|
||||||
9:3/0/terrain_set = 0
|
|
||||||
9:3/0/terrain = 0
|
|
||||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
|
||||||
9:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
9:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:3/0 = 0
|
|
||||||
10:3/0/terrain_set = 0
|
|
||||||
10:3/0/terrain = 0
|
|
||||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
|
||||||
10:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:3/0 = 0
|
|
||||||
12:3/0/terrain_set = 0
|
|
||||||
12:3/0/terrain = 0
|
|
||||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
12:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:3/0 = 0
|
|
||||||
13:3/0/terrain_set = 0
|
|
||||||
13:3/0/terrain = 0
|
|
||||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
13:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
15:3/0 = 0
|
|
||||||
15:3/0/terrain_set = 0
|
|
||||||
15:3/0/terrain = 0
|
|
||||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
15:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:3/0 = 0
|
|
||||||
16:3/0/terrain_set = 0
|
|
||||||
16:3/0/terrain = 0
|
|
||||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
0:4/0 = 0
|
|
||||||
0:4/0/terrain_set = 0
|
|
||||||
0:4/0/terrain = 0
|
|
||||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
0:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:4/0 = 0
|
|
||||||
1:4/0/terrain_set = 0
|
|
||||||
1:4/0/terrain = 0
|
|
||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
1:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:4/0 = 0
|
|
||||||
2:4/0/terrain_set = 0
|
|
||||||
2:4/0/terrain = 0
|
|
||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:4/0 = 0
|
|
||||||
4:4/0/terrain_set = 0
|
|
||||||
4:4/0/terrain = 0
|
|
||||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
6:4/0 = 0
|
|
||||||
6:4/0/terrain_set = 0
|
|
||||||
6:4/0/terrain = 0
|
|
||||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
|
||||||
6:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:4/0 = 0
|
|
||||||
7:4/0/terrain_set = 0
|
|
||||||
7:4/0/terrain = 0
|
|
||||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
|
||||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
7:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:4/0 = 0
|
|
||||||
9:4/0/terrain_set = 0
|
|
||||||
9:4/0/terrain = 0
|
|
||||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
|
||||||
9:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
9:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:4/0 = 0
|
|
||||||
10:4/0/terrain_set = 0
|
|
||||||
10:4/0/terrain = 0
|
|
||||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
|
||||||
10:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
12:4/0 = 0
|
|
||||||
12:4/0/terrain_set = 0
|
|
||||||
12:4/0/terrain = 0
|
|
||||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
12:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
13:4/0 = 0
|
|
||||||
13:4/0/terrain_set = 0
|
|
||||||
13:4/0/terrain = 0
|
|
||||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:4/0 = 0
|
|
||||||
15:4/0/terrain_set = 0
|
|
||||||
15:4/0/terrain = 0
|
|
||||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
15:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
16:4/0 = 0
|
|
||||||
16:4/0/terrain_set = 0
|
|
||||||
16:4/0/terrain = 0
|
|
||||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
16:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
16:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
|
||||||
texture = ExtResource("3_gee14")
|
|
||||||
texture_region_size = Vector2i(32, 32)
|
|
||||||
0:0/0 = 0
|
|
||||||
0:0/0/terrain_set = 0
|
|
||||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
|
||||||
0:1/0 = 0
|
|
||||||
0:1/0/terrain_set = 0
|
|
||||||
0:1/0/terrain = 1
|
|
||||||
0:1/0/terrains_peering_bit/top_side = 1
|
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
|
||||||
texture = ExtResource("4_0tnpc")
|
|
||||||
texture_region_size = Vector2i(32, 32)
|
|
||||||
0:0/0 = 0
|
|
||||||
0:0/0/terrain_set = 0
|
|
||||||
0:0/0/terrain = 1
|
|
||||||
|
|
||||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
|
||||||
tile_size = Vector2i(32, 32)
|
|
||||||
physics_layer_0/collision_layer = 1
|
|
||||||
terrain_set_0/mode = 0
|
|
||||||
terrain_set_0/terrain_0/name = "LeafyGreen"
|
|
||||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
||||||
terrain_set_0/terrain_1/name = "Veg 1"
|
|
||||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
||||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
|
||||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
|
||||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
|
|
||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||||
@@ -402,50 +13,36 @@ sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
|||||||
[node name="Game" type="Node2D" unique_id=981419409]
|
[node name="Game" type="Node2D" unique_id=981419409]
|
||||||
script = ExtResource("1_lnu2h")
|
script = ExtResource("1_lnu2h")
|
||||||
|
|
||||||
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=2081148083]
|
|
||||||
repeat_size = Vector2(580, 370)
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=879239814]
|
|
||||||
texture = ExtResource("2_0tnpc")
|
|
||||||
offset = Vector2(290, 185)
|
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
|
||||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAAbAA4AAgAAAAAAAAAbAAoAAQAAAAEAAAAbAAkAAQAAAAAAAAAKAA4AAQAAAAEAAAAKAA0AAQAAAAAAAAALAA4AAgAAAAAAAAAVAAgAAgAAAAAAAAA=")
|
|
||||||
tile_set = SubResource("TileSet_gee14")
|
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||||
script = ExtResource("2_lbhrr")
|
script = ExtResource("2_lbhrr")
|
||||||
|
|
||||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
[node name="Player" parent="." unique_id=1254268479 instance=ExtResource("4_iywne")]
|
||||||
position = Vector2(490, 380)
|
position = Vector2(440.00006, 375.00003)
|
||||||
|
|
||||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||||
|
|
||||||
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
||||||
position = Vector2(951, 332.99997)
|
position = Vector2(508, 373)
|
||||||
|
|
||||||
[node name="Crate3" parent="Crates" unique_id=249514132 instance=ExtResource("5_iywne")]
|
|
||||||
position = Vector2(731, 340)
|
|
||||||
|
|
||||||
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
||||||
position = Vector2(558, 368)
|
position = Vector2(1098, 323)
|
||||||
|
|
||||||
[node name="Walls" type="Node2D" parent="." unique_id=80334518]
|
[node name="Walls" type="Node2D" parent="." unique_id=1895909883]
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109]
|
[node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109]
|
||||||
position = Vector2(553.00006, 401)
|
position = Vector2(446.00006, 404)
|
||||||
scale = Vector2(3.4000025, 1)
|
scale = Vector2(3.4000025, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D" unique_id=1910670137]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D" unique_id=1910670137]
|
||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=823918434]
|
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=575340316]
|
||||||
position = Vector2(857, 608)
|
position = Vector2(516, 404)
|
||||||
scale = Vector2(3.4000025, 1)
|
scale = Vector2(3.4000025, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D4" unique_id=1243761990]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D4" unique_id=522720352]
|
||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008]
|
[node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008]
|
||||||
@@ -465,23 +62,23 @@ metadata/_edit_group_ = true
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D2" unique_id=1636593491]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D2" unique_id=1636593491]
|
||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D5" type="StaticBody2D" parent="Walls" unique_id=564687476]
|
[node name="StaticBody2D5" type="StaticBody2D" parent="Walls" unique_id=1787748242]
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D5" unique_id=1147447008]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D5" unique_id=1244109335]
|
||||||
position = Vector2(0, 588)
|
position = Vector2(0, 554)
|
||||||
shape = SubResource("WorldBoundaryShape2D_iywne")
|
shape = SubResource("WorldBoundaryShape2D_iywne")
|
||||||
|
|
||||||
[node name="Triggers" type="Node2D" parent="." unique_id=1195236992]
|
[node name="Triggers" type="Node2D" parent="." unique_id=193669081]
|
||||||
|
|
||||||
[node name="Trigger" parent="Triggers" unique_id=229441825 instance=ExtResource("5_p57ef")]
|
[node name="Trigger" parent="Triggers" unique_id=1050615345 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(712, 463)
|
position = Vector2(621.00006, 465.00006)
|
||||||
|
|
||||||
[node name="Trigger2" parent="Triggers" unique_id=1474950249 instance=ExtResource("5_p57ef")]
|
[node name="Trigger2" parent="Triggers" unique_id=1114882050 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(817, 445)
|
position = Vector2(829, 464)
|
||||||
intent = "fan"
|
intent = "fan"
|
||||||
|
|
||||||
[node name="Trigger3" parent="Triggers" unique_id=205623468 instance=ExtResource("5_p57ef")]
|
[node name="Trigger3" parent="Triggers" unique_id=400578019 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(953.99994, 442.99997)
|
position = Vector2(1097, 462.99997)
|
||||||
intent = "teleport"
|
intent = "teleport"
|
||||||
|
|
||||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||||
|
|||||||
@@ -1,252 +1,33 @@
|
|||||||
[gd_scene format=3 uid="uid://byl4bdrupii3k"]
|
[gd_scene format=3 uid="uid://byl4bdrupii3k"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
|
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
[node name="Player" type="CharacterBody2D" unique_id=1254268479]
|
||||||
atlas = ExtResource("2_qlg0r")
|
|
||||||
region = Rect2(128, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(384, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(432, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
|
||||||
atlas = ExtResource("2_qlg0r")
|
|
||||||
region = Rect2(192, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
|
||||||
atlas = ExtResource("2_qlg0r")
|
|
||||||
region = Rect2(256, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
|
||||||
atlas = ExtResource("2_qlg0r")
|
|
||||||
region = Rect2(320, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_l71n6")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"charging",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_4ni07")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"falling",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qhqgy")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_dqkch")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qlg0r")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_tuyoq")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_fjrip")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_smehm")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ur7pv")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_y4r1p")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_d2wvv")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_3v2ag")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"idle",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_i4ail")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_a38lo")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"jumping",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_jej6c")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_f1ej7")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_oprun")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_a8ls1")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qfm1y")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_fulsm")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_4r5pv")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_60mlk")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"running",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ke2ow")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_ujl30")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_31cv2")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"shoving",
|
|
||||||
"speed": 12.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" unique_id=2145223914]
|
|
||||||
scale = Vector2(1.4799998, 1.4799998)
|
scale = Vector2(1.4799998, 1.4799998)
|
||||||
script = ExtResource("1_3vyb7")
|
script = ExtResource("1_3vyb7")
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=775715684]
|
[node name="Label" type="Label" parent="." unique_id=712501367]
|
||||||
|
offset_left = -19.594597
|
||||||
|
offset_top = -36.486492
|
||||||
|
offset_right = 20.405403
|
||||||
|
offset_bottom = -13.486492
|
||||||
|
text = "label"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=771657224]
|
||||||
shape = SubResource("CircleShape2D_uwrxv")
|
shape = SubResource("CircleShape2D_uwrxv")
|
||||||
debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785)
|
debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785)
|
||||||
|
|
||||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=967990879]
|
[node name="RightCast" type="RayCast2D" parent="." unique_id=1585175579]
|
||||||
target_position = Vector2(16.891893, 0)
|
target_position = Vector2(16.216217, -0.67567575)
|
||||||
|
|
||||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=926020029]
|
[node name="LeftCast" type="RayCast2D" parent="." unique_id=544087242]
|
||||||
target_position = Vector2(-17.56757, -0.67567575)
|
target_position = Vector2(-15.540543, -0.67567575)
|
||||||
|
|
||||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
[node name="RightTarget" type="Marker2D" parent="." unique_id=855125472]
|
||||||
position = Vector2(12.837839, -8.1081085)
|
position = Vector2(15.540543, -8.783785)
|
||||||
|
|
||||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
[node name="LeftTarget" type="Marker2D" parent="." unique_id=1162416681]
|
||||||
position = Vector2(-12.837839, -8.108109)
|
position = Vector2(-14.864867, -8.783785)
|
||||||
|
|
||||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
|
||||||
texture_filter = 1
|
|
||||||
position = Vector2(0, -6.081082)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
|
||||||
animation = &"shoving"
|
|
||||||
autoplay = "idle"
|
|
||||||
frame = 2
|
|
||||||
frame_progress = 1.0
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=144867956]
|
|
||||||
offset = Vector2(0, -50)
|
|
||||||
|
|
||||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://do4vf0eh7ku01"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bv3ixqvmjrf8j" path="res://scripts/rocket.gd" id="1_3341w"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_00dr1"]
|
|
||||||
size = Vector2(12, 4)
|
|
||||||
|
|
||||||
[node name="Rocket" type="RigidBody2D" unique_id=2026133878]
|
|
||||||
contact_monitor = true
|
|
||||||
max_contacts_reported = 2
|
|
||||||
script = ExtResource("1_3341w")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1980926328]
|
|
||||||
shape = SubResource("RectangleShape2D_00dr1")
|
|
||||||
debug_color = Color(0.63964945, 0.5193221, 0.22762358, 0.41960785)
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
||||||
@@ -4,13 +4,23 @@
|
|||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
||||||
|
|
||||||
[node name="Trigger" type="Area2D" unique_id=229441825]
|
[node name="Trigger" type="Area2D" unique_id=1050615345]
|
||||||
scale = Vector2(4.2, 4.2)
|
scale = Vector2(4.2, 4.2)
|
||||||
script = ExtResource("1_du5ex")
|
script = ExtResource("1_du5ex")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1121443164]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=703121924]
|
||||||
shape = SubResource("CircleShape2D_8cj0n")
|
shape = SubResource("CircleShape2D_8cj0n")
|
||||||
debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785)
|
debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785)
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="." unique_id=1171382845]
|
||||||
|
texture_filter = 1
|
||||||
|
offset_left = -18.333336
|
||||||
|
offset_top = -8.333334
|
||||||
|
offset_right = 21.666664
|
||||||
|
offset_bottom = 2.666666
|
||||||
|
theme_override_font_sizes/font_size = 7
|
||||||
|
text = "trigger"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
@@ -1,13 +1,19 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
|
||||||
var speed:float = 700
|
var speed:float = 700
|
||||||
signal bulletHitSignal(body, bullet)
|
|
||||||
func setSpeed(value)->void:
|
signal bulletDamageSignal(body, bullet)
|
||||||
|
|
||||||
|
func setSpeed(value:int)->void:
|
||||||
speed = value
|
speed = value
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed *delta
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
if body is Crate:
|
bulletDamageSignal.emit(body, self)
|
||||||
bulletHitSignal.emit(body,self)
|
|
||||||
|
|
||||||
|
func _on_area_entered(area: Area2D) -> void:
|
||||||
|
bulletDamageSignal.emit(area, self)
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
class_name Crate extends RigidBody2D
|
class_name Crate extends RigidBody2D
|
||||||
|
|
||||||
var teleport_target:Vector2 = Vector2.ZERO
|
var teleport_target: Vector2 = Vector2.ZERO
|
||||||
var should_teleport:bool = false
|
var should_teleport: bool = false
|
||||||
|
|
||||||
func teleport_to(position:Vector2):
|
func teleport_to(position:Vector2):
|
||||||
teleport_target = position
|
teleport_target = position
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
class_name GameController extends Node2D
|
extends Node2D
|
||||||
signal destroySignal(body)
|
|
||||||
signal fanTriggerSignal(body, fanDirection)
|
|
||||||
signal teleportTriggerSignal(body)
|
|
||||||
var numberOfCrates = 2
|
var numberOfCrates = 2
|
||||||
var timeAvailable = 50
|
var timeAvailable = 50
|
||||||
|
|
||||||
|
signal destroySignal(body)
|
||||||
|
signal levelChangeSignal(level)
|
||||||
|
signal fanUpSignal(body,direction)
|
||||||
|
signal teleportSignal(body)
|
||||||
|
|
||||||
var timer = Timer.new()
|
var timer = Timer.new()
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@@ -20,38 +23,27 @@ func countdown()->void:
|
|||||||
timeAvailable-=1
|
timeAvailable-=1
|
||||||
if timeAvailable<=0 and numberOfCrates>0:
|
if timeAvailable<=0 and numberOfCrates>0:
|
||||||
print("LOOOOOSAH")
|
print("LOOOOOSAH")
|
||||||
get_tree().reload_current_scene()
|
levelChangeSignal.emit("res://scenes/game.tscn")
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
|
func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
|
||||||
print("GC knows trigger fired")
|
print("GC knows trigger fired "+intent)
|
||||||
match intent:
|
match intent:
|
||||||
"destroy":
|
"destroy":
|
||||||
|
print("GC sending destroy signal")
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
"fan":
|
"fan":
|
||||||
print("do a fan effect")
|
if body is RigidBody2D:
|
||||||
fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
|
fanUpSignal.emit(body,Vector2(0,-1)*100*9)
|
||||||
"teleport":
|
"teleport":
|
||||||
print("do a teleport")
|
if body is Crate:
|
||||||
teleportTriggerSignal.emit(body)
|
teleportSignal.emit(body)
|
||||||
|
#from scene manager
|
||||||
func crateTotal(howmany):
|
func crateTotal(howmany):
|
||||||
numberOfCrates = howmany
|
numberOfCrates = howmany
|
||||||
print("GC knows about crates: "+str(numberOfCrates))
|
print("GC knows about crates: "+str(numberOfCrates))
|
||||||
if numberOfCrates == 0:
|
if numberOfCrates == 0:
|
||||||
print("YOU WON!!!")
|
print("YOU WON!!!")
|
||||||
get_tree().reload_current_scene()
|
levelChangeSignal.emit("res://scenes/game.tscn")
|
||||||
|
|
||||||
func bulletDamage(body, _bullet)->void:
|
func bulletDamage()->void:
|
||||||
if body.is_in_group("shootable"):
|
print("bullet damage")
|
||||||
destroySignal.emit(body)
|
|
||||||
destroySignal.emit(_bullet)
|
|
||||||
|
|
||||||
func rocketDamage(body, rocket)->void:
|
|
||||||
if body.is_in_group("shootable"):
|
|
||||||
print("Rocket strikes target!")
|
|
||||||
destroySignal.emit(body)
|
|
||||||
@@ -1,158 +1,101 @@
|
|||||||
class_name Player extends CharacterBody2D
|
class_name Player extends CharacterBody2D
|
||||||
signal pushSignal(body, direction)
|
|
||||||
signal shootSignal(markerPosition, speed)
|
|
||||||
signal fireSignal(markerPosition, direction, speed)
|
|
||||||
@onready var right_cast: RayCast2D = $RightCast
|
|
||||||
@onready var left_cast: RayCast2D = $LeftCast
|
|
||||||
@onready var right_spawn: Marker2D = $RightSpawn
|
|
||||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
|
||||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
|
||||||
|
|
||||||
var pushRightEnabled = false
|
@onready var label: Label = $Label
|
||||||
var pushLeftEnabled = false
|
|
||||||
|
@onready var rightRay: RayCast2D = $RightCast
|
||||||
|
@onready var leftRay: RayCast2D = $LeftCast
|
||||||
|
@onready var right_target: Marker2D = $RightTarget
|
||||||
|
@onready var left_target: Marker2D = $LeftTarget
|
||||||
|
|
||||||
|
|
||||||
|
var pushRightEnabled:=false
|
||||||
|
var pushLeftEnabled := false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
var pushTimer = 0
|
var pushTimer:int = 0
|
||||||
|
|
||||||
|
signal forcePushSignal(body,direction)
|
||||||
|
signal shootSignal(targetPosition, speed)
|
||||||
|
#track facing direction
|
||||||
|
enum FaceDirection {LEFT,RIGHT}
|
||||||
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
|
|
||||||
enum FaceDirection {RIGHT,LEFT}
|
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
|
||||||
|
|
||||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
|
||||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
|
||||||
var upJump:bool = false
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
handle_input()
|
# Add the gravity.
|
||||||
handle_movement(delta)
|
if not is_on_floor():
|
||||||
handle_states()
|
velocity += get_gravity() * delta
|
||||||
handle_animation()
|
|
||||||
move_and_slide()
|
|
||||||
handle_collisions()
|
|
||||||
|
|
||||||
func handle_input()->void:
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
current_player_state=PlayerStates.JUMPING
|
|
||||||
upJump = true
|
# Handle shove
|
||||||
# Handle shove.
|
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
print("I want to shove")
|
pushTimer = Time.get_ticks_msec() #record start of build
|
||||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
|
||||||
current_player_state= PlayerStates.CHARGING
|
#Handle shove
|
||||||
pushTimer = Time.get_ticks_msec()
|
|
||||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
|
||||||
current_player_state= PlayerStates.CHARGING
|
|
||||||
pushTimer = Time.get_ticks_msec()
|
|
||||||
|
|
||||||
if Input.is_action_just_released("shove"):
|
if Input.is_action_just_released("shove"):
|
||||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||||
|
#do a maximium force value
|
||||||
if pushForce>4000:
|
if pushForce>4000:
|
||||||
pushForce=4000
|
pushForce = 4000
|
||||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||||
#deliver the boom
|
label.text = "shove"
|
||||||
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
forcePushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||||
current_player_state = PlayerStates.SHOVING
|
|
||||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||||
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
forcePushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||||
current_player_state = PlayerStates.SHOVING
|
label.text = "shove"
|
||||||
#Handle Shoot Bullet
|
# Handle Shoot
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Ima shoot a bullet")
|
print("Player wants to shoot")
|
||||||
#marker postion, speed
|
|
||||||
match facing:
|
match facing:
|
||||||
FaceDirection.RIGHT:
|
FaceDirection.RIGHT:
|
||||||
shootSignal.emit(right_spawn.global_transform, 800)
|
print("Shoot to the right")
|
||||||
|
#%SceneManager.makeBullet(right_target.global_transform, 700)
|
||||||
|
shootSignal.emit(right_target.global_transform, 700)
|
||||||
FaceDirection.LEFT:
|
FaceDirection.LEFT:
|
||||||
shootSignal.emit(left_spawn.global_transform, -800)
|
print("Shoot to the left")
|
||||||
#Handle fire rocket
|
#%SceneManager.makeBullet(left_target.global_transform, -700)
|
||||||
if Input.is_action_just_pressed("fire"):
|
shootSignal.emit(left_target.global_transform, -700)
|
||||||
print("Ima fire rocket")
|
|
||||||
match facing:
|
|
||||||
FaceDirection.RIGHT:
|
|
||||||
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
|
|
||||||
FaceDirection.LEFT:
|
|
||||||
fireSignal.emit(left_spawn.global_transform,Vector2(1,0), 800)
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction >0:
|
if direction>0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
player_graphic.flip_h = false
|
|
||||||
else:
|
else:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
player_graphic.flip_h = true
|
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
func handle_movement(delta)->void:
|
move_and_slide()
|
||||||
# Add the gravity.
|
|
||||||
if not is_on_floor():
|
|
||||||
velocity += get_gravity() * delta
|
|
||||||
func handle_collisions()->void:
|
|
||||||
if right_cast.is_colliding():
|
|
||||||
print("Right raycast collision")
|
|
||||||
var collider = right_cast.get_collider()
|
|
||||||
if collider is Node:
|
|
||||||
pushRightEnabled = true
|
|
||||||
pushTarget = collider
|
|
||||||
else:
|
|
||||||
pushRightEnabled = false
|
|
||||||
|
|
||||||
if left_cast.is_colliding():
|
|
||||||
print("Left raycast collision")
|
|
||||||
var collider = left_cast.get_collider()
|
|
||||||
if collider is Node:
|
|
||||||
pushLeftEnabled = true
|
|
||||||
pushTarget = collider
|
|
||||||
else:
|
|
||||||
pushLeftEnabled = false
|
|
||||||
|
|
||||||
#a loop
|
#a loop
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
#is this a bonkable thing?
|
#is this a bonkable thing?
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
forcePushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||||
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
if rightRay.is_colliding():
|
||||||
#Exciting new stuff
|
|
||||||
func handle_states()->void:
|
#get the thing causing the collision
|
||||||
match current_player_state:
|
var collider = rightRay.get_collider()
|
||||||
PlayerStates.IDLE when velocity.x !=0:
|
if collider is Node:
|
||||||
current_player_state = PlayerStates.RUNNING
|
pushRightEnabled = true
|
||||||
PlayerStates.RUNNING when velocity.x ==0:
|
pushTarget = collider
|
||||||
current_player_state = PlayerStates.IDLE
|
else:
|
||||||
PlayerStates.JUMPING when velocity.y>0:
|
pushRightEnabled = false
|
||||||
current_player_state = PlayerStates.FALLING
|
|
||||||
PlayerStates.FALLING when is_on_floor():
|
if leftRay.is_colliding():
|
||||||
if velocity.x ==0:
|
|
||||||
current_player_state = PlayerStates.IDLE
|
#get the thing causing the collision
|
||||||
else:
|
var collider = leftRay.get_collider()
|
||||||
current_player_state = PlayerStates.RUNNING
|
if collider is Node:
|
||||||
func handle_animation()->void:
|
pushLeftEnabled = true
|
||||||
match current_player_state:
|
pushTarget = collider
|
||||||
PlayerStates.RUNNING:
|
else:
|
||||||
player_graphic.play("running")
|
pushLeftEnabled = false
|
||||||
PlayerStates.IDLE:
|
|
||||||
player_graphic.play("idle")
|
|
||||||
PlayerStates.JUMPING:
|
|
||||||
if upJump:
|
|
||||||
player_graphic.play("jumping")
|
|
||||||
PlayerStates.FALLING:
|
|
||||||
player_graphic.play("falling")
|
|
||||||
PlayerStates.CHARGING:
|
|
||||||
player_graphic.play("charging")
|
|
||||||
PlayerStates.SHOVING:
|
|
||||||
player_graphic.play("shoving")
|
|
||||||
|
|
||||||
|
|
||||||
func _on_animation_finished() -> void:
|
|
||||||
match current_player_state:
|
|
||||||
PlayerStates.JUMPING:
|
|
||||||
upJump = false
|
|
||||||
PlayerStates.SHOVING:
|
|
||||||
current_player_state = PlayerStates.IDLE
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
class_name Rocket extends RigidBody2D
|
|
||||||
signal splodeSignal(rocket)
|
|
||||||
signal impactSignal(body, rocket)
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
#Rockets expolode in time
|
|
||||||
var timer = Timer.new()
|
|
||||||
add_child(timer)
|
|
||||||
timer.wait_time = 4
|
|
||||||
timer.one_shot = true
|
|
||||||
timer.connect("timeout", splode)
|
|
||||||
timer.start()
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node) -> void:
|
|
||||||
print("Rocket hit a target")
|
|
||||||
impactSignal.emit(body, self)
|
|
||||||
|
|
||||||
#should i splode myself? No. Scene manager job.
|
|
||||||
func splode()->void:
|
|
||||||
splodeSignal.emit(self)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bv3ixqvmjrf8j
|
|
||||||
@@ -1,110 +1,72 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
@onready var game: GameController = $".."
|
@onready var game: Node2D = $".."
|
||||||
@onready var crates: Node2D = $"../Crates"
|
@onready var crates: Node2D = $"../Crates"
|
||||||
@onready var player: Player = $"../Player"
|
@onready var player: CharacterBody2D = $"../Player"
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
var rocket = preload("res://scenes/rocket.tscn")
|
|
||||||
|
|
||||||
var bulletArray:Array[Bullet] = []
|
var bulletArray:Array[Bullet] = []
|
||||||
var totalAllowedBullets:int = 7
|
var totalAllowedBullets:int = 7
|
||||||
var rocketDict:Dictionary = {}
|
|
||||||
var totalAllowedRockets:int = 3
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
#signals from the view
|
#wire up view
|
||||||
player.pushSignal.connect(pushTarget)
|
player.forcePushSignal.connect(push)
|
||||||
player.shootSignal.connect(makeBullet)
|
player.shootSignal.connect(makeBullet)
|
||||||
player.fireSignal.connect(makeRocket)
|
#wire up gamecontroller
|
||||||
|
|
||||||
#signals from the GameController
|
|
||||||
game.destroySignal.connect(destroy)
|
game.destroySignal.connect(destroy)
|
||||||
game.fanTriggerSignal.connect(pushTarget)
|
game.levelChangeSignal.connect(changeScene)
|
||||||
game.teleportTriggerSignal.connect(teleportTarget)
|
game.fanUpSignal.connect(push)
|
||||||
|
game.teleportSignal.connect(teleport)
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func buildLevel()->void:
|
func buildLevel()->void:
|
||||||
#tell GC how many crates...
|
|
||||||
updateCrates()
|
updateCrates()
|
||||||
|
|
||||||
func updateCrates()->void:
|
func updateCrates()->void:
|
||||||
var totalCrates = 0
|
var _crateTotal:int = 0
|
||||||
if crates:
|
if crates:
|
||||||
for obj in crates.get_children():
|
for obj in crates.get_children():
|
||||||
if obj is Crate:
|
if obj is Crate:
|
||||||
if not obj.tree_exited.is_connected(updateCrates):
|
if not obj.tree_exited.is_connected(updateCrates):
|
||||||
obj.tree_exited.connect(updateCrates)
|
obj.tree_exited.connect(updateCrates)
|
||||||
totalCrates +=1
|
_crateTotal +=1
|
||||||
|
game.crateTotal(_crateTotal)
|
||||||
|
|
||||||
game.crateTotal(totalCrates)
|
#applies impulse to rigidbodies
|
||||||
|
func push(body, direction)->void:
|
||||||
|
body.apply_central_impulse(direction)
|
||||||
|
|
||||||
func pushTarget(body,pushDirection)->void:
|
func teleport(body, _bodyposition=null)->void:
|
||||||
if body is RigidBody2D:
|
print("teleport a body")
|
||||||
body.apply_central_impulse(pushDirection)
|
|
||||||
func stashBullet(bullet:Bullet)->void:
|
|
||||||
#hide the bullet
|
|
||||||
var stashPosition:Vector2 = Vector2(-100,-100)
|
|
||||||
bullet.position = stashPosition
|
|
||||||
bullet.setSpeed(0)
|
|
||||||
bullet.set_process(false)
|
|
||||||
|
|
||||||
func destroy(body)->void:
|
|
||||||
match body:
|
|
||||||
var bod when bod is Bullet:
|
|
||||||
stashBullet(body)
|
|
||||||
var bod when bod is Crate:
|
|
||||||
body.queue_free()
|
|
||||||
_:
|
|
||||||
body.queue_free()
|
|
||||||
|
|
||||||
func teleportTarget(body)->void:
|
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
var viewport_size = get_viewport().get_visible_rect().size
|
var viewport_size = get_viewport().get_visible_rect().size
|
||||||
var random_x = randf_range(0, viewport_size.x)
|
var random_x = randf_range(0, viewport_size.x)
|
||||||
var random_y = randf_range(0, viewport_size.y)
|
var random_y = randf_range(0, viewport_size.y)
|
||||||
var newPosition = Vector2(random_x,random_y)
|
var newPosition = Vector2(random_x,random_y)
|
||||||
body.teleport_to(newPosition)
|
body.teleport_to(newPosition)
|
||||||
func bulletFactory()->Bullet:
|
|
||||||
var myBullet:Bullet
|
func destroy(body)->void:
|
||||||
#how many bullets have been produced?
|
body.queue_free()
|
||||||
if bulletArray.size() <= totalAllowedBullets:
|
|
||||||
#make a new bullet
|
func changeScene(level)->void:
|
||||||
myBullet = bullet.instantiate()
|
get_tree().call_deferred("change_scene_to_file",level)
|
||||||
add_sibling(myBullet)
|
|
||||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
func bulletFactory()->Bullet :
|
||||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
var myBullet:Bullet
|
||||||
else:
|
#how many bullets have been made?
|
||||||
myBullet = bulletArray.pop_back()
|
if bulletArray.size() <= totalAllowedBullets:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
bulletArray.push_front(myBullet)
|
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage):
|
||||||
return myBullet
|
myBullet.bulletDamageSignal.connect(game.bulletDamage)
|
||||||
func makeBullet(spawnPosition, speed)->void:
|
add_sibling(myBullet)
|
||||||
print("make bullet")
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
|
return myBullet
|
||||||
|
|
||||||
|
func makeBullet(targetPosition:Transform2D, speed:int)->void:
|
||||||
var myBullet:Bullet = bulletFactory()
|
var myBullet:Bullet = bulletFactory()
|
||||||
myBullet.transform = spawnPosition
|
myBullet.transform = targetPosition
|
||||||
myBullet.setSpeed(speed)
|
myBullet.setSpeed(speed)
|
||||||
myBullet.set_process(true)
|
myBullet.set_process(true)
|
||||||
|
|
||||||
func rocketFactory()->Rocket:
|
|
||||||
var myRocket:Rocket
|
|
||||||
myRocket = rocket.instantiate()
|
|
||||||
add_sibling(myRocket)
|
|
||||||
var rocketStat={
|
|
||||||
"damage": 10
|
|
||||||
}
|
|
||||||
rocketDict[myRocket]=rocketStat
|
|
||||||
return myRocket
|
|
||||||
|
|
||||||
func makeRocket(spawnPosition, direction, speed)->void:
|
|
||||||
print("make a rocket")
|
|
||||||
var myRocket:Rocket = rocketFactory()
|
|
||||||
myRocket.splodeSignal.connect(destroy)
|
|
||||||
myRocket.impactSignal.connect(game.rocketDamage)
|
|
||||||
myRocket.transform = spawnPosition
|
|
||||||
pushTarget(myRocket,direction*speed)
|
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
class_name Trigger extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
@export var intent = "destroy"
|
|
||||||
|
|
||||||
signal areaTriggerSignal(body, trigger, intent)
|
signal areaTriggerSignal(body, trigger, intent)
|
||||||
|
@export var intent:String="destroy"
|
||||||
|
@onready var label: Label = $Label
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
print("Trigger is ready.")
|
print("Trigger is ready.")
|
||||||
|
label.text = str(intent)
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
|||||||