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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1d82f7502d | |||
| d8629e2f81 | |||
| d0819ead77 | |||
| 7824bcd6cd |
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500
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrains_peering_bit/right_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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12:0/0/terrains_peering_bit/top_right_corner = 0
|
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
|
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13:0/0/terrains_peering_bit/right_side = 0
|
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13:0/0/terrains_peering_bit/bottom_side = 0
|
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
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13:0/0/terrains_peering_bit/left_side = 0
|
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrains_peering_bit/right_side = 0
|
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15:0/0/terrains_peering_bit/bottom_side = 0
|
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
|
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrains_peering_bit/right_side = 0
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|
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0:1/0/terrains_peering_bit/bottom_side = 0
|
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0:1/0/terrains_peering_bit/top_side = 0
|
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0:1/0/terrains_peering_bit/top_right_corner = 0
|
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1:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
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2:1/0/terrains_peering_bit/left_side = 0
|
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
|
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
|
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
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||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
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||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
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||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
16:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
12:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("3_gee14")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("4_0tnpc")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
||||
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
|
||||
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
|
||||
|
||||
[node name="sky" type="Parallax2D" parent="bg" unique_id=96096944]
|
||||
repeat_size = Vector2(480, 270)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/sky" unique_id=8390549]
|
||||
texture = ExtResource("2_0tnpc")
|
||||
offset = Vector2(240, 135)
|
||||
|
||||
[node name="midgfround" type="Parallax2D" parent="bg" unique_id=698172308]
|
||||
scroll_scale = Vector2(1.05, 1)
|
||||
repeat_size = Vector2(480, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/midgfround" unique_id=603045131]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("3_vtaks")
|
||||
centered = false
|
||||
offset = Vector2(0, 200)
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="bg" unique_id=991647999]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(480, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/foreground" unique_id=1856428018]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("4_kvpfn")
|
||||
offset = Vector2(240, 330)
|
||||
|
||||
[node name="plane" type="Sprite2D" parent="bg" unique_id=2025512082]
|
||||
texture_filter = 1
|
||||
position = Vector2(944, 322)
|
||||
texture = ExtResource("5_dinhu")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAANAAwAAQAAAAAAAAAWAAgAAQAAAAAAAAAKAA4AAgAAAAEAAAAKAA0AAgAAAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_gee14")
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(575, 368.00003)
|
||||
[node name="Player" parent="." unique_id=1254268479 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(440.00006, 375.00003)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(916, 337)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=249514132 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(690, 263)
|
||||
position = Vector2(508, 373)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(458, 355)
|
||||
position = Vector2(1098, 323)
|
||||
|
||||
[node name="Walls" type="Node2D" parent="." unique_id=80334518]
|
||||
[node name="Walls" type="Node2D" parent="." unique_id=1895909883]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109]
|
||||
position = Vector2(1143, 277)
|
||||
position = Vector2(446.00006, 404)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D" unique_id=1910670137]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=823918434]
|
||||
position = Vector2(857, 608)
|
||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=575340316]
|
||||
position = Vector2(516, 404)
|
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scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D4" unique_id=1243761990]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D4" unique_id=522720352]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008]
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||||
position = Vector2(1125, 128.00002)
|
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position = Vector2(734.00006, 377)
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scale = Vector2(3.4000025, 1)
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||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -487,7 +54,7 @@ metadata/_edit_group_ = true
|
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shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Walls" unique_id=2038269484]
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||||
position = Vector2(1160.0001, 202)
|
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position = Vector2(681.00006, 398)
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rotation = -0.7375178
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scale = Vector2(3.4000025, 1)
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metadata/_edit_group_ = true
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@ -495,44 +62,25 @@ metadata/_edit_group_ = true
|
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D2" unique_id=1636593491]
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shape = SubResource("RectangleShape2D_8cj0n")
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|
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[node name="StaticBody2D5" type="StaticBody2D" parent="Walls" unique_id=564687476]
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[node name="StaticBody2D5" type="StaticBody2D" parent="Walls" unique_id=1787748242]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D5" unique_id=1147447008]
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position = Vector2(0, 588)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D5" unique_id=1244109335]
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position = Vector2(0, 554)
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shape = SubResource("WorldBoundaryShape2D_iywne")
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[node name="Triggers" type="Node2D" parent="." unique_id=1195236992]
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[node name="Triggers" type="Node2D" parent="." unique_id=193669081]
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[node name="Trigger" parent="Triggers" unique_id=229441825 instance=ExtResource("5_p57ef")]
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position = Vector2(712, 463)
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[node name="Trigger" parent="Triggers" unique_id=1050615345 instance=ExtResource("5_p57ef")]
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position = Vector2(621.00006, 465.00006)
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[node name="Trigger2" parent="Triggers" unique_id=1474950249 instance=ExtResource("5_p57ef")]
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position = Vector2(817, 445)
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[node name="Trigger2" parent="Triggers" unique_id=1114882050 instance=ExtResource("5_p57ef")]
|
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position = Vector2(829, 464)
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intent = "fan"
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[node name="Trigger3" parent="Triggers" unique_id=205623468 instance=ExtResource("5_p57ef")]
|
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position = Vector2(953.99994, 442.99997)
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[node name="Trigger3" parent="Triggers" unique_id=400578019 instance=ExtResource("5_p57ef")]
|
||||
position = Vector2(1097, 462.99997)
|
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intent = "teleport"
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=2040053188]
|
||||
position = Vector2(459, 408)
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=354461121 instance=ExtResource("13_kvuet")]
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=987971109 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(116, -31)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(164, -65)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=998893132]
|
||||
position = Vector2(484, 406)
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=250926168 instance=ExtResource("14_trtic")]
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=777259292 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(-108, 65)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"]
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||||
|
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@ -1,360 +1,33 @@
|
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[gd_scene format=3 uid="uid://byl4bdrupii3k"]
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[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
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[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
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[ext_resource type="Texture2D" uid="uid://2ajlg788xas2" path="res://assets/player/dead/Player Death 64x64.png" id="3_fjrip"]
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[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
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[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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atlas = ExtResource("2_qlg0r")
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region = Rect2(128, 0, 64, 64)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(0, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(48, 0, 48, 48)
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||||
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
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atlas = ExtResource("3_fjrip")
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||||
region = Rect2(96, 0, 48, 48)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
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atlas = ExtResource("3_fjrip")
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||||
region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
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atlas = ExtResource("3_fjrip")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
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atlas = ExtResource("3_dqkch")
|
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region = Rect2(96, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
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atlas = ExtResource("5_smehm")
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region = Rect2(0, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
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atlas = ExtResource("5_smehm")
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region = Rect2(48, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
|
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atlas = ExtResource("5_smehm")
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||||
region = Rect2(96, 0, 48, 48)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(144, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(0, 0, 48, 48)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
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atlas = ExtResource("3_qhqgy")
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||||
region = Rect2(48, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
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atlas = ExtResource("3_qhqgy")
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||||
region = Rect2(144, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
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atlas = ExtResource("3_qhqgy")
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||||
region = Rect2(288, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(192, 0, 64, 64)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
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atlas = ExtResource("2_qlg0r")
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region = Rect2(256, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
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atlas = ExtResource("2_qlg0r")
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region = Rect2(320, 0, 64, 64)
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[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
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animations = [{
|
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l71n6")
|
||||
}],
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"loop": false,
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"name": &"charging",
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"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_pf23h")
|
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}, {
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_dt7fs")
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||||
}, {
|
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wqfne")
|
||||
}, {
|
||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_wnwbv")
|
||||
}, {
|
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"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gl8cc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_487ah")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"dying",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"falling",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t4otl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j2b1d")
|
||||
}, {
|
||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_cs1tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_2dvfe")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
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"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
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}, {
|
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"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_y4r1p")
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}, {
|
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_d2wvv")
|
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}, {
|
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"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}, {
|
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"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jumping",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
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"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
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}],
|
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"loop": true,
|
||||
"name": &"running",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ke2ow")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujl30")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_31cv2")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"shoving",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D" unique_id=2145223914]
|
||||
[node name="Player" type="CharacterBody2D" unique_id=1254268479]
|
||||
scale = Vector2(1.4799998, 1.4799998)
|
||||
script = ExtResource("1_3vyb7")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=775715684]
|
||||
[node name="Label" type="Label" parent="." unique_id=712501367]
|
||||
offset_left = -19.594597
|
||||
offset_top = -36.486492
|
||||
offset_right = 20.405403
|
||||
offset_bottom = -13.486492
|
||||
text = "label"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=771657224]
|
||||
shape = SubResource("CircleShape2D_uwrxv")
|
||||
debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785)
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=967990879]
|
||||
target_position = Vector2(16.891893, 0)
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=1585175579]
|
||||
target_position = Vector2(16.216217, -0.67567575)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=926020029]
|
||||
target_position = Vector2(-17.56757, -0.67567575)
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=544087242]
|
||||
target_position = Vector2(-15.540543, -0.67567575)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
||||
position = Vector2(12.837839, -2.702703)
|
||||
[node name="RightTarget" type="Marker2D" parent="." unique_id=855125472]
|
||||
position = Vector2(15.540543, -8.783785)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -2.7027035)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"dying"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
|
||||
offset = Vector2(0, -60)
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
[node name="LeftTarget" type="Marker2D" parent="." unique_id=1162416681]
|
||||
position = Vector2(-14.864867, -8.783785)
|
||||
|
||||
@ -1,17 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://do4vf0eh7ku01"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bv3ixqvmjrf8j" path="res://scripts/rocket.gd" id="1_3341w"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_00dr1"]
|
||||
size = Vector2(12, 4)
|
||||
|
||||
[node name="Rocket" type="RigidBody2D" unique_id=2026133878]
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 2
|
||||
script = ExtResource("1_3341w")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1980926328]
|
||||
shape = SubResource("RectangleShape2D_00dr1")
|
||||
debug_color = Color(0.63964945, 0.5193221, 0.22762358, 0.41960785)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@ -1,74 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b51p3mo2o7uxa" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_gstla"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=250926168 groups=["shootable"]]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=588756743]
|
||||
shape = SubResource("CircleShape2D_p2gj0")
|
||||
debug_color = Color(0.83704245, 0.20573696, 0.8053471, 0.41960785)
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=69804785]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_gstla")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.67487884
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=18403424]
|
||||
target_position = Vector2(16, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1848380842]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=858346924]
|
||||
position = Vector2(-10, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=382510816]
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@ -4,13 +4,23 @@
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
||||
|
||||
[node name="Trigger" type="Area2D" unique_id=229441825]
|
||||
[node name="Trigger" type="Area2D" unique_id=1050615345]
|
||||
scale = Vector2(4.2, 4.2)
|
||||
script = ExtResource("1_du5ex")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1121443164]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=703121924]
|
||||
shape = SubResource("CircleShape2D_8cj0n")
|
||||
debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785)
|
||||
|
||||
[node name="Label" type="Label" parent="." unique_id=1171382845]
|
||||
texture_filter = 1
|
||||
offset_left = -18.333336
|
||||
offset_top = -8.333334
|
||||
offset_right = 21.666664
|
||||
offset_bottom = 2.666666
|
||||
theme_override_font_sizes/font_size = 7
|
||||
text = "trigger"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@ -1,13 +1,19 @@
|
||||
class_name Bullet extends Area2D
|
||||
|
||||
var speed:float = 700
|
||||
signal bulletHitSignal(body, bullet)
|
||||
func setSpeed(value)->void:
|
||||
|
||||
signal bulletDamageSignal(body, bullet)
|
||||
|
||||
func setSpeed(value:int)->void:
|
||||
speed = value
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
position += transform.x * speed *delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("shootable"):
|
||||
bulletHitSignal.emit(body,self)
|
||||
bulletDamageSignal.emit(body, self)
|
||||
|
||||
|
||||
func _on_area_entered(area: Area2D) -> void:
|
||||
bulletDamageSignal.emit(area, self)
|
||||
|
||||
@ -1,7 +0,0 @@
|
||||
class_name Coin extends Area2D
|
||||
signal coinCollectedSignal(body,coin)
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("you hit a coin")
|
||||
coinCollectedSignal.emit(body,self)
|
||||
@ -1 +0,0 @@
|
||||
uid://d2sc7mlvheh7m
|
||||
@ -1,7 +1,7 @@
|
||||
class_name Crate extends RigidBody2D
|
||||
|
||||
var teleport_target:Vector2 = Vector2.ZERO
|
||||
var should_teleport:bool = false
|
||||
var teleport_target: Vector2 = Vector2.ZERO
|
||||
var should_teleport: bool = false
|
||||
|
||||
func teleport_to(position:Vector2):
|
||||
teleport_target = position
|
||||
|
||||
101
scripts/game.gd
@ -1,34 +1,17 @@
|
||||
class_name GameController extends Node2D
|
||||
signal destroySignal(body)
|
||||
signal fanTriggerSignal(body, fanDirection)
|
||||
signal teleportTriggerSignal(body)
|
||||
signal playerHurtSignal(playerHealth, maxHealth)
|
||||
signal playerDeadSignal
|
||||
extends Node2D
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 50
|
||||
|
||||
var totalCoinsCollected = 0
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal fanUpSignal(body,direction)
|
||||
signal teleportSignal(body)
|
||||
|
||||
var timer = Timer.new()
|
||||
|
||||
var currentPlayerHealth = 100
|
||||
var startingHealth = 100
|
||||
|
||||
var enemiesDict={}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
func reset()->void:
|
||||
print("GC reset")
|
||||
currentPlayerHealth=player.startingHealth
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
@ -40,75 +23,27 @@ func countdown()->void:
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
playerDeadSignal.emit()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
levelChangeSignal.emit("res://scenes/game.tscn")
|
||||
|
||||
func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
|
||||
print("GC knows trigger fired")
|
||||
print("GC knows trigger fired "+intent)
|
||||
match intent:
|
||||
"destroy":
|
||||
if body is RigidBody2D:
|
||||
destroySignal.emit(body)
|
||||
print("GC sending destroy signal")
|
||||
destroySignal.emit(body)
|
||||
"fan":
|
||||
print("do a fan effect")
|
||||
fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
|
||||
if body is RigidBody2D:
|
||||
fanUpSignal.emit(body,Vector2(0,-1)*100*9)
|
||||
"teleport":
|
||||
print("do a teleport")
|
||||
teleportTriggerSignal.emit(body)
|
||||
|
||||
if body is Crate:
|
||||
teleportSignal.emit(body)
|
||||
#from scene manager
|
||||
func crateTotal(howmany):
|
||||
numberOfCrates = howmany
|
||||
print("GC knows about crates: "+str(numberOfCrates))
|
||||
if numberOfCrates == 0:
|
||||
print("YOU WON!!!")
|
||||
get_tree().reload_current_scene()
|
||||
func coinCollected(body,coin)->void:
|
||||
totalCoinsCollected +=1
|
||||
print("GC knows coin collected")
|
||||
destroySignal.emit(coin)
|
||||
|
||||
func coinTotal(totalAmount)->void:
|
||||
print("GC knows total coins "+str(totalAmount))
|
||||
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= player.rangeDamage
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
enemiesDict.erase(body)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
destroySignal.emit(body)
|
||||
levelChangeSignal.emit("res://scenes/game.tscn")
|
||||
|
||||
func totalEnemies(numberOfEnemies)->void:
|
||||
print("GC knows this many badguy: "+str(numberOfEnemies))
|
||||
func slimeAttack(body,slime)->void:
|
||||
print("GC knows slime attack "+str(enemiesDict[slime]["damage"]))
|
||||
currentPlayerHealth -= enemiesDict[slime]["damage"]
|
||||
if currentPlayerHealth>0:
|
||||
#damage
|
||||
print("player damaged")
|
||||
playerHurtSignal.emit(currentPlayerHealth, startingHealth)
|
||||
else:
|
||||
#ded
|
||||
print("player ded")
|
||||
playerDeadSignal.emit()
|
||||
func levelChange()->void:
|
||||
get_tree().reload_current_scene()
|
||||
func addEnemyToLevel(slime)->void:
|
||||
var stats = {
|
||||
"health": enemy.startingHealth,
|
||||
"damage": enemy.meleeDamage
|
||||
}
|
||||
enemiesDict[slime]=stats
|
||||
func bulletDamage()->void:
|
||||
print("bullet damage")
|
||||
|
||||
@ -1,173 +1,101 @@
|
||||
class_name Player extends CharacterBody2D
|
||||
signal pushSignal(body, direction)
|
||||
signal shootSignal(markerPosition, speed)
|
||||
signal fireSignal(markerPosition, direction, speed)
|
||||
signal deathAnimationCompleteSignal
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
var pushRightEnabled = false
|
||||
var pushLeftEnabled = false
|
||||
@onready var label: Label = $Label
|
||||
|
||||
@onready var rightRay: RayCast2D = $RightCast
|
||||
@onready var leftRay: RayCast2D = $LeftCast
|
||||
@onready var right_target: Marker2D = $RightTarget
|
||||
@onready var left_target: Marker2D = $LeftTarget
|
||||
|
||||
|
||||
var pushRightEnabled:=false
|
||||
var pushLeftEnabled := false
|
||||
var pushTarget
|
||||
var pushTimer = 0
|
||||
var pushTimer:int = 0
|
||||
|
||||
signal forcePushSignal(body,direction)
|
||||
signal shootSignal(targetPosition, speed)
|
||||
#track facing direction
|
||||
enum FaceDirection {LEFT,RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
enum FaceDirection {RIGHT,LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if current_player_state != PlayerStates.DEAD:
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func hurt(playerHealth,maxHealth)->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
func handle_input()->void:
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_player_state=PlayerStates.JUMPING
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
|
||||
# Handle shove
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
|
||||
pushTimer = Time.get_ticks_msec() #record start of build
|
||||
|
||||
#Handle shove
|
||||
if Input.is_action_just_released("shove"):
|
||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||
#do a maximium force value
|
||||
if pushForce>4000:
|
||||
pushForce=4000
|
||||
pushForce = 4000
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
#deliver the boom
|
||||
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
label.text = "shove"
|
||||
forcePushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
#Handle Shoot Bullet
|
||||
forcePushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||
label.text = "shove"
|
||||
# Handle Shoot
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
|
||||
#marker postion, speed
|
||||
print("Player wants to shoot")
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
shootSignal.emit(right_spawn.global_transform, 800)
|
||||
print("Shoot to the right")
|
||||
#%SceneManager.makeBullet(right_target.global_transform, 700)
|
||||
shootSignal.emit(right_target.global_transform, 700)
|
||||
FaceDirection.LEFT:
|
||||
shootSignal.emit(left_spawn.global_transform, -800)
|
||||
#Handle fire rocket
|
||||
if Input.is_action_just_pressed("fire"):
|
||||
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
|
||||
FaceDirection.LEFT:
|
||||
fireSignal.emit(left_spawn.global_transform,Vector2(1,0), 800)
|
||||
print("Shoot to the left")
|
||||
#%SceneManager.makeBullet(left_target.global_transform, -700)
|
||||
shootSignal.emit(left_target.global_transform, -700)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction >0:
|
||||
if direction>0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
else:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
func handle_movement(delta)->void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding():
|
||||
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
move_and_slide()
|
||||
#a loop
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
#is this a bonkable thing?
|
||||
if c.get_collider() is RigidBody2D:
|
||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||
#Exciting new stuff
|
||||
func handle_states()->void:
|
||||
match current_player_state:
|
||||
PlayerStates.IDLE when velocity.x !=0:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
PlayerStates.RUNNING when velocity.x ==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.JUMPING when velocity.y>0:
|
||||
current_player_state = PlayerStates.FALLING
|
||||
PlayerStates.FALLING when is_on_floor():
|
||||
if velocity.x ==0:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
else:
|
||||
current_player_state = PlayerStates.RUNNING
|
||||
func handle_animation()->void:
|
||||
match current_player_state:
|
||||
PlayerStates.RUNNING:
|
||||
player_graphic.play("running")
|
||||
PlayerStates.IDLE:
|
||||
player_graphic.play("idle")
|
||||
PlayerStates.JUMPING:
|
||||
if upJump:
|
||||
player_graphic.play("jumping")
|
||||
PlayerStates.FALLING:
|
||||
player_graphic.play("falling")
|
||||
PlayerStates.CHARGING:
|
||||
player_graphic.play("charging")
|
||||
PlayerStates.SHOVING:
|
||||
player_graphic.play("shoving")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("dying")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_player_state:
|
||||
PlayerStates.JUMPING:
|
||||
upJump = false
|
||||
PlayerStates.SHOVING:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
deathAnimationCompleteSignal.emit()
|
||||
forcePushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||
if rightRay.is_colliding():
|
||||
|
||||
#get the thing causing the collision
|
||||
var collider = rightRay.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if leftRay.is_colliding():
|
||||
|
||||
#get the thing causing the collision
|
||||
var collider = leftRay.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
@ -1,20 +0,0 @@
|
||||
class_name Rocket extends RigidBody2D
|
||||
signal splodeSignal(rocket)
|
||||
signal impactSignal(body, rocket)
|
||||
|
||||
func _ready() -> void:
|
||||
#Rockets expolode in time
|
||||
var timer = Timer.new()
|
||||
add_child(timer)
|
||||
timer.wait_time = 4
|
||||
timer.one_shot = true
|
||||
timer.connect("timeout", splode)
|
||||
timer.start()
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
print("Rocket hit a target")
|
||||
impactSignal.emit(body, self)
|
||||
|
||||
#should i splode myself? No. Scene manager job.
|
||||
func splode()->void:
|
||||
splodeSignal.emit(self)
|
||||
@ -1 +0,0 @@
|
||||
uid://bv3ixqvmjrf8j
|
||||
@ -1,9 +0,0 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var currentHealth := 100
|
||||
@export var maxHealth := 150
|
||||
@export var startingHealth:int = 100
|
||||
|
||||
#damage
|
||||
@export var meleeDamage:int = 20
|
||||
@export var rangeDamage:int = 15
|
||||
@ -1 +0,0 @@
|
||||
uid://cye1467wwip7u
|
||||
@ -1,10 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://dt55hoe718r1x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
maxHealth = 200
|
||||
meleeDamage = 30
|
||||
rangeDamage = 20
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,11 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0ghdtxe11f0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
currentHealth = 60
|
||||
maxHealth = 80
|
||||
startingHealth = 60
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,143 +1,72 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var coin: Coin = $"../Coins/Coin"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
@onready var player: CharacterBody2D = $"../Player"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var rocket = preload("res://scenes/rocket.tscn")
|
||||
|
||||
var bulletArray:Array[Bullet] = []
|
||||
var totalAllowedBullets:int = 7
|
||||
var rocketDict:Dictionary = {}
|
||||
var totalAllowedRockets:int = 3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
#signals from the view
|
||||
player.pushSignal.connect(pushTarget)
|
||||
#wire up view
|
||||
player.forcePushSignal.connect(push)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
player.fireSignal.connect(makeRocket)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.levelChange)
|
||||
|
||||
#signals from the GameController
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.fanTriggerSignal.connect(pushTarget)
|
||||
Gamecontroller.teleportTriggerSignal.connect(teleportTarget)
|
||||
Gamecontroller.playerHurtSignal.connect(player.hurt)
|
||||
Gamecontroller.playerDeadSignal.connect(player.kill)
|
||||
|
||||
#signals from pickups
|
||||
coin.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
#wire up gamecontroller
|
||||
game.destroySignal.connect(destroy)
|
||||
game.levelChangeSignal.connect(changeScene)
|
||||
game.fanUpSignal.connect(push)
|
||||
game.teleportSignal.connect(teleport)
|
||||
buildLevel()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func buildLevel()->void:
|
||||
#tell GC how many crates...
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
var _crateTotal:int = 0
|
||||
if crates:
|
||||
for obj in crates.get_children():
|
||||
if obj is Crate:
|
||||
if not obj.tree_exited.is_connected(updateCrates):
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
_crateTotal +=1
|
||||
game.crateTotal(_crateTotal)
|
||||
|
||||
Gamecontroller.crateTotal(totalCrates)
|
||||
#applies impulse to rigidbodies
|
||||
func push(body, direction)->void:
|
||||
body.apply_central_impulse(direction)
|
||||
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
if coins:
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
totalCoins +=1
|
||||
Gamecontroller.coinTotal(totalCoins)
|
||||
func updateEnemies()->void:
|
||||
var totalEnemies = 0
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
Gamecontroller.addEnemyToLevel(obj)
|
||||
obj.slimeDamageSignal.connect(Gamecontroller.slimeAttack)
|
||||
totalEnemies +=1
|
||||
Gamecontroller.totalEnemies(totalEnemies)
|
||||
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
body.apply_central_impulse(pushDirection)
|
||||
func stashBullet(bullet:Bullet)->void:
|
||||
#hide the bullet
|
||||
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||
bullet.position = stashPosition
|
||||
bullet.setSpeed(0)
|
||||
bullet.set_process(false)
|
||||
|
||||
func destroy(body)->void:
|
||||
match body:
|
||||
var bod when bod is Bullet:
|
||||
stashBullet(body)
|
||||
var bod when bod is Crate:
|
||||
body.queue_free()
|
||||
_:
|
||||
body.queue_free()
|
||||
|
||||
func teleportTarget(body)->void:
|
||||
func teleport(body, _bodyposition=null)->void:
|
||||
print("teleport a body")
|
||||
if body is Crate:
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
var random_x = randf_range(0, viewport_size.x)
|
||||
var random_y = randf_range(0, viewport_size.y)
|
||||
var newPosition = Vector2(random_x,random_y)
|
||||
body.teleport_to(newPosition)
|
||||
func bulletFactory()->Bullet:
|
||||
var myBullet:Bullet
|
||||
#how many bullets have been produced?
|
||||
if bulletArray.size() <= totalAllowedBullets:
|
||||
#make a new bullet
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
if not myBullet.bulletHitSignal.is_connected(Gamecontroller.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(Gamecontroller.bulletDamage)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
return myBullet
|
||||
func makeBullet(spawnPosition, speed)->void:
|
||||
print("make bullet")
|
||||
|
||||
func destroy(body)->void:
|
||||
body.queue_free()
|
||||
|
||||
func changeScene(level)->void:
|
||||
get_tree().call_deferred("change_scene_to_file",level)
|
||||
|
||||
func bulletFactory()->Bullet :
|
||||
var myBullet:Bullet
|
||||
#how many bullets have been made?
|
||||
if bulletArray.size() <= totalAllowedBullets:
|
||||
myBullet = bullet.instantiate()
|
||||
if not myBullet.bulletDamageSignal.is_connected(game.bulletDamage):
|
||||
myBullet.bulletDamageSignal.connect(game.bulletDamage)
|
||||
add_sibling(myBullet)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
bulletArray.push_front(myBullet)
|
||||
return myBullet
|
||||
|
||||
func makeBullet(targetPosition:Transform2D, speed:int)->void:
|
||||
var myBullet:Bullet = bulletFactory()
|
||||
myBullet.transform = spawnPosition
|
||||
myBullet.transform = targetPosition
|
||||
myBullet.setSpeed(speed)
|
||||
myBullet.set_process(true)
|
||||
|
||||
func rocketFactory()->Rocket:
|
||||
var myRocket:Rocket
|
||||
myRocket = rocket.instantiate()
|
||||
add_sibling(myRocket)
|
||||
var rocketStat={
|
||||
"damage": 10
|
||||
}
|
||||
rocketDict[myRocket]=rocketStat
|
||||
return myRocket
|
||||
|
||||
func makeRocket(spawnPosition, direction, speed)->void:
|
||||
print("make a rocket")
|
||||
var myRocket:Rocket = rocketFactory()
|
||||
myRocket.splodeSignal.connect(destroy)
|
||||
myRocket.impactSignal.connect(Gamecontroller.rocketDamage)
|
||||
myRocket.transform = spawnPosition
|
||||
pushTarget(myRocket,direction*speed)
|
||||
|
||||
@ -1,31 +0,0 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
@export var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction =-1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction*speed*delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body,self)
|
||||
@ -1 +0,0 @@
|
||||
uid://d215jspbbgtq6
|
||||
@ -1,12 +1,12 @@
|
||||
class_name Trigger extends Area2D
|
||||
|
||||
@export var intent = "destroy"
|
||||
|
||||
extends Area2D
|
||||
signal areaTriggerSignal(body, trigger, intent)
|
||||
@export var intent:String="destroy"
|
||||
@onready var label: Label = $Label
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print("Trigger is ready.")
|
||||
label.text = str(intent)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||