autoload, timer, win condition, lose condition, custom resources, bad guy, multi-levels
This commit is contained in:
parent
05bb4ad9c0
commit
e8cdd87ca2
BIN
assets/graphics/enemies/slime_green (1).png
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BIN
assets/graphics/enemies/slime_green (1).png
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After Width: | Height: | Size: 908 B |
34
assets/graphics/enemies/slime_green (1).png.import
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34
assets/graphics/enemies/slime_green (1).png.import
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source_file="res://assets/graphics/enemies/slime_green (1).png"
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roughness/src_normal=""
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detect_3d/compress_to=1
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Gamecontroller="*res://scripts/gamecontroller.gd"
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[display]
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[ext_resource type="PackedScene" uid="uid://cair7oymuohyq" path="res://scenes/bullet.tscn" id="5_iywne"]
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[ext_resource type="PackedScene" uid="uid://qk8sby4wmfnn" path="res://scenes/slime.tscn" id="12_dinhu"]
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@ -406,7 +405,6 @@ size = Vector2(60, 20)
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@ -442,29 +440,20 @@ tile_set = SubResource("TileSet_0tnpc")
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[node name="Player" parent="." instance=ExtResource("2_lbhrr")]
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[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")]
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position = Vector2(399, 297)
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[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
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[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
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@ -472,13 +461,21 @@ position = Vector2(-427, 202)
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scale = Vector2(0.5, 0.5)
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[node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")]
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="WorldBoundary" type="StaticBody2D" parent="."]
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@ -488,13 +485,18 @@ shape = SubResource("WorldBoundaryShape2D_u5sy4")
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[node name="Area2D2" parent="Coins" instance=ExtResource("13_kvuet")]
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[node name="Area2D3" parent="Coins" instance=ExtResource("13_kvuet")]
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495
scenes/level2.tscn
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495
scenes/level2.tscn
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
|
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
|
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
|
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
|
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
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6:1/0/terrains_peering_bit/left_side = 0
|
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
|
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7:1/0 = 0
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7:1/0/terrains_peering_bit/right_side = 0
|
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
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7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
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9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
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||||
9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("5_cleqw")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
|
||||
texture = ExtResource("6_wvb8j")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
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||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafygreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "vegie"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
sources/2 = SubResource("TileSetAtlasSource_dinhu")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(60, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
|
||||
distance = 144.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 180)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_76toy")
|
||||
|
||||
[node name="ParallaxMidground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
|
||||
position = Vector2(160, 350)
|
||||
texture = ExtResource("2_8g4ke")
|
||||
|
||||
[node name="ParallaxForeground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.2, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 350)
|
||||
texture = ExtResource("3_56gwk")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(1, 0)
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||||
tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_0tnpc")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("7_g8vcy")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(339, 305)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_o3sye")]
|
||||
position = Vector2(399, 297)
|
||||
|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_o3sye")]
|
||||
position = Vector2(242, 347)
|
||||
|
||||
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_o3sye")]
|
||||
position = Vector2(369, 176)
|
||||
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="triggers" instance=ExtResource("10_24ks5")]
|
||||
position = Vector2(-427, 202)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
|
||||
[node name="Area2D2" parent="triggers" instance=ExtResource("10_24ks5")]
|
||||
position = Vector2(919, 210)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="HelpyBlock" type="StaticBody2D" parent="."]
|
||||
position = Vector2(952, 383)
|
||||
scale = Vector2(0.760005, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="WorldBoundary" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
|
||||
position = Vector2(553, 571)
|
||||
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(533, 375)
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(375, 311)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(301, 373)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
498
scenes/level3.tscn
Normal file
498
scenes/level3.tscn
Normal file
@ -0,0 +1,498 @@
|
||||
[gd_scene load_steps=18 format=4 uid="uid://ck8wgd4sr3vpl"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"]
|
||||
[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_qewby"]
|
||||
[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_got4s"]
|
||||
[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="5_e40mx"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="6_a114e"]
|
||||
[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="7_y1e0c"]
|
||||
[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="8_s4dsi"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_07lh1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"]
|
||||
[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_x008a"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
|
||||
texture = ExtResource("4_got4s")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("5_e40mx")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
|
||||
texture = ExtResource("6_a114e")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafygreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "vegie"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
sources/2 = SubResource("TileSetAtlasSource_dinhu")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(60, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
|
||||
distance = 144.0
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 180)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_fh4ka")
|
||||
|
||||
[node name="ParallaxMidground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
|
||||
position = Vector2(160, 350)
|
||||
texture = ExtResource("2_qewby")
|
||||
|
||||
[node name="ParallaxForeground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.2, 1)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 350)
|
||||
texture = ExtResource("3_bradm")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(1, 0)
|
||||
tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_0tnpc")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("7_y1e0c")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("8_s4dsi")]
|
||||
position = Vector2(874, 299)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_07lh1")]
|
||||
position = Vector2(803, 222)
|
||||
|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_07lh1")]
|
||||
position = Vector2(443, 305)
|
||||
|
||||
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_07lh1")]
|
||||
position = Vector2(590, 342)
|
||||
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")]
|
||||
position = Vector2(-427, 202)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
|
||||
[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")]
|
||||
position = Vector2(919, 210)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="HelpyBlock" type="StaticBody2D" parent="."]
|
||||
position = Vector2(952, 383)
|
||||
scale = Vector2(0.760005, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="WorldBoundary" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
|
||||
position = Vector2(553, 571)
|
||||
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(533, 375)
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(375, 311)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(1005, 400)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(742, 281)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
73
scenes/slime.tscn
Normal file
73
scenes/slime.tscn
Normal file
@ -0,0 +1,73 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://qk8sby4wmfnn"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("2_n6pvg")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("2_n6pvg")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
atlas = ExtResource("2_n6pvg")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
|
||||
atlas = ExtResource("2_n6pvg")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_v5wyi"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gstla")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0l8pv"]
|
||||
size = Vector2(14, 16)
|
||||
|
||||
[node name="Slime" type="Area2D"]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_v5wyi")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame_progress = 0.916706
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_0l8pv")
|
||||
|
||||
[node name="RightSideCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(10, 0)
|
||||
|
||||
[node name="LeftSideCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-10, 0)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(7, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,4 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
@ -131,3 +131,9 @@ func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
||||
func playerTakesDamage(health):
|
||||
print("Player sees remaining health "+str(health))
|
||||
|
||||
func playerDies():
|
||||
print("Player sees he ded.")
|
||||
|
@ -2,10 +2,46 @@ extends Node2D
|
||||
|
||||
var totalCoinsAvailable =0
|
||||
|
||||
var timer = Timer.new()
|
||||
var timeAvailable = 5
|
||||
var level="res://scenes/game.tscn"
|
||||
var levelTwo = "res://scenes/level2.tscn"
|
||||
|
||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||
var timers = [10,15,9]
|
||||
var currentLevel = 0
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal playerTakeDamageSignal(health)
|
||||
signal playerDiesSignal
|
||||
|
||||
var player:CharacterStats
|
||||
var enemy:CharacterStats
|
||||
|
||||
var playerHealth:int
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
|
||||
playerHealth = player.starting_health
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func secondCounter() -> void:
|
||||
|
||||
timeAvailable -=1
|
||||
if timeAvailable <= 0:
|
||||
print("YOU LOSE")
|
||||
#reload the current scene
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
func reset() -> void:
|
||||
timeAvailable = timers[currentLevel]
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -18,12 +54,30 @@ func _on_areatrigger(effect, body) -> void:
|
||||
print("Destroy this thing")
|
||||
body.queue_free()
|
||||
|
||||
if effect == "powerup":
|
||||
print("power up the player")
|
||||
if effect == "lavaBurn":
|
||||
if body is Player:
|
||||
playerHealth -= 10
|
||||
print("Player health is now "+str(playerHealth))
|
||||
|
||||
func totalCoinCount(totalCoins):
|
||||
print("GC know total of coins "+str(totalCoins) )
|
||||
|
||||
totalCoinsAvailable = totalCoins
|
||||
func coinCollected(body, coin):
|
||||
print("GC knows coin collected")
|
||||
coin.queue_free()
|
||||
|
||||
destroySignal.emit(coin)
|
||||
totalCoinsAvailable -=1
|
||||
if totalCoinsAvailable <= 0:
|
||||
print("YOU WIN")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func playerAttacked(body, slime):
|
||||
print("GC knows player attacked")
|
||||
playerHealth -= enemy.meleeDamage
|
||||
if playerHealth <=0:
|
||||
playerDiesSignal.emit()
|
||||
else:
|
||||
playerTakeDamageSignal.emit(playerHealth)
|
||||
|
9
scripts/rscs/characterstats.gd
Normal file
9
scripts/rscs/characterstats.gd
Normal file
@ -0,0 +1,9 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
||||
|
||||
# damage dealing
|
||||
@export var meleeDamage:int = 10
|
||||
@export var rangeDamage:int = 0
|
1
scripts/rscs/characterstats.gd.uid
Normal file
1
scripts/rscs/characterstats.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cfvf2k76qjwe6
|
12
scripts/rscs/playerStats.tres
Normal file
12
scripts/rscs/playerStats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bvj8xedeyxylx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
max_health = 100
|
||||
starting_health = 100
|
||||
health = 100
|
||||
meleeDamage = 5
|
||||
rangeDamage = 10
|
||||
metadata/_custom_type_script = "uid://cfvf2k76qjwe6"
|
12
scripts/rscs/slimeStats.tres
Normal file
12
scripts/rscs/slimeStats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://rrab0yi1n6n6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
health = 50
|
||||
meleeDamage = 10
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://cfvf2k76qjwe6"
|
@ -4,19 +4,41 @@ var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray =[]
|
||||
var totalAllowedBullets = 7
|
||||
@onready var triggers: Node2D = $"../triggers"
|
||||
@onready var gameController: Node2D = $".."
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
@onready var player: Player = $"../Player"
|
||||
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
|
||||
for obj in triggers.get_children():
|
||||
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||
obj.areatrigger.connect(Gamecontroller._on_areatrigger)
|
||||
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||
|
||||
updateCoins()
|
||||
|
||||
Gamecontroller.destroySignal.connect(destroyItem)
|
||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
|
||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||
|
||||
#call this any time the coins change
|
||||
func updateCoins() -> void:
|
||||
var coinCount = 0
|
||||
for obj in coins.get_children():
|
||||
obj.coinCollectedSignal.connect(gameController.coinCollected)
|
||||
#connect coin collected to game controller
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
#connect tree_exited signal for updates
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
coinCount +=1
|
||||
#send the info to gamecontroller
|
||||
gameController.totalCoinCount(coinCount)
|
||||
|
||||
Gamecontroller.totalCoinCount(coinCount)
|
||||
|
||||
#makes bullets
|
||||
func bulletFactory():
|
||||
@ -41,3 +63,8 @@ func makeBullet(position, speed):
|
||||
mybullet.setSpeed(speed)
|
||||
#position the bullet
|
||||
mybullet.transform = position
|
||||
|
||||
func destroyItem(body):
|
||||
body.queue_free()
|
||||
func changeScene(level):
|
||||
get_tree().call_deferred("change_scene_to_file", level)
|
||||
|
41
scripts/slime.gd
Normal file
41
scripts/slime.gd
Normal file
@ -0,0 +1,41 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
|
||||
@onready var right_side_cast: RayCast2D = $RightSideCast
|
||||
@onready var left_side_cast: RayCast2D = $LeftSideCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
signal playerDamageSignal(body, slime)
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
if right_side_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
|
||||
if left_side_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("Slime attack!")
|
||||
playerDamageSignal.emit(body, self)
|
1
scripts/slime.gd.uid
Normal file
1
scripts/slime.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b0naxk1huoh1b
|
Loading…
Reference in New Issue
Block a user