.. |
rscs
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autoload, timer, win condition, lose condition, custom resources, bad guy, multi-levels
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2025-06-30 21:01:30 -04:00 |
bullet.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
bullet.gd.uid
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bullets, bulletfactory, shove attack, scenemanager
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2025-06-09 21:21:44 -04:00 |
character_body_2d.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
character_body_2d.gd.uid
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bullets, bulletfactory, shove attack, scenemanager
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2025-06-09 21:21:44 -04:00 |
coin.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
coin.gd.uid
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parralax background, two terrains, collectible coin, some graphics, physics layer
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2025-06-23 21:04:18 -04:00 |
crate.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
crate.gd.uid
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
gamecontroller.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
gamecontroller.gd.uid
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static body, rigid body, character body, area2d, gamecontroller, custom signal
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2025-06-02 20:57:07 -04:00 |
scene_manager.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
scene_manager.gd.uid
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bullets, bulletfactory, shove attack, scenemanager
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2025-06-09 21:21:44 -04:00 |
slime.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
slime.gd.uid
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autoload, timer, win condition, lose condition, custom resources, bad guy, multi-levels
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2025-06-30 21:01:30 -04:00 |
trigger.gd
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static body, rigid body, character body, area2d, gamecontroller, custom signal
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2025-06-02 20:57:07 -04:00 |
trigger.gd.uid
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static body, rigid body, character body, area2d, gamecontroller, custom signal
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2025-06-02 20:57:07 -04:00 |
ui.gd
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |
ui.gd.uid
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player damage, player death, badguy dictionairy, badguy damage, badguy death, user interface, player damage animation, player death animation
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2025-07-07 21:01:48 -04:00 |