22 lines
488 B
GDScript
22 lines
488 B
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_areatrigger(effect, body) -> void:
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print("Game controller knows about trigger")
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if effect == "destroy":
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print("Destroy this thing")
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body.queue_free()
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if effect == "powerup":
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print("power up the player")
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