terrains, state management, animation, momentum, jump buffer, hard gravity

This commit is contained in:
OddlyTimbot 2025-10-20 21:06:01 -04:00
parent b8e6b3f2ce
commit d656a8663e
24 changed files with 1002 additions and 46 deletions

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7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_vtaks"]
tile_size = Vector2i(32, 32)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(68, 35) size = Vector2(68, 35)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
scale = Vector2(0.9976793, 0.99848104)
script = ExtResource("1_lbhrr") script = ExtResource("1_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAANAAsAAAACAAQAAAAJAA0AAAAAAAQAAAAKAA0AAAACAAQAAAAKABEAAAAAAAQAAAALABEAAAABAAQAAAAMABEAAAABAAQAAAANABEAAAABAAQAAAAOABEAAAABAAQAAAAPABEAAAABAAQAAAAQABEAAAABAAQAAAARABEAAAACAAQAAAAVABEAAAAEAAQAAAAUABEAAAAEAAQAAAARAA8AAAAEAAIAAAARAA4AAAAPAAMAAAASAA4AAAACAAQAAAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAKAAQAAAAXAAwAAAAAAAAAAAAYAAwAAAABAAAAAAAZAAwAAAAHAAEAAAAZAAsAAAAGAAQAAAAZAAoAAAAEAAAAAAAaAAsAAAABAAAAAAAbAAsAAAAHAAEAAAAcAAsAAAACAAEAAAAcAAoAAAACAAAAAAAbAAoAAAAAAAAAAAAaAAwAAAAGAAAAAAAbAAwAAAAGAAAAAAAcAAwAAAACAAIAAAAbAA0AAAACAAIAAAAaAA0AAAAGAAAAAAAZAA0AAAAGAAAAAAAaAA4AAAACAAIAAAAZAA4AAAABAAIAAAAYAA4AAAAAAAIAAAAYAA0AAAAHAAAAAAAFABAAAAABAAQAAAAFABIAAAABAAQAAAAGABAAAAABAAQAAAAGABIAAAABAAQAAAAHABAAAAABAAQAAAAHABIAAAABAAQAAAAIABAAAAABAAQAAAAIABIAAAABAAQAAAAJABAAAAAQAAMAAAAJABEAAAAEAAEAAAAJABIAAAAQAAQAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAEAAAAAAAwAAAAAAAIAAAABAAoAAAABAAAAAAABAAsAAAAGAAAAAAABAAwAAAABAAIAAAACAAoAAAABAAAAAAACAAsAAAAGAAAAAAACAAwAAAABAAIAAAADAAoAAAABAAAAAAADAAsAAAAGAAAAAAADAAwAAAABAAIAAAAEAAoAAAACAAAAAAAEAAsAAAACAAEAAAAEAAwAAAACAAIAAAAXABEAAAAAAAAAAAAXABIAAAAAAAEAAAAXABMAAAAAAAIAAAAYABEAAAABAAAAAAAYABIAAAAGAAAAAAAYABMAAAABAAIAAAAZABEAAAABAAAAAAAZABIAAAAGAAAAAAAZABMAAAABAAIAAAAaABEAAAABAAAAAAAaABIAAAAGAAAAAAAaABMAAAABAAIAAAAbABEAAAACAAAAAAAbABIAAAACAAEAAAAbABMAAAACAAIAAAACABAAAAAAAAAAAAACABEAAAAAAAEAAAACABIAAAAAAAIAAAADABAAAAABAAAAAAADABEAAAAGAAAAAAADABIAAAABAAIAAAAEABAAAAAJAAMAAAAEABEAAAACAAEAAAAEABIAAAAJAAQAAAD//wcAAAAPAAMAAAD//wgAAAAEAAIAAAAAAAcAAAACAAQAAAA=")
tile_set = SubResource("TileSet_vtaks")
[node name="SceneManager" type="Node2D" parent="."] [node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("2_p57ef") script = ExtResource("2_p57ef")
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(394, 353) position = Vector2(399, 363)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
@ -31,7 +371,7 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="."] [node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(312, 412) position = Vector2(320.74435, 426.64807)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
@ -48,25 +388,15 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")] [node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
position = Vector2(406.00003, 327) position = Vector2(353.8211, 281.4275)
[node name="RigidBody2D2" type="RigidBody2D" parent="." groups=["pushable", "splodable"]] [node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
position = Vector2(243, 371) position = Vector2(445.03278, 293.44574)
rotation = -1.099222 rotation = -0.7766715
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"] [node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
shape = SubResource("RectangleShape2D_uwrxv") position = Vector2(254.5908, 285.43356)
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785) rotation = 0.51836276
[node name="RigidBody2D3" type="RigidBody2D" parent="." groups=["pushable", "splodable"]]
position = Vector2(502, 230)
rotation = -1.099222
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
[node name="Boundary" type="StaticBody2D" parent="."] [node name="Boundary" type="StaticBody2D" parent="."]
position = Vector2(389, 542) position = Vector2(389, 542)
@ -76,21 +406,15 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_8cj0n") shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")] [node name="Trigger" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(434, 409) position = Vector2(648, 382.99997)
[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")] [node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(255.00002, 460.99997) position = Vector2(255.00002, 460.99997)
intent = "powerup" intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")] [node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(379, 331) position = Vector2(401.93277, 341.51877)
BUMP_POWER = 50 BUMP_POWER = 50
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
position = Vector2(293, 329)
[node name="Grenade" parent="." instance=ExtResource("7_u5sy4")]
position = Vector2(380, 307)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"] [connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"] [connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b5n0lwes8qpu5"] [gd_scene load_steps=4 format=3 uid="uid://b5n0lwes8qpu5"]
[ext_resource type="Script" uid="uid://cev3cg5mdn3it" path="res://scripts/grenade.gd" id="1_cvyik"] [ext_resource type="Script" uid="uid://cev3cg5mdn3it" path="res://scripts/grenade.gd" id="1_cvyik"]
[ext_resource type="Texture2D" uid="uid://m3usnluuexas" path="res://assets/graphics/projectiles/Screenshot from 2025-10-20 20-34-37.png" id="2_wxtds"]
[sub_resource type="CircleShape2D" id="CircleShape2D_1xt3t"] [sub_resource type="CircleShape2D" id="CircleShape2D_1xt3t"]
radius = 3.0 radius = 3.0
@ -14,4 +15,9 @@ script = ExtResource("1_cvyik")
shape = SubResource("CircleShape2D_1xt3t") shape = SubResource("CircleShape2D_1xt3t")
debug_color = Color(0.6279718, 0.5294392, 0.11152003, 0.41960785) debug_color = Color(0.6279718, 0.5294392, 0.11152003, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.017808493, 0.016220678)
texture = ExtResource("2_wxtds")
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,9 +1,209 @@
[gd_scene load_steps=3 format=3 uid="uid://b1yy0sybg66hh"] [gd_scene load_steps=32 format=3 uid="uid://b1yy0sybg66hh"]
[ext_resource type="Script" uid="uid://kv8w1gwuy3il" path="res://scripts/player.gd" id="1_3vyb7"] [ext_resource type="Script" uid="uid://kv8w1gwuy3il" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://vr36ruu3ew70" path="res://assets/graphics/player/idle/Player Idle 48x48 (1).png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dr8leuj7yjpmo" path="res://assets/graphics/player/jumpandfall/player jump 48x48.png" id="2_qhqgy"]
[ext_resource type="Texture2D" uid="uid://gat5giebysdj" path="res://assets/graphics/player/run/player run 48x48.png" id="4_dqkch"]
[ext_resource type="Texture2D" uid="uid://csmss00eyd21r" path="res://assets/graphics/player/shove/Player Punch 64x64.png" id="5_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"] [sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("2_qhqgy")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
atlas = ExtResource("2_g2els")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
atlas = ExtResource("2_g2els")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
atlas = ExtResource("2_g2els")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
atlas = ExtResource("2_g2els")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
atlas = ExtResource("2_g2els")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
atlas = ExtResource("2_g2els")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
atlas = ExtResource("2_g2els")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
atlas = ExtResource("2_g2els")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
atlas = ExtResource("2_g2els")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
atlas = ExtResource("2_qhqgy")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
atlas = ExtResource("2_qhqgy")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
atlas = ExtResource("4_dqkch")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
atlas = ExtResource("4_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
atlas = ExtResource("4_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
atlas = ExtResource("4_dqkch")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
atlas = ExtResource("4_dqkch")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("4_dqkch")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
atlas = ExtResource("4_dqkch")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("4_dqkch")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("5_qlg0r")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("5_qlg0r")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("5_qlg0r")
region = Rect2(320, 0, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}],
"loop": false,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqkch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qlg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tuyoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjrip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_smehm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ur7pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y4r1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2wvv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v2ag")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ej7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oprun")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8ls1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qfm1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4r5pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_60mlk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a38lo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}],
"loop": false,
"name": &"shove",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D"] [node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_3vyb7") script = ExtResource("1_3vyb7")
@ -22,3 +222,20 @@ position = Vector2(14, -8)
[node name="LeftSpawn" type="Marker2D" parent="."] [node name="LeftSpawn" type="Marker2D" parent="."]
position = Vector2(-13, -8) position = Vector2(-13, -8)
[node name="JumpBufferTimer" type="Timer" parent="."]
one_shot = true
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"shove"
autoplay = "idle"
frame = 1
frame_progress = 0.25700366
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -30)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -1,6 +1,7 @@
class_name Bullet extends Area2D class_name Bullet extends Area2D
var speed:float = 700 var speed:float = 700
@onready var bullet_graphic = $BulletGraphic
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@ -11,5 +12,9 @@ func _ready():
func _process(delta): func _process(delta):
position += transform.x * speed * delta position += transform.x * speed * delta
func setSpeed(value)->void: func xz(value)->void:
speed = value speed = value
if speed<0:
bullet_graphic.flip_h = true
else:
bullet_graphic.flip_h = false

View File

@ -7,6 +7,9 @@ var direction:float = 0
@export var BUMP_POWER = 100 @export var BUMP_POWER = 100
enum FaceDirection{LEFT, RIGHT} enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE,JUMP,FALLING,RUNNING,SHOVE}
var current_state:State = State.IDLE
@onready var right_cast = $RightCast @onready var right_cast = $RightCast
@onready var left_cast = $LeftCast @onready var left_cast = $LeftCast
var pushTarget:RigidBody2D var pushTarget:RigidBody2D
@ -14,23 +17,65 @@ var pushEnabled:bool = false
@onready var right_spawn = $RightSpawn @onready var right_spawn = $RightSpawn
@onready var left_spawn = $LeftSpawn @onready var left_spawn = $LeftSpawn
@export var acceleration:int = 900
@onready var jump_buffer_timer = $JumpBufferTimer
var upJump:bool = false
@export var hard_gravity:float =1.5
@onready var player_graphic = $PlayerGraphic
func _physics_process(delta): func _physics_process(delta):
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
handle_input() handle_input()
handle_movement(delta) handle_movement(delta)
update_states()
update_animation()
move_and_slide() move_and_slide()
handle_collisions() handle_collisions()
func update_states()->void:
#Create a state machine
match current_state:
#scenarios
State.JUMP when velocity.y > 0:
current_state = State.FALLING
State.FALLING when is_on_floor():
if velocity.x == 0:
current_state = State.IDLE
else:
current_state = State.RUNNING
State.IDLE when velocity.x !=0:
current_state = State.RUNNING
State.RUNNING when velocity.x ==0:
current_state = State.IDLE
func update_animation()->void:
match current_state:
State.IDLE:
player_graphic.play("idle")
State.JUMP:
if upJump:
player_graphic.play("jump")
State.FALLING:
player_graphic.play("fall")
State.RUNNING:
player_graphic.play("run")
State.SHOVE:
player_graphic.play("shove")
func handle_input()->void: func handle_input()->void:
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor(): if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY #velocity.y = JUMP_VELOCITY
jump_buffer_timer.start()
direction = Input.get_axis("moveLeft", "moveRight") direction = Input.get_axis("moveLeft", "moveRight")
if direction <0: if direction <0:
facing=FaceDirection.LEFT facing=FaceDirection.LEFT
player_graphic.flip_h = true
if direction >0: if direction >0:
facing=FaceDirection.RIGHT facing=FaceDirection.RIGHT
player_graphic.flip_h = false
if Input.is_action_just_pressed("shove") && pushEnabled: if Input.is_action_just_pressed("shove") && pushEnabled:
print("I want to shove") print("I want to shove")
@ -40,7 +85,7 @@ func handle_input()->void:
shoveDirection = 1 shoveDirection = 1
FaceDirection.LEFT: FaceDirection.LEFT:
shoveDirection = -1 shoveDirection = -1
current_state = State.SHOVE
pushTarget.apply_central_impulse(Vector2(shoveDirection,0)*700) pushTarget.apply_central_impulse(Vector2(shoveDirection,0)*700)
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
print("Ima shoot") print("Ima shoot")
@ -60,13 +105,22 @@ func handle_input()->void:
%SceneManager.makeGrenade(left_spawn.global_transform, -1) %SceneManager.makeGrenade(left_spawn.global_transform, -1)
func handle_movement(_delta)->void: func handle_movement(_delta)->void:
if direction: if direction ==0:
velocity.x = direction * SPEED velocity.x = move_toward(velocity.x, 0, acceleration*_delta)
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, SPEED*direction, acceleration*_delta)
if not is_on_floor(): if current_state == State.JUMP:
#apply normal velocity
velocity += get_gravity() * _delta velocity += get_gravity() * _delta
else:
velocity += get_gravity() * hard_gravity * _delta
if is_on_floor() && jump_buffer_timer.time_left>0:
velocity.y = JUMP_VELOCITY
current_state = State.JUMP
upJump = true
jump_buffer_timer.stop()
func handle_collisions()->void: func handle_collisions()->void:
#handle world reactions #handle world reactions
@ -90,3 +144,11 @@ func handle_collisions()->void:
if not right_cast.is_colliding() && not left_cast.is_colliding(): if not right_cast.is_colliding() && not left_cast.is_colliding():
pushEnabled = false pushEnabled = false
func _on_animation_finished():
match current_state:
State.JUMP:
upJump=false
State.SHOVE:
current_state = State.IDLE