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48 changed files with 1694 additions and 50 deletions

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region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"]
atlas = ExtResource("1_rwqht")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]
atlas = ExtResource("1_rwqht")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"]
atlas = ExtResource("1_rwqht")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"]
atlas = ExtResource("1_rwqht")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"]
atlas = ExtResource("1_rwqht")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"]
atlas = ExtResource("1_rwqht")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"]
atlas = ExtResource("1_rwqht")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"]
atlas = ExtResource("1_rwqht")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"]
atlas = ExtResource("1_rwqht")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"]
atlas = ExtResource("1_rwqht")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"]
atlas = ExtResource("1_rwqht")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_ls27i"]
animations = [{
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"texture": SubResource("AtlasTexture_i64fm")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_11l1o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d14el")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1ikuy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnlwo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jig8b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xmuha")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kfxoj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jsmju")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s0mny")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7cc30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rojmm")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ssuvv"]
radius = 5.0
[node name="Coin" type="Area2D"]
script = ExtResource("1_i64fm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_ls27i")
autoplay = "default"
frame_progress = 0.3844591
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ssuvv")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,11 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://qv8blu8wkqvq"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Crate" type="RigidBody2D"]
rotation = -0.522403
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.08103401, 0.080175474)
texture = ExtResource("1_b66cd")

View File

@ -1,29 +1,464 @@
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[gd_scene load_steps=23 format=4 uid="uid://cy1i6ucex6m0d"]
[ext_resource type="Script" uid="uid://crhflh7kooolf" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"]
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"]
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"]
[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="2_vtaks"]
[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="2_yqjtg"]
[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="3_kvpfn"]
[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="3_lnu2h"]
[ext_resource type="PackedScene" uid="uid://daa6idpu4gkat" path="res://scenes/bullet.tscn" id="5_iywne"]
[ext_resource type="PackedScene" uid="uid://b5n0lwes8qpu5" path="res://scenes/grenade.tscn" id="7_u5sy4"]
[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="4_dinhu"]
[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="4_vtaks"]
[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="5_kvpfn"]
[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="14_trtic"]
[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
[sub_resource type="TileMapPattern" id="TileMapPattern_u5sy4"]
tile_data = PackedInt32Array(0, 983040, 3, 65536, 262144, 2, 1, 131072, 4)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
texture = ExtResource("2_gee14")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("4_vtaks")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("5_kvpfn")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_vtaks"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_0tnpc")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(68, 35)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
[node name="Game" type="Node2D"]
scale = Vector2(0.9976793, 0.99848104)
script = ExtResource("1_lbhrr")
[node name="sky" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("2_vtaks")
[node name="farbackground" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
position = Vector2(160, 400)
texture = ExtResource("3_kvpfn")
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 300)
texture = ExtResource("4_dinhu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(776.80273, 525.79877)
scale = Vector2(1, 1.0000001)
texture = ExtResource("2_0tnpc")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
tile_set = SubResource("TileSet_vtaks")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_p57ef")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(394, 353)
position = Vector2(742.72363, 195.29665)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
@ -31,7 +466,7 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(312, 412)
position = Vector2(898.0842, 193.2936)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
@ -39,7 +474,7 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(509, 287)
position = Vector2(648.50507, 164.24951)
rotation = -0.79570585
metadata/_edit_group_ = true
@ -48,49 +483,57 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Crate" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
position = Vector2(406.00003, 327)
position = Vector2(353.8211, 281.4275)
[node name="RigidBody2D2" type="RigidBody2D" parent="." groups=["pushable", "splodable"]]
position = Vector2(243, 371)
rotation = -1.099222
metadata/_edit_group_ = true
[node name="Crate2" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
position = Vector2(445.03278, 293.44574)
rotation = -0.7766715
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
[node name="RigidBody2D3" type="RigidBody2D" parent="." groups=["pushable", "splodable"]]
position = Vector2(502, 230)
rotation = -1.099222
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.84557056, 0.3727497, 0.1753774, 0.41960785)
[node name="Crate3" parent="." groups=["pushable", "splodable"] instance=ExtResource("1_uwrxv")]
position = Vector2(254.5908, 285.43356)
rotation = 0.51836276
[node name="Boundary" type="StaticBody2D" parent="."]
position = Vector2(389, 542)
position = Vector2(400.93042, 633.96295)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(434, 409)
position = Vector2(575.3352, 798.21246)
[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(255.00002, 460.99997)
position = Vector2(93.216324, 715.08624)
intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(379, 331)
position = Vector2(397.92346, 341.51877)
BUMP_POWER = 50
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
position = Vector2(293, 329)
[node name="Coins" type="Node2D" parent="."]
[node name="Grenade" parent="." instance=ExtResource("7_u5sy4")]
position = Vector2(380, 307)
[node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(320.74435, 408.62067)
scale = Vector2(1, 1.0000001)
[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(339.78854, 407.6192)
scale = Vector2(1, 1.0000001)
[node name="Coin3" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(181.42102, 345.52484)
scale = Vector2(1, 1.0000001)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(366.85135, 339.51578)
scale = Vector2(1, 1.0000001)
[node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(439.01883, 340.51724)
scale = Vector2(1, 1.0000001)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b5n0lwes8qpu5"]
[gd_scene load_steps=4 format=3 uid="uid://b5n0lwes8qpu5"]
[ext_resource type="Script" uid="uid://cev3cg5mdn3it" path="res://scripts/grenade.gd" id="1_cvyik"]
[ext_resource type="Texture2D" uid="uid://m3usnluuexas" path="res://assets/graphics/projectiles/Screenshot from 2025-10-20 20-34-37.png" id="2_wxtds"]
[sub_resource type="CircleShape2D" id="CircleShape2D_1xt3t"]
radius = 3.0
@ -14,4 +15,9 @@ script = ExtResource("1_cvyik")
shape = SubResource("CircleShape2D_1xt3t")
debug_color = Color(0.6279718, 0.5294392, 0.11152003, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.017808493, 0.016220678)
texture = ExtResource("2_wxtds")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,9 +1,209 @@
[gd_scene load_steps=3 format=3 uid="uid://b1yy0sybg66hh"]
[gd_scene load_steps=32 format=3 uid="uid://b1yy0sybg66hh"]
[ext_resource type="Script" uid="uid://kv8w1gwuy3il" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://vr36ruu3ew70" path="res://assets/graphics/player/idle/Player Idle 48x48 (1).png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dr8leuj7yjpmo" path="res://assets/graphics/player/jumpandfall/player jump 48x48.png" id="2_qhqgy"]
[ext_resource type="Texture2D" uid="uid://gat5giebysdj" path="res://assets/graphics/player/run/player run 48x48.png" id="4_dqkch"]
[ext_resource type="Texture2D" uid="uid://csmss00eyd21r" path="res://assets/graphics/player/shove/Player Punch 64x64.png" id="5_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3vyb7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("2_qhqgy")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
atlas = ExtResource("2_g2els")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
atlas = ExtResource("2_g2els")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
atlas = ExtResource("2_g2els")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
atlas = ExtResource("2_g2els")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
atlas = ExtResource("2_g2els")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
atlas = ExtResource("2_g2els")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
atlas = ExtResource("2_g2els")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
atlas = ExtResource("2_g2els")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
atlas = ExtResource("2_g2els")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
atlas = ExtResource("2_qhqgy")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
atlas = ExtResource("2_qhqgy")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
atlas = ExtResource("4_dqkch")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
atlas = ExtResource("4_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
atlas = ExtResource("4_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
atlas = ExtResource("4_dqkch")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
atlas = ExtResource("4_dqkch")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("4_dqkch")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
atlas = ExtResource("4_dqkch")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("4_dqkch")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("5_qlg0r")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("5_qlg0r")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("5_qlg0r")
region = Rect2(320, 0, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}],
"loop": false,
"name": &"fall",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqkch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qlg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tuyoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjrip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_smehm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ur7pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y4r1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2wvv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v2ag")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ej7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oprun")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8ls1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qfm1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4r5pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_60mlk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a38lo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}],
"loop": false,
"name": &"shove",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_3vyb7")
@ -22,3 +222,20 @@ position = Vector2(14, -8)
[node name="LeftSpawn" type="Marker2D" parent="."]
position = Vector2(-13, -8)
[node name="JumpBufferTimer" type="Timer" parent="."]
one_shot = true
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"shove"
autoplay = "idle"
frame = 1
frame_progress = 0.25700366
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -30)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

59
scenes/slime.tscn Normal file
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@ -0,0 +1,59 @@
[gd_scene load_steps=9 format=3 uid="uid://ccx1uakpj5143"]
[ext_resource type="Texture2D" uid="uid://bnfqqdcx7u4qt" path="res://assets/graphics/badguys/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://cx2xxgqkp68jc" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gstla"]
size = Vector2(14, 15)
[node name="Slime" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.8940961
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_gstla")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,6 +1,7 @@
class_name Bullet extends Area2D
var speed:float = 700
@onready var bullet_graphic = $BulletGraphic
# Called when the node enters the scene tree for the first time.
func _ready():
@ -11,5 +12,9 @@ func _ready():
func _process(delta):
position += transform.x * speed * delta
func setSpeed(value)->void:
func xz(value)->void:
speed = value
if speed<0:
bullet_graphic.flip_h = true
else:
bullet_graphic.flip_h = false

18
scripts/coin.gd Normal file
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@ -0,0 +1,18 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body,coin)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("body connected with coin")
if body is Player:
coinCollectedSignal.emit(body, self)

1
scripts/coin.gd.uid Normal file
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@ -0,0 +1 @@
uid://dxweii7qmijb8

View File

@ -1,5 +1,7 @@
extends Node2D
var coinsCollectedTotal:int = 0
var totalCoinsAvailable:int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
@ -19,3 +21,18 @@ func _on_trigger_fired(intent, body):
body.queue_free()
"powerup":
print("power up this thing")
func _on_coin_collected(body, coin):
print("GC knows coin collected")
coinsCollectedTotal +=1
coin.queue_free()
if coinsCollectedTotal >= totalCoinsAvailable:
print("You won the level!")
func totalCoins(value):
totalCoinsAvailable = value
func _on_slime_damage(body, slime):
print("GC knows slime damage")
func totalEnemies(value):
print("GC knows total enemies "+str(value))

View File

@ -1,4 +1,4 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
const SPEED = 300.0
@ -7,6 +7,9 @@ var direction:float = 0
@export var BUMP_POWER = 100
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE,JUMP,FALLING,RUNNING,SHOVE}
var current_state:State = State.IDLE
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
var pushTarget:RigidBody2D
@ -14,23 +17,65 @@ var pushEnabled:bool = false
@onready var right_spawn = $RightSpawn
@onready var left_spawn = $LeftSpawn
@export var acceleration:int = 900
@onready var jump_buffer_timer = $JumpBufferTimer
var upJump:bool = false
@export var hard_gravity:float =1.5
@onready var player_graphic = $PlayerGraphic
func _physics_process(delta):
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
handle_input()
handle_movement(delta)
update_states()
update_animation()
move_and_slide()
handle_collisions()
func update_states()->void:
#Create a state machine
match current_state:
#scenarios
State.JUMP when velocity.y > 0:
current_state = State.FALLING
State.FALLING when is_on_floor():
if velocity.x == 0:
current_state = State.IDLE
else:
current_state = State.RUNNING
State.IDLE when velocity.x !=0:
current_state = State.RUNNING
State.RUNNING when velocity.x ==0:
current_state = State.IDLE
func update_animation()->void:
match current_state:
State.IDLE:
player_graphic.play("idle")
State.JUMP:
if upJump:
player_graphic.play("jump")
State.FALLING:
player_graphic.play("fall")
State.RUNNING:
player_graphic.play("run")
State.SHOVE:
player_graphic.play("shove")
func handle_input()->void:
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
#velocity.y = JUMP_VELOCITY
jump_buffer_timer.start()
direction = Input.get_axis("moveLeft", "moveRight")
if direction <0:
facing=FaceDirection.LEFT
player_graphic.flip_h = true
if direction >0:
facing=FaceDirection.RIGHT
player_graphic.flip_h = false
if Input.is_action_just_pressed("shove") && pushEnabled:
print("I want to shove")
@ -40,7 +85,7 @@ func handle_input()->void:
shoveDirection = 1
FaceDirection.LEFT:
shoveDirection = -1
current_state = State.SHOVE
pushTarget.apply_central_impulse(Vector2(shoveDirection,0)*700)
if Input.is_action_just_pressed("shoot"):
print("Ima shoot")
@ -60,13 +105,22 @@ func handle_input()->void:
%SceneManager.makeGrenade(left_spawn.global_transform, -1)
func handle_movement(_delta)->void:
if direction:
velocity.x = direction * SPEED
if direction ==0:
velocity.x = move_toward(velocity.x, 0, acceleration*_delta)
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.x = move_toward(velocity.x, SPEED*direction, acceleration*_delta)
if not is_on_floor():
if current_state == State.JUMP:
#apply normal velocity
velocity += get_gravity() * _delta
else:
velocity += get_gravity() * hard_gravity * _delta
if is_on_floor() && jump_buffer_timer.time_left>0:
velocity.y = JUMP_VELOCITY
current_state = State.JUMP
upJump = true
jump_buffer_timer.stop()
func handle_collisions()->void:
#handle world reactions
@ -87,6 +141,14 @@ func handle_collisions()->void:
if collider is Node && collider is RigidBody2D && collider.is_in_group("pushable"):
pushTarget = collider
pushEnabled = true
if not right_cast.is_colliding() && not left_cast.is_colliding():
pushEnabled = false
func _on_animation_finished():
match current_state:
State.JUMP:
upJump=false
State.SHOVE:
current_state = State.IDLE

View File

@ -2,6 +2,8 @@ class_name SceneManager extends Node2D
var bullet = preload("res://scenes/bullet.tscn")
var grenade = preload("res://scenes/grenade.tscn")
@onready var coins = $"../Coins"
@onready var enemies = $"../Enemies"
@onready var game = $".."
var bulletArray = []
@ -9,8 +11,29 @@ var totalAllowedBullets = 7
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
buildLevel()
func buildLevel()->void:
# hook up coins
var totalCoins = 0
if coins:
for obj in coins.get_children():
if obj is Coin:
totalCoins +=1
#hook up a listener at the game controller
obj.coinCollectedSignal.connect(game._on_coin_collected)
#tell GC how many coins total
game.totalCoins(totalCoins)
var totalEnemies = 0
if enemies:
for obj in enemies.get_children():
if obj is Slime:
totalEnemies +=1
#hook up a listener at game controller
obj.slimeDamageSignal.connect(game._on_slime_damage)
pass
game.totalEnemies(totalEnemies)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):

17
scripts/slime.gd Normal file
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@ -0,0 +1,17 @@
class_name Slime extends Area2D
signal slimeDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("slime detects body")
if body is Player:
slimeDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cx2xxgqkp68jc