OddlyTimbot
  • Joined on 2024-07-10
OddlyTimbot pushed to main at OddlyTimbot/AprilGameExample 2026-05-26 01:04:18 +00:00
fd6ad5e001 enemies, multi levels
OddlyTimbot pushed to main at OddlyTimbot/AprilGameExample 2026-05-12 01:04:56 +00:00
b40dad2de0 camera, textures, game scaling, tilemap
OddlyTimbot pushed to main at TTL_GameDev/GodotCourse 2026-05-11 20:38:05 +00:00
10759061c9 adding grenade graphic
OddlyTimbot pushed to main at TimRatledge/Aprilgame 2026-05-11 20:00:13 +00:00
5ffaba9ce9 small bug fixes
OddlyTimbot pushed to main at CormacRatledge/aprilGame 2026-05-11 19:59:24 +00:00
e80ace000d bug fixes
OddlyTimbot opened issue CormacRatledge/aprilGame#7 2026-05-11 19:48:33 +00:00
Remove player graphic scaling
OddlyTimbot opened issue CormacRatledge/aprilGame#6 2026-05-11 19:43:11 +00:00
Remove scene.tscn
OddlyTimbot opened issue CormacRatledge/aprilGame#5 2026-05-11 19:39:12 +00:00
Center cube collision shapes
OddlyTimbot opened issue CormacRatledge/aprilGame#4 2026-05-11 19:32:16 +00:00
Organise scenes and scripts
OddlyTimbot opened issue TimRatledge/Aprilgame#2 2026-05-11 19:22:04 +00:00
Map a Jump key
OddlyTimbot opened issue TimRatledge/Aprilgame#1 2026-05-11 19:21:32 +00:00
Add Crates Holder
OddlyTimbot opened issue OddlyTimbot/AprilGameExample#7 2026-05-11 19:07:06 +00:00
Set game scaling
OddlyTimbot opened issue OddlyTimbot/AprilGameExample#6 2026-05-11 19:02:16 +00:00
Add a camera
OddlyTimbot commented on issue OddlyTimbot/AprilGameExample#5 2026-05-11 19:00:46 +00:00
Player State Machine

Handle the jump and fall states. The trick with the jump state is to trigger the animation only at the start of the jump, then hold the last frame as long as the player is moving upwards. When…

OddlyTimbot closed issue CormacRatledge/aprilGame#2 2026-05-11 18:39:10 +00:00
Remove this Line
OddlyTimbot closed issue OddlyTimbot/AprilGameExample#2 2026-05-11 18:34:33 +00:00
Add Grenades
OddlyTimbot pushed to main at OddlyTimbot/AprilGameExample 2026-05-05 01:02:29 +00:00
a200dd1a51 grenades, dynamic instantiation, state machine
OddlyTimbot opened issue OddlyTimbot/AprilGameExample#5 2026-05-04 21:07:41 +00:00
Player State Machine
OddlyTimbot opened issue OddlyTimbot/AprilGameExample#4 2026-05-04 20:52:07 +00:00
Add bullets
OddlyTimbot closed issue OddlyTimbot/AprilGameExample#1 2026-05-04 20:36:13 +00:00
Add a force-push for Rigidbodies