Week one!

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LuisAntonio committed 2025-04-07 20:57:23 -04:00
commit ffd0c3f70e
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extends Area2D
@export var effect = "default"
signal triggerFired(effect, body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("signal emitted: %s" % effect)
triggerFired.emit(effect, body)
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uid://bpbe57he1kbhm
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const PUSH = 100.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH)
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uid://cmrdtps7txgxx
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class_name GameController extends Node2D
@export var timeLimit = 10
var timer = Timer.new()
var elapsedSeconds = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondPassed)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_2d_trigger_fired(effect: Variant, body: Variant) -> void:
print("trigger signal received")
#if body is CharacterBody2D:
#pass
if body is RigidBody2D || body is CharacterBody2D:
#body.position = Vector2(400,0)
#body.velocity = Vector2(0,0)
body.position = Vector2(576,0)
func secondPassed():
elapsedSeconds += 1
print("%d seconds have passed" % elapsedSeconds)
if elapsedSeconds >= timeLimit:
print("GAME OVER LOSER")
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uid://ct2t7c0om0cdh