april-2025/scripts/scene_manager.gd

16 lines
320 B
GDScript

extends Node
@onready var game: GameController = $".."
#var bullet = preload("res://scenes/bullet.tscn")
func buildLevel() -> void:
pass
func _ready() -> void:
buildLevel()
func makeBullet(pos, dir) -> void:
print("pos: %s \n dir: %s" % [pos, dir])
var bullet = Bullet.create(pos, dir)
game.add_child(bullet)