SeptemberGame/scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
var speed:float = 700
@onready var bullet_graphic: Sprite2D = $BulletGraphic
signal bulletDamageSignal(area, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value)->void:
speed = value
if speed<0:
bullet_graphic.flip_h = true
func _on_area_entered(area: Area2D) -> void:
bulletDamageSignal.emit(area, self)