25 lines
605 B
GDScript
25 lines
605 B
GDScript
class_name Bullet extends Area2D
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var speed:float = 700
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@onready var bullet_graphic: Sprite2D = $BulletGraphic
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signal bulletDamageSignal(area, bullet)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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func setSpeed(value)->void:
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speed = value
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if speed<0:
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bullet_graphic.flip_h = true
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func _on_area_entered(area: Area2D) -> void:
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bulletDamageSignal.emit(area, self)
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