MarchTTLGame/scripts/crate.gd

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GDScript3
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2026-03-09 21:11:08 +00:00
class_name Crate extends RigidBody2D
var teleport_target: Vector2 = Vector2.ZERO
var should_teleport: bool = false
func teleport_to(position:Vector2):
teleport_target = position
should_teleport = true;
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false