graphics!
This commit is contained in:
parent
9f023c62fb
commit
37cc95175e
BIN
assets/graphics/player/idle/Player Idle 48x48.png
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assets/graphics/player/idle/Player Idle 48x48.png
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assets/graphics/player/idle/Player Idle 48x48.png.import
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assets/graphics/player/idle/Player Idle 48x48.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://gxrisb2pumwx"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
assets/graphics/player/player jump 48x48.png
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assets/graphics/player/player jump 48x48.png
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assets/graphics/player/player jump 48x48.png.import
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assets/graphics/player/player jump 48x48.png.import
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|||||||
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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uid="uid://4oa6xl7tm56k"
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||||||
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path="res://.godot/imported/player jump 48x48.png-3f2379396c4ee38ba6753cc20f4cda5f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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||||||
|
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||||||
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source_file="res://assets/graphics/player/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-3f2379396c4ee38ba6753cc20f4cda5f.ctex"]
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||||||
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||||||
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[params]
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/player/player run 48x48.png
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assets/graphics/player/player run 48x48.png
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assets/graphics/player/player run 48x48.png.import
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assets/graphics/player/player run 48x48.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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||||||
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uid="uid://c0l386i2sd30n"
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||||||
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path="res://.godot/imported/player run 48x48.png-4e5c2e528c7b19ebc1c564af14e0dedd.ctex"
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metadata={
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"vram_texture": false
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}
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/graphics/player/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-4e5c2e528c7b19ebc1c564af14e0dedd.ctex"]
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[params]
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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BIN
assets/graphics/tilemaps/Terrain (32x32).png
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assets/graphics/tilemaps/Terrain (32x32).png
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After Width: | Height: | Size: 12 KiB |
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assets/graphics/tilemaps/Terrain (32x32).png.import
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assets/graphics/tilemaps/Terrain (32x32).png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://lqv0pjykcj6s"
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||||||
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path="res://.godot/imported/Terrain (32x32).png-292d6fa2ee5cc5dcecc7573221274b3d.ctex"
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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[deps]
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||||||
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||||||
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source_file="res://assets/graphics/tilemaps/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-292d6fa2ee5cc5dcecc7573221274b3d.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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@ -8,6 +8,7 @@ height = 32.0
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[node name="bullet" type="Area2D"]
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[node name="bullet" type="Area2D"]
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script = ExtResource("1_mkf8s")
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script = ExtResource("1_mkf8s")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.55509
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rotation = 1.55509
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@ -1,13 +1,69 @@
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[gd_scene load_steps=8 format=3 uid="uid://bjk7nrcwo0ikb"]
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[gd_scene load_steps=11 format=4 uid="uid://bjk7nrcwo0ikb"]
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[ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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||||||
[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="2_lbhrr"]
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||||||
[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="2_lnu2h"]
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||||||
[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="2_p57ef"]
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[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="2_p57ef"]
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||||||
[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="2_yqjtg"]
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||||||
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[ext_resource type="Texture2D" uid="uid://lqv0pjykcj6s" path="res://assets/graphics/tilemaps/Terrain (32x32).png" id="3_p57ef"]
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||||||
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||||||
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
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||||||
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texture = ExtResource("3_p57ef")
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texture_region_size = Vector2i(32, 32)
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||||||
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0:0/0 = 0
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||||||
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1:0/0 = 0
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||||||
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2:0/0 = 0
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||||||
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4:0/0 = 0
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||||||
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6:0/0 = 0
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||||||
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7:0/0 = 0
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||||||
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9:0/0 = 0
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||||||
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10:0/0 = 0
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||||||
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12:0/0 = 0
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||||||
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13:0/0 = 0
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||||||
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15:0/0 = 0
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||||||
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0:1/0 = 0
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||||||
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1:1/0 = 0
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||||||
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2:1/0 = 0
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||||||
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4:1/0 = 0
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||||||
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6:1/0 = 0
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||||||
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7:1/0 = 0
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||||||
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9:1/0 = 0
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||||||
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10:1/0 = 0
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||||||
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12:1/0 = 0
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||||||
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13:1/0 = 0
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||||||
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15:1/0 = 0
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||||||
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16:1/0 = 0
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||||||
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0:2/0 = 0
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||||||
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1:2/0 = 0
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||||||
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2:2/0 = 0
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||||||
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4:2/0 = 0
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||||||
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6:3/0 = 0
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||||||
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7:3/0 = 0
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||||||
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9:3/0 = 0
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||||||
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10:3/0 = 0
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||||||
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12:3/0 = 0
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||||||
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13:3/0 = 0
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||||||
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15:3/0 = 0
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||||||
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16:3/0 = 0
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||||||
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0:4/0 = 0
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||||||
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1:4/0 = 0
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||||||
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2:4/0 = 0
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||||||
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4:4/0 = 0
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||||||
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6:4/0 = 0
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||||||
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7:4/0 = 0
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||||||
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9:4/0 = 0
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||||||
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10:4/0 = 0
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||||||
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12:4/0 = 0
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||||||
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13:4/0 = 0
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||||||
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15:4/0 = 0
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||||||
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16:4/0 = 0
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||||||
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||||||
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[sub_resource type="TileSet" id="TileSet_gee14"]
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||||||
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tile_size = Vector2i(32, 32)
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||||||
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sources/0 = SubResource("TileSetAtlasSource_u5sy4")
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||||||
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||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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||||||
size = Vector2(66, 20)
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size = Vector2(83, 20)
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||||||
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||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
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||||||
distance = 15.0
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distance = 15.0
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||||||
@ -19,11 +75,17 @@ script = ExtResource("1_lnu2h")
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unique_name_in_owner = true
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unique_name_in_owner = true
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||||||
script = ExtResource("2_p57ef")
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script = ExtResource("2_p57ef")
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||||||
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||||||
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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||||||
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texture_filter = 1
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||||||
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tile_map_data = PackedByteArray("AAAFAAQAAAAAAAAAAAAGAAQAAAABAAAAAAAHAAQAAAACAAAAAAAFAAUAAAAAAAEAAAAFAAYAAAAAAAIAAAAGAAUAAAABAAEAAAAGAAYAAAABAAIAAAAHAAUAAAACAAEAAAAHAAYAAAACAAIAAAA=")
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||||||
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tile_set = SubResource("TileSet_gee14")
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||||||
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||||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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||||||
position = Vector2(205, 132)
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position = Vector2(205, 132)
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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||||||
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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||||||
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position = Vector2(2.5, 7)
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||||||
shape = SubResource("RectangleShape2D_8cj0n")
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shape = SubResource("RectangleShape2D_8cj0n")
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||||||
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[node name="crate" parent="." instance=ExtResource("2_lbhrr")]
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[node name="crate" parent="." instance=ExtResource("2_lbhrr")]
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@ -39,7 +101,18 @@ shape = SubResource("WorldBoundaryShape2D_8cj0n")
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|||||||
[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
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[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
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position = Vector2(210, 92)
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position = Vector2(210, 92)
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||||||
[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")]
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[node name="crate2" parent="." instance=ExtResource("2_lbhrr")]
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||||||
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position = Vector2(170, -30)
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||||||
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[node name="crate3" parent="." instance=ExtResource("2_lbhrr")]
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||||||
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position = Vector2(446, -170)
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||||||
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[node name="crate4" parent="." instance=ExtResource("2_lbhrr")]
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position = Vector2(274, -216)
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||||||
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[node name="triggers" type="Node2D" parent="."]
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||||||
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[node name="player_hurt" parent="triggers" instance=ExtResource("2_yqjtg")]
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||||||
position = Vector2(1106, 604)
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position = Vector2(1106, 604)
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[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_area_2d_area_trigger_signal"]
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[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"]
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@ -1,11 +1,185 @@
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[gd_scene load_steps=3 format=3 uid="uid://bbg4idgjqm8wr"]
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[gd_scene load_steps=28 format=3 uid="uid://bbg4idgjqm8wr"]
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[ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_3vyb7"]
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||||||
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[ext_resource type="Texture2D" uid="uid://4oa6xl7tm56k" path="res://assets/graphics/player/player jump 48x48.png" id="2_dqkch"]
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||||||
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[ext_resource type="Texture2D" uid="uid://gxrisb2pumwx" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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||||||
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[ext_resource type="Texture2D" uid="uid://c0l386i2sd30n" path="res://assets/graphics/player/player run 48x48.png" id="3_qhqgy"]
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||||||
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||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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||||||
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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||||||
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atlas = ExtResource("2_dqkch")
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||||||
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region = Rect2(96, 0, 48, 48)
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
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atlas = ExtResource("2_g2els")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
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||||||
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atlas = ExtResource("2_g2els")
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||||||
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region = Rect2(48, 0, 48, 48)
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
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atlas = ExtResource("2_g2els")
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||||||
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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atlas = ExtResource("2_g2els")
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||||||
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("2_g2els")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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||||||
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atlas = ExtResource("2_g2els")
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||||||
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region = Rect2(240, 0, 48, 48)
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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||||||
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atlas = ExtResource("2_g2els")
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||||||
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region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"fall",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dqkch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 3.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ej7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_oprun")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a8ls1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D"]
|
[node name="Player" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_3vyb7")
|
script = ExtResource("1_3vyb7")
|
||||||
|
acceleration = 20
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
@ -23,3 +197,18 @@ position = Vector2(13, -6)
|
|||||||
|
|
||||||
[node name="BulletSpawnPointLeft" type="Node2D" parent="."]
|
[node name="BulletSpawnPointLeft" type="Node2D" parent="."]
|
||||||
position = Vector2(-14, -6)
|
position = Vector2(-14, -6)
|
||||||
|
|
||||||
|
[node name="JumpBufferTimer" type="Timer" parent="."]
|
||||||
|
wait_time = 0.1
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="PlayerAnimation" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -6)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame = 1
|
||||||
|
frame_progress = 1.0
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerAnimation" to="." method="_on_animation_finished"]
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
signal playerDamage
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -14,7 +15,10 @@ func _process(delta: float) -> void:
|
|||||||
func _on_area_2d_area_trigger_signal(effect: String, body: Node2D) -> void:
|
func _on_area_2d_area_trigger_signal(effect: String, body: Node2D) -> void:
|
||||||
if body.name == "world-boundary":
|
if body.name == "world-boundary":
|
||||||
return
|
return
|
||||||
if body is Player:
|
if body is Player && effect == "player_hurt":
|
||||||
|
playerDamage.emit()
|
||||||
|
body.health -= 1
|
||||||
|
print(body.health)
|
||||||
return
|
return
|
||||||
print("GC sees trigger " + effect + " on " + body.name)
|
print("GC sees trigger " + effect + " on " + body.name)
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
|
@ -6,13 +6,20 @@ const bullet_scene = preload("res://scenes/bullet.tscn")
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight
|
@onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight
|
||||||
@onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft
|
@onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft
|
||||||
|
@onready var jump_buffer_timer: Timer = $JumpBufferTimer
|
||||||
|
@onready var player_animation: AnimatedSprite2D = $PlayerAnimation
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
const PUSH_POWER= 2000
|
const PUSH_POWER= 2000
|
||||||
|
|
||||||
|
@export var acceleration: int = 5
|
||||||
|
@export var health: int = 100
|
||||||
|
|
||||||
var direction: float
|
var direction: float
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
|
enum State{IDLE, RUN, JUMP, FALL}
|
||||||
|
var state: State = State.IDLE
|
||||||
var facing: FaceDirection = FaceDirection.RIGHT
|
var facing: FaceDirection = FaceDirection.RIGHT
|
||||||
var pushTarget: Object
|
var pushTarget: Object
|
||||||
var pushEnabled: bool = false
|
var pushEnabled: bool = false
|
||||||
@ -20,6 +27,8 @@ var pushEnabled: bool = false
|
|||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
handle_input(delta)
|
handle_input(delta)
|
||||||
handle_movement(delta)
|
handle_movement(delta)
|
||||||
|
handle_state(delta)
|
||||||
|
handle_animation(delta)
|
||||||
handle_collisions(delta)
|
handle_collisions(delta)
|
||||||
|
|
||||||
func handle_gravity(delta: float) -> void:
|
func handle_gravity(delta: float) -> void:
|
||||||
@ -35,15 +44,17 @@ func handle_input(delta: float) -> void:
|
|||||||
FaceDirection.RIGHT:
|
FaceDirection.RIGHT:
|
||||||
dir = 1
|
dir = 1
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("ui_accept"):
|
||||||
|
jump_buffer_timer.start()
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
|
||||||
velocity.y = JUMP_VELOCITY
|
|
||||||
direction = Input.get_axis("ui_left", "ui_right")
|
direction = Input.get_axis("ui_left", "ui_right")
|
||||||
if direction < 0:
|
if direction < 0:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
elif direction > 0:
|
elif direction > 0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
|
|
||||||
|
player_animation.flip_h = facing == FaceDirection.LEFT
|
||||||
|
|
||||||
if Input.is_action_just_pressed("ForcePush") && pushEnabled:
|
if Input.is_action_just_pressed("ForcePush") && pushEnabled:
|
||||||
(pushTarget as RigidBody2D).apply_central_impulse(Vector2(dir, 0) * PUSH_POWER)
|
(pushTarget as RigidBody2D).apply_central_impulse(Vector2(dir, 0) * PUSH_POWER)
|
||||||
|
|
||||||
@ -64,10 +75,19 @@ func handle_movement(delta: float) -> void:
|
|||||||
handle_gravity(delta)
|
handle_gravity(delta)
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
if direction:
|
|
||||||
velocity.x = direction * SPEED
|
if direction == 0:
|
||||||
|
# not moving
|
||||||
|
velocity.x = move_toward(velocity.x, 0, acceleration)
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
|
||||||
|
|
||||||
|
if jump_buffer_timer.time_left > 0 and is_on_floor():
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
jump_buffer_timer.stop()
|
||||||
|
upJump = true
|
||||||
|
state = State.JUMP
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
func handle_collisions(delta: float) -> void:
|
func handle_collisions(delta: float) -> void:
|
||||||
@ -89,3 +109,31 @@ func handle_collisions(delta: float) -> void:
|
|||||||
else:
|
else:
|
||||||
pushEnabled = false
|
pushEnabled = false
|
||||||
pushTarget = null
|
pushTarget = null
|
||||||
|
|
||||||
|
func handle_state(delta: float) -> void:
|
||||||
|
match state:
|
||||||
|
State.IDLE when velocity.x != 0:
|
||||||
|
state = State.RUN
|
||||||
|
if velocity.y > 0:
|
||||||
|
state = State.FALL
|
||||||
|
if velocity.y == 0 && velocity.x == 0:
|
||||||
|
state = State.IDLE
|
||||||
|
elif velocity.y == 0:
|
||||||
|
state = State.RUN
|
||||||
|
|
||||||
|
func handle_animation(delta: float) -> void:
|
||||||
|
match state:
|
||||||
|
State.IDLE:
|
||||||
|
player_animation.play("idle")
|
||||||
|
State.RUN:
|
||||||
|
player_animation.play("run")
|
||||||
|
State.JUMP:
|
||||||
|
if upJump:
|
||||||
|
player_animation.play("jump")
|
||||||
|
upJump = false
|
||||||
|
State.FALL:
|
||||||
|
player_animation.play("fall")
|
||||||
|
|
||||||
|
var upJump: bool = false
|
||||||
|
#func _on_animation_finished() -> void:
|
||||||
|
|
||||||
|
@ -2,11 +2,18 @@ class_name SceneManager extends Node2D
|
|||||||
|
|
||||||
const BulletScn = preload("res://scenes/bullet.tscn")
|
const BulletScn = preload("res://scenes/bullet.tscn")
|
||||||
@onready var game: Node2D = $".."
|
@onready var game: Node2D = $".."
|
||||||
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
|
||||||
var bullets: Array[Bullet] = []
|
var bullets: Array[Bullet] = []
|
||||||
const MAX_BULLETS = 10
|
const MAX_BULLETS = 10
|
||||||
var current_bullet = 0
|
var current_bullet = 0
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if triggers:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
obj.areaTriggerSignal.connect(game._on_area_2d_area_trigger_signal)
|
||||||
|
|
||||||
# makes and recycles bullets
|
# makes and recycles bullets
|
||||||
func bulletFactory() -> Bullet:
|
func bulletFactory() -> Bullet:
|
||||||
if len(bullets) < MAX_BULLETS:
|
if len(bullets) < MAX_BULLETS:
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
|
||||||
|
|
||||||
@export var effect := "destroy"
|
@export var effect := "destroy"
|
||||||
|
Loading…
Reference in New Issue
Block a user