3d version of week1 game

This commit is contained in:
OddlyTimbot 2025-06-03 07:45:36 -04:00
parent 78b038c405
commit 4a8ebaf40d
15 changed files with 236 additions and 0 deletions

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root = true
[*]
charset = utf-8

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week1/3dVersion/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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week1/3dVersion/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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week1/3dVersion/icon.svg Normal file
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Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cnrmaqb4hwlai"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3dbasic"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

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[gd_scene load_steps=3 format=3 uid="uid://50e6ihpajc71"]
[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
[sub_resource type="BoxMesh" id="BoxMesh_yqjtg"]
[node name="RigidBody3D" type="RigidBody3D"]
transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 0, 0, 0)
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_uwrxv")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_yqjtg")

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[gd_scene load_steps=12 format=3 uid="uid://d35inb2m6x8t2"]
[ext_resource type="Script" uid="uid://0p7ncwmk6d86" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://50e6ihpajc71" path="res://scenes/crate.tscn" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://bqp5ks7j080sc" path="res://scripts/character_body_3d.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://dg7tfjcefup1a" path="res://scenes/trigger.tscn" id="3_iywne"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8cj0n"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_uwrxv"]
sky_material = SubResource("ProceduralSkyMaterial_8cj0n")
[sub_resource type="Environment" id="Environment_yqjtg"]
background_mode = 2
sky = SubResource("Sky_uwrxv")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_8cj0n"]
size = Vector3(6, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_8cj0n"]
size = Vector3(6, 1, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lnu2h"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_lbhrr"]
[node name="Node3D" type="Node3D"]
script = ExtResource("1_lbhrr")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_yqjtg")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="StaticBody3D" type="StaticBody3D" parent="."]
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_8cj0n")
debug_color = Color(0.892607, 0.253495, 0.511318, 0.42)
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("BoxMesh_8cj0n")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.957662, 0.287895, 0, -0.287895, 0.957662, 0, 0.811349, 8.59259)
[node name="RigidBody3D" parent="." instance=ExtResource("1_lnu2h")]
transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -2.71974, 1.74283, 0.0672417)
[node name="RigidBody3D2" parent="." instance=ExtResource("1_lnu2h")]
transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -0.761535, 3.57451, 0.0672417)
[node name="Area3D" parent="." instance=ExtResource("3_iywne")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.49989, -1.52771, 0)
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.989455, 1.55096, 0)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
shape = SubResource("CapsuleShape3D_lnu2h")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
mesh = SubResource("CapsuleMesh_lbhrr")
[connection signal="onAreaEntered" from="Area3D" to="." method="onAreaEntered"]

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[gd_scene load_steps=3 format=3 uid="uid://dg7tfjcefup1a"]
[ext_resource type="Script" uid="uid://cabbrgymhvtxw" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="SphereShape3D" id="SphereShape3D_8cj0n"]
radius = 1.2
[node name="Area3D" type="Area3D"]
script = ExtResource("1_du5ex")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.01511, 0)
shape = SubResource("SphereShape3D_8cj0n")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
#velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
#velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
if collision.get_collider() is RigidBody3D:
collision.get_collider().apply_central_impulse(-collision.get_normal() * 2)

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uid://bqp5ks7j080sc

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extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func onAreaEntered(effect, obj) -> void:
if effect == "destroy":
print("destroy the object")
obj.queue_free()
elif effect == "powerUp":
print("power up the object")

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uid://0p7ncwmk6d86

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extends Area3D
@export var effect = "destroy"
signal onAreaEntered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
onAreaEntered.emit(effect, body)

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uid://cabbrgymhvtxw