GodotCourse/week1/3dVersion/scripts/trigger.gd

17 lines
410 B
GDScript

extends Area3D
@export var effect = "destroy"
signal onAreaEntered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
onAreaEntered.emit(effect, body)