slight updates for course outline

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OddlyTimbot committed 2026-03-02 15:55:43 -05:00
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@@ -43,7 +43,7 @@ Concepts covered:
* Character bodies * Character bodies
* Areas (Triggers) * Areas (Triggers)
* Signals * Signals
* Masks and Layers * Basic forces
Exercise: Exercise:
Create a basic game scene using the four main types of game objects – static body, rigid body, character body, and area. Create a basic game scene using the four main types of game objects – static body, rigid body, character body, and area.
@@ -60,9 +60,9 @@ Concepts covered:
* Forces and Impulses * Forces and Impulses
* Dynamic Instantiation * Dynamic Instantiation
* Object Pooling
* Code based animation * Code based animation
* Groups * Groups
* Hitbox and Hurtbox (modules)
* Raycasts * Raycasts
Exercise: Exercise:
@@ -70,7 +70,7 @@ Exercise:
Add melee attacks to the character by applying forces. Additionally add a ranged attack by firing a bullet. Learn to detect what objects are being attacked, and advance your knowledge of signals. Add melee attacks to the character by applying forces. Additionally add a ranged attack by firing a bullet. Learn to detect what objects are being attacked, and advance your knowledge of signals.
## Week3 – Graphics and Animation ## Week3 – Graphics and Animation, Player Enhancement
* Three ways to animate graphics * Three ways to animate graphics
* How to add images and style our graphics * How to add images and style our graphics
@@ -89,7 +89,7 @@ Exercise:
Create animation states for your player character, add graphics for the bullets. Learn to paint terrains for your world level. Create animation states for your player character, add graphics for the bullets. Learn to paint terrains for your world level.
## Week4 – Graphics and Animation 2 ## Week4 – Graphics and Animation 2, Environment Enhancement
* Enhancing our world * Enhancing our world
* Enhancing player animation * Enhancing player animation
@@ -128,7 +128,7 @@ Exercise:
Introduce enemies to the game, along with objectives and items to collect. Allow the enemies to attack, and for the player character to be harmed. Learn to restart the game. Introduce enemies to the game, along with objectives and items to collect. Allow the enemies to attack, and for the player character to be harmed. Learn to restart the game.
## Week6 – UI ## Week6 – UI and Game Saving
* Enhance the player death * Enhance the player death
* Add a way to keep track of player and enemy health * Add a way to keep track of player and enemy health