adding a 3d version of lesson material
This commit is contained in:
parent
4a8ebaf40d
commit
674677e617
@ -14,3 +14,16 @@ config/name="3dbasic"
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run/main_scene="res://scenes/game.tscn"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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shove={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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21
week1/3dVersion/scenes/bullet.tscn
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21
week1/3dVersion/scenes/bullet.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://c43nh4oilmrsg"]
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[ext_resource type="Script" uid="uid://b30inwwjypbrl" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y25gk"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_mkf8s"]
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[node name="Bullet" type="Area3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.0105416, 0.999944, 0, -0.999944, 0.0105416, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_y25gk")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.00249584, 0.999997, 0, -0.999997, 0.00249584, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_mkf8s")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,11 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://50e6ihpajc71"]
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[gd_scene load_steps=4 format=3 uid="uid://50e6ihpajc71"]
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[ext_resource type="Script" uid="uid://bspjn3hydupee" path="res://scripts/crate.gd" id="1_b66cd"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
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[sub_resource type="BoxMesh" id="BoxMesh_yqjtg"]
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[sub_resource type="BoxMesh" id="BoxMesh_yqjtg"]
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[node name="RigidBody3D" type="RigidBody3D"]
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[node name="Crate" type="RigidBody3D"]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 0, 0, 0)
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 0, 0, 0)
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script = ExtResource("1_b66cd")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -1,9 +1,10 @@
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[gd_scene load_steps=12 format=3 uid="uid://d35inb2m6x8t2"]
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[gd_scene load_steps=11 format=3 uid="uid://d35inb2m6x8t2"]
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[ext_resource type="Script" uid="uid://0p7ncwmk6d86" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
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[ext_resource type="Script" uid="uid://0p7ncwmk6d86" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://50e6ihpajc71" path="res://scenes/crate.tscn" id="1_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://50e6ihpajc71" path="res://scenes/crate.tscn" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://bqp5ks7j080sc" path="res://scripts/character_body_3d.gd" id="2_yqjtg"]
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[ext_resource type="Script" uid="uid://cj0hc3gbvehgf" path="res://scripts/SceneManager.gd" id="2_p57ef"]
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[ext_resource type="PackedScene" uid="uid://dg7tfjcefup1a" path="res://scenes/trigger.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://dg7tfjcefup1a" path="res://scenes/trigger.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://ctsjljm7dv6us" path="res://scenes/player.tscn" id="4_iywne"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8cj0n"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8cj0n"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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@ -24,13 +25,13 @@ size = Vector3(6, 1, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_8cj0n"]
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[sub_resource type="BoxMesh" id="BoxMesh_8cj0n"]
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size = Vector3(6, 1, 1)
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size = Vector3(6, 1, 1)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lnu2h"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_lbhrr"]
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_lbhrr")
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script = ExtResource("1_lbhrr")
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_p57ef")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_yqjtg")
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environment = SubResource("Environment_yqjtg")
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@ -48,27 +49,30 @@ debug_color = Color(0.892607, 0.253495, 0.511318, 0.42)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_8cj0n")
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mesh = SubResource("BoxMesh_8cj0n")
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[node name="StaticBody3D2" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.22537, 1.49153, 0)
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2"]
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shape = SubResource("BoxShape3D_8cj0n")
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debug_color = Color(0.892607, 0.253495, 0.511318, 0.42)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D2"]
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mesh = SubResource("BoxMesh_8cj0n")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.957662, 0.287895, 0, -0.287895, 0.957662, 0, 0.811349, 8.59259)
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transform = Transform3D(1, 0, 0, 0, 0.957662, 0.287895, 0, -0.287895, 0.957662, 0, 0.811349, 8.59259)
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[node name="RigidBody3D" parent="." instance=ExtResource("1_lnu2h")]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -2.71974, 1.74283, 0.0672417)
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[node name="RigidBody3D2" parent="." instance=ExtResource("1_lnu2h")]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -0.761535, 3.57451, 0.0672417)
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[node name="Area3D" parent="." instance=ExtResource("3_iywne")]
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[node name="Area3D" parent="." instance=ExtResource("3_iywne")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.49989, -1.52771, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.49989, -1.52771, 0)
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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[node name="player" parent="." instance=ExtResource("4_iywne")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.989455, 1.55096, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.221856, 1.55096, 0)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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[node name="Crate" parent="." instance=ExtResource("1_lnu2h")]
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shape = SubResource("CapsuleShape3D_lnu2h")
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -1.88754, 2.3762, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
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[node name="Crate2" parent="." instance=ExtResource("1_lnu2h")]
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mesh = SubResource("CapsuleMesh_lbhrr")
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 2.31779, 2.3762, 0)
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[connection signal="onAreaEntered" from="Area3D" to="." method="onAreaEntered"]
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[connection signal="onAreaEntered" from="Area3D" to="." method="onAreaEntered"]
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30
week1/3dVersion/scenes/player.tscn
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week1/3dVersion/scenes/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://ctsjljm7dv6us"]
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[ext_resource type="Script" uid="uid://bqp5ks7j080sc" path="res://scripts/character_body_3d.gd" id="1_3vyb7"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lnu2h"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_lbhrr"]
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[node name="CharacterBody3D" type="CharacterBody3D"]
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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visible = false
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shape = SubResource("CapsuleShape3D_lnu2h")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_lbhrr")
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[node name="RightTarget" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809181, 0, 0)
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[node name="LeftTarget" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.813077, 0, 0)
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[node name="RightCast" type="RayCast3D" parent="."]
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transform = Transform3D(0.00829023, -0.999966, 0, 0.999966, 0.00829023, 0, 0, 0, 1, 0, -0.312465, 0)
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[node name="LeftCast" type="RayCast3D" parent="."]
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transform = Transform3D(-0.00111711, 0.999999, 0, -0.999999, -0.00111711, 0, 0, 0, 1, 0, -0.312465, 0)
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40
week1/3dVersion/scripts/SceneManager.gd
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week1/3dVersion/scripts/SceneManager.gd
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extends Node
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var bulletsFiredTotal := 0
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var bulletsMadeTotal := 0
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var bulletArray:Array = []
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var bullet = preload("res://scenes/bullet.tscn")
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@onready var gameController: Node3D = $".."
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func _ready() -> void:
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gameController.destroy_signal.connect(destroy)
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#factory decides to issue new bullet, or
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#recycle an old one
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func bulletFactory():
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var mybullet
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if bulletArray.size() < 4:
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mybullet = bullet.instantiate()
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mybullet.connect("hit", gameController.onBulletHit)
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owner.add_child(mybullet)
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else:
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mybullet = bulletArray.pop_back()
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mybullet.setSpeed(700)
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bulletArray.push_front(mybullet)
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bulletsMadeTotal +=1
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return mybullet
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#order desk for new bullets
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func makeBullet(position, speed):
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var myBullet = bulletFactory()
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myBullet.transform.origin = position
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myBullet.setSpeed(speed)
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return myBullet
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func destroy(body):
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if body is Crate:
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body.queue_free()
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if body is Bullet:
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bulletArray.erase(body)
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body.queue_free()
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week1/3dVersion/scripts/SceneManager.gd.uid
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uid://cj0hc3gbvehgf
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22
week1/3dVersion/scripts/bullet.gd
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week1/3dVersion/scripts/bullet.gd
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class_name Bullet extends Area3D
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var speed = 2
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signal hit(bullet, body)
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func setSpeed(speedVal):
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speed = speedVal
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func _physics_process(delta):
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#three approaches:
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#1. update position with a vector3
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#position += Vector3(speed * delta, 0, 0)
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#2. update the transform
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#global_transform.origin += transform.basis.x.normalized() * speed * delta
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#3. calculate the vector of intended direction
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var velocity_vector = transform.basis.x * speed
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position += velocity_vector * delta
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func _on_body_entered(body: Node3D) -> void:
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print("bullet hit a thing")
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hit.emit(self, body)
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week1/3dVersion/scripts/bullet.gd.uid
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week1/3dVersion/scripts/bullet.gd.uid
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uid://b30inwwjypbrl
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@ -3,7 +3,17 @@ extends CharacterBody3D
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const SPEED = 5.0
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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const JUMP_VELOCITY = 4.5
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const SHOVE_POWER = 9
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@onready var right_target: Node3D = $RightTarget
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@onready var left_target: Node3D = $LeftTarget
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@onready var right_cast: RayCast3D = $RightCast
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@onready var left_cast: RayCast3D = $LeftCast
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection = FaceDirection.RIGHT
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var pushTarget:RigidBody3D
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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# Add the gravity.
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@ -20,13 +30,50 @@ func _physics_process(delta: float) -> void:
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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if direction:
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velocity.x = direction.x * SPEED
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velocity.x = direction.x * SPEED
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if direction.x>0:
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facing = FaceDirection.RIGHT
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if direction.x<0:
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facing = FaceDirection.LEFT
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#velocity.z = direction.z * SPEED
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#velocity.z = direction.z * SPEED
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else:
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.x = move_toward(velocity.x, 0, SPEED)
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#velocity.z = move_toward(velocity.z, 0, SPEED)
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#velocity.z = move_toward(velocity.z, 0, SPEED)
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if Input.is_action_just_pressed("shoot"):
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match facing:
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FaceDirection.RIGHT:
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%SceneManager.makeBullet(right_target.global_position, 19)
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FaceDirection.LEFT:
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%SceneManager.makeBullet(left_target.global_position, -4)
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if Input.is_action_just_pressed("shove"):
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print("try to shove")
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if pushTarget != null:
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print("shove a crate")
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var angle
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if facing==FaceDirection.LEFT:
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angle = -1
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else:
|
||||||
|
angle = 1
|
||||||
|
pushTarget.apply_central_impulse(Vector3(angle,0,0) * SHOVE_POWER)
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var collision = get_slide_collision(i)
|
var collision = get_slide_collision(i)
|
||||||
if collision.get_collider() is RigidBody3D:
|
if collision.get_collider() is RigidBody3D:
|
||||||
collision.get_collider().apply_central_impulse(-collision.get_normal() * 2)
|
collision.get_collider().apply_central_impulse(-collision.get_normal() * 2)
|
||||||
|
|
||||||
|
match facing:
|
||||||
|
FaceDirection.LEFT:
|
||||||
|
if left_cast.is_colliding():
|
||||||
|
var collider = left_cast.get_collider()
|
||||||
|
if collider is Crate:
|
||||||
|
pushTarget = collider
|
||||||
|
else:
|
||||||
|
pushTarget = null
|
||||||
|
FaceDirection.RIGHT:
|
||||||
|
if right_cast.is_colliding():
|
||||||
|
var collider = right_cast.get_collider()
|
||||||
|
if collider is Crate:
|
||||||
|
pushTarget = collider
|
||||||
|
else:
|
||||||
|
pushTarget = null
|
||||||
|
|
||||||
|
1
week1/3dVersion/scripts/crate.gd
Normal file
1
week1/3dVersion/scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody3D
|
1
week1/3dVersion/scripts/crate.gd.uid
Normal file
1
week1/3dVersion/scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://bspjn3hydupee
|
@ -1,14 +1,6 @@
|
|||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
signal destroy_signal(body)
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func onAreaEntered(effect, obj) -> void:
|
func onAreaEntered(effect, obj) -> void:
|
||||||
if effect == "destroy":
|
if effect == "destroy":
|
||||||
@ -16,3 +8,10 @@ func onAreaEntered(effect, obj) -> void:
|
|||||||
obj.queue_free()
|
obj.queue_free()
|
||||||
elif effect == "powerUp":
|
elif effect == "powerUp":
|
||||||
print("power up the object")
|
print("power up the object")
|
||||||
|
|
||||||
|
func onBulletHit(bullet, body):
|
||||||
|
print("GC knows bullet hit")
|
||||||
|
if body is Crate:
|
||||||
|
print("hit a crate")
|
||||||
|
destroy_signal.emit(body)
|
||||||
|
destroy_signal.emit(bullet)
|
||||||
|
Loading…
Reference in New Issue
Block a user