updated to godot 4.3
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@@ -12,7 +12,7 @@ config_version=5
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config/name="GodotSpeedRun"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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@@ -31,4 +31,3 @@ func _physics_process(delta):
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
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