updated to godot 4.3
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d0ba275cfd
commit
c8b56043e3
379 files changed
+277
-304
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@@ -21,6 +21,10 @@ dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/items/cannister.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://graphics/", "res://graphics/items/")
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dock_bottom=[]
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dock_closed=[]
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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@@ -32,7 +36,6 @@ current_scene="res://scenes/game.tscn"
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center_split_offset=-252
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=0
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selected_bottom_panel_item=0
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[ScriptEditor]
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@@ -41,9 +44,11 @@ selected_script="res://scripts/gamecontroller.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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zoom_factor=1.0
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[ShaderEditor]
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open_shaders=[]
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split_offset=0
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selected_shader=""
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text_shader_zoom_factor=1.0
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@@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1724160549
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::res://::1724630272
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icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>::
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::res://graphics/::1722277386
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>::
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@@ -1,4 +1 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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+9
-6
@@ -8,12 +8,14 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-271.671, -139.035),
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"ofs": Vector2(-263.685, -139.035),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_group_gizmos": true,
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"show_guides": true,
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"show_helpers": false,
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"show_lock_gizmos": true,
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"show_origin": true,
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"show_position_gizmos": true,
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"show_rulers": true,
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"show_transformation_gizmos": true,
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"show_viewport": true,
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@@ -54,6 +56,7 @@ Anim={
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"LightmapGI": 0,
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"LightmapProbe": 0,
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"Marker3D": 0,
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"MeshInstance3DCustomAABB": 0,
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"NavigationLink3D": 0,
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"NavigationRegion3D": 0,
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"OccluderInstance3D": 0,
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@@ -96,7 +99,7 @@ Anim={
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"auto_orthogonal": false,
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"auto_orthogonal_enabled": true,
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"cinematic_preview": false,
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"display_mode": 20,
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"display_mode": 21,
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"distance": 4.0,
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"doppler": false,
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"frame_time": false,
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@@ -115,7 +118,7 @@ Anim={
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"auto_orthogonal": false,
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"auto_orthogonal_enabled": true,
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"cinematic_preview": false,
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"display_mode": 20,
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"display_mode": 21,
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"distance": 4.0,
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"doppler": false,
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"frame_time": false,
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@@ -134,7 +137,7 @@ Anim={
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"auto_orthogonal": false,
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"auto_orthogonal_enabled": true,
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"cinematic_preview": false,
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"display_mode": 20,
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"display_mode": 21,
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"distance": 4.0,
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"doppler": false,
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"frame_time": false,
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@@ -153,7 +156,7 @@ Anim={
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"auto_orthogonal": false,
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"auto_orthogonal_enabled": true,
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"cinematic_preview": false,
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"display_mode": 20,
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"display_mode": 21,
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"distance": 4.0,
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"doppler": false,
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"frame_time": false,
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+1
-1
@@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray(), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("AreaTrigger")]
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@@ -1,6 +1,6 @@
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[editor_metadata]
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executable_path="/home/timbot/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64"
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executable_path="/home/timbot/Documents/Software/godot/Godot_v4.3-stable_linux.x86_64"
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use_advanced_connections=false
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tile_source_sort=0
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@@ -0,0 +1,7 @@
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[res://scenes/crate.tscn]
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groups=[&"boxes"]
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[res://scenes/game.tscn]
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groups=[&"player"]
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@@ -12,7 +12,7 @@ config_version=5
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config/name="Week4-OriginalExample"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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@@ -35,11 +35,11 @@ folder_colors={
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push={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://y083suj12rld"]
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[gd_scene load_steps=11 format=4 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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@@ -72,21 +72,13 @@ radius = 60.2993
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[node name="Game" type="Node2D"]
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script = ExtResource("1_77wyw")
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[node name="TileMap" type="TileMap" parent="."]
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[node name="Layer0" type="TileMapLayer" parent="."]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAD+/wUAAAABAAQAAAD//wUAAAABAAQAAAAAAAUAAAABAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAHAAMAAAABAAQAAAAIAAMAAAABAAQAAAAJAAMAAAABAAQAAAACAAMAAAABAAQAAAADAAMAAAABAAQAAAAEAAMAAAABAAQAAAA=")
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tile_set = SubResource("TileSet_47g5u")
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format = 2
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layer_0/tile_data = PackedInt32Array(393214, 65536, 4, 393215, 65536, 4, 327680, 65536, 4, 327681, 65536, 4, 327682, 65536, 4, 327683, 65536, 4, 327684, 65536, 4, 327685, 65536, 4, 327686, 65536, 4, 327687, 65536, 4, 327688, 65536, 4, 327689, 65536, 4, 196615, 65536, 4, 196616, 65536, 4, 196617, 65536, 4, 196610, 65536, 4, 196611, 65536, 4, 196612, 65536, 4)
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[node name="level" type="Node2D" parent="."]
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[node name="groundblock2" type="StaticBody2D" parent="level"]
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position = Vector2(548, 315)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
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position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock3" type="StaticBody2D" parent="level"]
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position = Vector2(273, 108)
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metadata/_edit_group_ = true
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