updated to godot 4.3
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@@ -3,7 +3,6 @@ extends Control
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@onready var health = $VBoxContainer/HBoxContainer/MarginContainer2/Health
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@onready var coins = $VBoxContainer/HBoxContainer/MarginContainer/Coins
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# Called when the node enters the scene tree for the first time.
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func healthUpdate(amt):
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health.text = "Health : "+str(amt)
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func coinsUpdate(amt):
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