24 lines
900 B
Markdown
24 lines
900 B
Markdown
## Week 3: Animated Graphics, Tilemap Layers
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### Description:
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Understand how to animate a player character (as well as other items and NPCs) using animated sprites. Learn to use a Tilemap Layer and Terrain to build out your game world.
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### Code Concepts:
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* SceneManager
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* Asset Pooling
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Learn to use a central scene manager to manage the state of what we see upon the screen.
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Implement pooling to keep track of bullets.
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### Development Exercise 1 - Pooling
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In this exercise create the SceneManager and learn to use it for spawning bullets. (Move this responsibility from the player to the SceneManager)
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### Exercise 2 - Player Animation
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Learn to use the AnimatedSprite2D to provide several animations to your player character, based on the actions they are able to do.
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### Exercise 3 - Tilemap Layer
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Create a tilemap layer, learn to import and use tilesets for fleshing out your game world. |