game1/scripts/gamecontroller.gd

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GDScript3
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extends Node2D
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signal playerDamage
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC see trigger " + effect)
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match effect:
"player_hurt":
if body is Player:
print("hurt the player")
playerDamage.emit()
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if body.name == "world-boundary":
return
if not body is Player:
body.queue_free()
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func bulletDamage(target: Node2D, bullet: Node2D):
print("GC sees a hit")
target.queue_free()
bullet.visible = false