30 lines
692 B
GDScript
30 lines
692 B
GDScript
extends Node2D
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signal playerDamage
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(effect: Variant, body: Variant) -> void:
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print("GC see trigger " + effect)
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match effect:
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"player_hurt":
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if body is Player:
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print("hurt the player")
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playerDamage.emit()
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if body.name == "world-boundary":
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return
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if not body is Player:
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body.queue_free()
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func bulletDamage(target: Node2D, bullet: Node2D):
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print("GC sees a hit")
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target.queue_free()
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bullet.visible = false
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